no
13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 mech_infantrys moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tambov to Bryansk
British take Bryansk from Germans
1 mech_infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 artillery and 3 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 mech_infantrys moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tambov to Bryansk
British take Bryansk from Germans
1 mech_infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 artillery and 3 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Burma to YunnanCombat - British
Battle in Malta
Battle in Yunnan
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Malta from Italians, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 mech_infantrys
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Ukraine
British attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
British win, taking Ukraine from Germans with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for British: 3 infantry
Battle in Tsinghai
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Tsinghai from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Tsinghai to Caucasus
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Java to 39 Sea Zone
1 tactical_bomber moved from Yunnan to India
3 infantry moved from India to Burma
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Ukraine to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
1 fighter moved from 92 Sea Zone to Malta
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
British defend with 1 transport
Italians win with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Malta from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Malta to 96 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Shan State to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
3 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Airborne Attack Move - French
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Ok, so I lost 2 UK mech infantry and 2 Anzac infantry to one Japanese mech infantry… who rolled 4 consecutive 2’s. Not bad.
Remove him from the war, and send him to the Japanese mech infantry Hall of Fame. Please.
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Lol he must have one of those rocket packs we were discussing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 92 PUs;
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
6 bombers moved from Novgorod to Ukraine
2 fighters and 1 tactical_bomber moved from Archangel to Ukraine
1 armour moved from Russia to Rostov
1 armour moved from Tambov to Rostov
1 armour moved from Russia to Samara
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Vologda
1 armour moved from Russia to Samara
1 armour moved from Russia to Rostov
1 bomber moved from Western Germany to Ukraine
5 mech_infantrys moved from Slovakia Hungary to BessarabiaCombat - Germans
Battle in Ukraine
Germans attack with 7 bombers, 2 fighters and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 2 armour, 1 artillery and 2 mech_infantrys
Battle in Bryansk
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Bryansk from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bessarabia
6 bombers moved from Ukraine to Russia
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Germans
1 factory_minor placed in Romania
3 armour placed in Russia
2 artilleries and 5 infantry placed in Western Germany
3 fighters placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 2 armour
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
2 aaGuns and 3 infantry moved from Kazakhstan to Caucasus
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Shensi to Tsinghai
3 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from Kwangtung to Yunnan
3 tactical_bombers moved from Kwangtung to Yunnan
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 bomber moved from Kwangtung to 37 Sea Zone
3 fighters moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters and 3 infantry
Americans defend with 1 infantry and 2 mech_infantrys
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Java from Americans, taking 37 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 2 fighters
British defend with 2 mech_infantrys
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from 37 Sea Zone to Kwangtung
2 tactical_bombers moved from 36 Sea Zone to Kwangtung
1 fighter moved from Tsinghai to Shensi
3 fighters moved from Borneo to 35 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 2 submarines; Italians defend with 3 destroyers, 1 fighter and 7 submarines
Italians win with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 9 submarines remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 transport
Casualties for Italians: 3 transports
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 transports
Japanese defend with 1 transport
Americans win with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Java from Japanese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter could not land in 95 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Celebes
2 fighters moved from 54 Sea Zone to Celebes
1 carrier moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from India to Caucasus
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Tunisia to LibyaPlace Units - Americans
1 armour and 3 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Turning off Edit ModeNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 factory_minor, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 armour and 2 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to YunnanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Rostov
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour
British win, taking Rostov from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - British
2 fighters moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Yunnan to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tobruk
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 103 Sea Zone to 107 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
3 infantry placed in Ukraine
2 mech_infantrys placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 38 PUs (3 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 5 infantry -
Snake - clarification on SZ95.
I had it done to me in the XDAP tournament, and it’s how I learned about it. If a carrier could even possible get through, even if it is a one in a million chance, a fighter can attack. So the sub attacking SZ92 allowed the possibility (no matter how remote) of a carrier getting through if I had won.
I recognize it is a rule that feels strange (even as the one pulling it off), but it is allowable. On the flip side, I had to lose a fighter and sub to do it, so it did have a consequence for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Libya
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians win, taking Libya from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Libya to 96 Sea Zone
1 fighter moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
hmm seems pretty ridiculous to me, I believe you but I’m gonna look into this one lol
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Talk to Axisplaya - he’s the one who did it to me in the tournament. If I’m wrong, I apologize, and we can go back in time.
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Hello guys,
while unusual, this move is perfectly legal. I learned it from Krieghund-aka Kevin Chapman- (look on your A&A rulebook, you’re gonna find his name) on this forum, in the old FAQ section of the G40 forum.
Snake11eyes, if you want, take 5 mn of your time, and ask if it is legal in the FAQ section of the G40 forum, and in no time, an apointed deputy (or Krieghund himself) will answer.
Have a good game.
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Ya no worries play on!





