@aequitas-et-veritas Edited landing spot for french fig to Normandy
13L G40 wheatbeer (Axis) vs kabloom (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Italians
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
10 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Samara
3 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 bomber moved from Yunnan to West India
1 infantry moved from Kansu to Timguska
1 armour moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Suiyuyan to Sikang
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 bombers moved from Suiyuyan to Timguska
1 tactical_bomber moved from Suiyuyan to Sikang
1 fighter moved from French Indo China to Sikang
1 artillery moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Malaya to BurmaCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Sikang, round 1 : 4/7 hits
Chinese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in West India
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in West India, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Burma, round 1 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Timguska
Japanese attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Timguska, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Timguska, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour moved from Shan State to Szechwan
1 transport moved from 45 Sea Zone to 37 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
2 cruisers moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Soviet Far East to Siberia
1 mech_infantry moved from Anhwe to Yunnan
2 mech_infantrys moved from Anhwe to Szechwan
1 bomber moved from West India to Shan State
2 fighters moved from Japan to 33 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to Shan State
1 fighter and 3 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from Sikang to Szechwan
3 bombers moved from Timguska to Yunnan
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 42 / 63
Russians : 25 / 27
Japanese : 74 / 79
Americans : 53 / 73
Chinese : 0 / 3
British : 26 / 26
UK_Pacific : 4 / 6
Italians : 18 / 23
ANZAC : 10 / 10
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone -
hey i have a sub going on your aircraft carrier. they are asking for scramble orders. is there suppose to be a destroyer present for them to be able to scramble.does your plane get to land? and only the carrier gets to defend rite? if not can i redo that battle.
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Technically, I have the option to scramble, but in this case there’s no point in scrambling.
Only my carrier would be capable of hitting the submarine.
If the carrier is damaged or sunk, the German tactical bomber will be able to land (if that happens, the program will ask, and you can land it in Rome).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 carrier
Germans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
3 armour placed in Southern FranceTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 submarine moved from 98 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 carrier
Units damaged: 1 carrier owned by the Italians
Germans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
1 tactical_bomber owned by the Germans forced to land in Southern ItalyNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Iraq to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Western Ukraine to BessarabiaPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in IraqTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 42 / 63
Russians : 22 / 27
Japanese : 74 / 79
Americans : 53 / 73
Chinese : 0 / 3
British : 26 / 26
UK_Pacific : 4 / 4
Italians : 21 / 32
ANZAC : 10 / 10
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 fighter moved from Western Australia to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from United Kingdom to ScotlandCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 9 artilleries, 3 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
4 artilleries and 6 infantry moved from France to Southern France
1 armour, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
3 mech_infantrys moved from Yugoslavia to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
3 tactical_bombers moved from Southern Italy to Southern France
3 fighters moved from Western Germany to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novgorod
Germans attack with 2 armour, 10 artilleries, 8 infantry and 8 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 22 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 2 armour, 10 artilleries, 8 infantry and 8 mech_infantrys in Novgorod, round 1 : 8/28 hits
Russians roll dice for 1 aaGun, 1 artillery and 22 infantry in Novgorod, round 1 : 9/23 hits
8 infantry owned by the Russians , 8 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 10 artilleries and 7 mech_infantrys in Novgorod, round 2 : 4/19 hits
Russians roll dice for 1 artillery and 14 infantry in Novgorod, round 2 : 5/15 hits
4 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 10 artilleries and 2 mech_infantrys in Novgorod, round 3 : 5/14 hits
Russians roll dice for 1 artillery and 10 infantry in Novgorod, round 3 : 3/11 hits
5 infantry owned by the Russians , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 9 artilleries in Novgorod, round 4 : 4/11 hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 2/6 hits
4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 7 artilleries in Novgorod, round 5 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 7 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 3 artilleries, 8 infantry and 8 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 22 infantry
Battle in Southern France
Germans attack with 1 armour, 4 artilleries, 3 fighters, 12 infantry, 5 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; British defend with 6 fighters; Americans defend with 5 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 12 infantry, 5 mech_infantrys and 3 tactical_bombers in Southern France, round 1 : 9/28 hits
Americans roll dice for 5 armour, 2 artilleries, 7 fighters, 6 infantry and 2 mech_infantrys in Southern France, round 1 : 9/22 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 9 infantry owned by the Germans and 6 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 8/19 hits
Americans roll dice for 5 armour, 1 artillery and 7 fighters in Southern France, round 2 : 7/13 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans , 5 armour owned by the Americans , 2 fighters owned by the British and 4 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Southern France, round 3 : 3/12 hits
Americans roll dice for 5 fighters in Southern France, round 3 : 3/5 hits
3 fighters owned by the British , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 tactical_bombers in Southern France, round 4 : 4/9 hits
Americans roll dice for 2 fighters in Southern France, round 4 : 2/2 hits
1 fighter owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 4 artilleries, 12 infantry and 5 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 6 fighters
Casualties for Americans: 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrysNon Combat Move - Germans
5 armour moved from Caucasus to Iraq
1 fighter moved from 93 Sea Zone to Southern Italy
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
3 aaGuns moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Bessarabia to Eastern Poland
2 aaGuns moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Southern France to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Finland to Karelia
1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Yugoslavia
2 mech_infantrys placed in Western Germany
3 artilleries and 7 infantry placed in Germany
1 artillery placed in France
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 20 / 27
Japanese : 74 / 79
Americans : 50 / 73
Chinese : 0 / 3
British : 26 / 26
UK_Pacific : 4 / 4
Italians : 21 / 32
ANZAC : 10 / 10
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
7 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Russia to Smolensk
1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
7 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 2 infantry
Russians win, taking Western Ukraine from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 7 infantry
Italians defend with 1 bomber
Russians win, taking Bessarabia from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Battle in Sikang
Russians attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
2 mech_infantrys moved from Szechwan to Kazakhstan
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 artillery moved from West India to India
2 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Yunnan to Kazakhstan
1 fighter moved from Szechwan to Caucasus
2 bombers moved from Yunnan to Caucasus
1 fighter moved from Yunnan to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 bomber moved from Shan State to Kazakhstan
2 tactical_bombers moved from Yunnan to India
2 fighters moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Malaya to India
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 50 Sea Zone
1 submarine moved from 33 Sea Zone to 50 Sea Zone
1 armour moved from Szechwan to Burma
1 tactical_bomber moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 30 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 1 : 4/6 hits
Russians roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 50 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 50 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 50 Sea Zone
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC lost in 50 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Caucasus
Japanese attack with 2 bombers and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Caucasus
Japanese win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
British defend with 1 airfield, 1 harbour, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in India, round 1 : 5/15 hits
UK_Pacific roll dice for 5 infantry and 2 mech_infantrys in India, round 1 : 6/7 hits
5 infantry owned by the British , 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in India, round 2 : 5/9 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for British: 5 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Ulaanbaatar to Yenisey
1 mech_infantry moved from Buyant-Uhaa to Dzavhan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 fighter moved from Kazakhstan to Tsinghai
1 armour moved from Sikang to Tsinghai
1 tactical_bomber moved from Shan State to Philippines
1 transport moved from 79 Sea Zone to 38 Sea Zone
1 bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
3 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from India to Shan State
3 fighters and 1 tactical_bomber moved from India to West India
2 bombers moved from Caucasus to Tsinghai
1 bomber moved from Kazakhstan to Tsinghai
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 79 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 45 / 67
Russians : 24 / 26
Japanese : 79 / 93
Americans : 50 / 73
Chinese : 0 / 3
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 18 / 32
ANZAC : 10 / 10
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Libya to Tobruk
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Libya to Tobruk
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Northern ItalyCombat - Americans
Battle in Holland Belgium
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Holland Belgium from Germans, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to France
4 armour, 1 artillery, 4 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt





