Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
@Infrastructure:
oh no, 2 emoticons. That is bad luck…
:evil:
lol
you haven’t seen bad luck till you see ME play.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Spain to Morocco
intercept orders?
funny thing is it turns out i was lucky to have the destroyer hit my acc cuz i woulda only been crushed even harder if i had 2 more aircraft in play there. and i think you would have made the attack either way - at least i would have in your spot. things are desperate! :evil:
since this is 3 on 3 i really think i better wait to get your intercept order. if i had more overwhelming numbers, i would go ahead and finish the turn and say if you want to run the air battle later you can.
waiting for your response.
yes intercept with all 3. I should have landed the uk ftr instead of tact…
at least i hit a fighter. :roll:
im assuming i didn’t…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Spain to Morocco
Combat - Italians
Air Battle in Morocco
Italians attacks with 3 units heading to Morocco
Americans launches 3 interceptors out of Morocco
Defenders Fire, : 0/3 hits
Attackers Fire, : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Morocco
AA guns fire in Morocco : 0/1 hits
Bombing raid in Morocco rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Morocco causes 2 damage total.
Cleaning up after air battles
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Morocco to Spain
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in Spain
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier
Greece : 2 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 55 / 75
Russians : 18 / 0
Japanese : 44 / 46
Americans : 78 / 98
Chinese : 1 / 3
British : 37 / 37
UK_Pacific : 14 / 13
Italians : 17 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
no but i only hit your ab with 2 so it’s still functional. so your z92 crush hurts all the more.
it’s amazing how one little 33% hit a lone defender can have a ripple effect through the entire game!
that’s actually two 33%ers back to back that have been a huge benefit for you. your destroyer hit, then you got the 33% ab bombing. oh well, i’m SOOOOOO used to fighting the dice.
if there were any JUSTICE with the dice, i would have shot down all three of your fighters in the air war and put a 6 on the ab. :lol:
hold on, may change that noncom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Spain to Morocco
Combat - Italians
Air Battle in Morocco
Italians attacks with 3 units heading to Morocco
Americans launches 3 interceptors out of Morocco
Defenders Fire, : 0/3 hits
Attackers Fire, : 1/3 hits
1 fighter owned by the Americans lost in Morocco
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Morocco
AA guns fire in Morocco : 0/1 hits
Bombing raid in Morocco rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Morocco causes 2 damage total.
Cleaning up after air battles
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Morocco to Spain
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in Spain
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 mech_infantry
EDIT: Adding units owned by Italians to Spain: 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Gibraltar : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour and 3 infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier
Greece : 2 infantry
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 55 / 75
Russians : 18 / 0
Japanese : 44 / 46
Americans : 78 / 98
Chinese : 1 / 3
British : 37 / 37
UK_Pacific : 14 / 13
Italians : 17 / 25
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
now you are good to go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 4 fighters and 1 transport in 37 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siam
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
coming soon