13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    here’s the map.

  • '12

    as it is, i have ftr, tac attacking naked  :lol:

  • '12

    if you want me to start over and reroll dice, i don’t mind (especially since they’ve gone so poorly)  :-P

  • '12

    i promise if you load a bunch of guys on transports and move them in the combat move to a territory you are attacking with aircraft and don’t offload them, i will always allow it if you tell me during the first roll!  :roll:

  • '12

    i realized it when i rolled and only two dice came off.  anyway, one of the two aircraft hit. :roll:  waiting for your ok before rolling the ground units.  i will roll the rest in aa.org dicey.

  • '12

    or if you wish, i can roll them in tripleA, just reload and edit the battles that have already been rolled to match the initial results.


  • Lol just roll the Phil fight here I guess and edit. I just wanted to see how it went after the “no changes” speech.

    –Jeff

  • '12

    heh, i didn’t say no changes, i just said there would have to be extenuating circumstances…  :-P  and this is a perfect example.  you could look at any of my recent games and see i am using the standard opener, there is no reason to not unload those dudes  :lol:

    anyway, so what are you wanting me to do?  finish the battle with just ftr, tac against your 2 inf, ftr?  are you saying you just want your first round defense to be rolled on marti?

  • '12

    oh wait, i see you want me to roll on aa.org.  i will roll your first round defense on marti though.  maybe we will get lucky and have a one round battle!  :lol:

  • '12

    here are the missing ground troops:

    2 inf, 2 art attacking phi
    DiceRolls: 4@2; Total Hits: 24@2: (5, 1, 2, 3)

  • '12

    ok, i will roll your defense through marti and edit the dudes onto phi.

    man i made another error and paid for it!  i didn’t take the second destroyer into hawaii.  i think i’m still shell shocked from losing to karl!  :lol:

  • '12

    i chose a tac as casualty at the end of that hawaii battle because i forgot i had the destroyer in z33 to block.  i will use it to block and edit back in the tac.

    ok, i am SO SORRY.  i had to do a few edits.  forgot you could hit z6 with your bomber.  i think everything is right now.

    i need to get some food, my brain is running on empty.

  • '12

    if i had brought the extra destroyer in like i normally do, i could have possibly saved an aircraft but that is just my bad. there’s always the chance that i had wanted to go risky into that battle so i would not ask for any change there.

    again, please accept my apology, i’ll get this on track.  i just made a bunch of errors with karl resulting in a loss, so great idea, why don’t i play one of the top players immediately after?  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to New Zealand

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    New Zealand : 1 bomber
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 41
        Japanese : 36 / 41
        Americans : 50 / 72
        Chinese : 9 / 12
        British : 28 / 30
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 2 infantry
        Yunnan : 2 infantry
        Szechwan : 11 infantry

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 41
        Japanese : 35 / 41
        Americans : 50 / 72
        Chinese : 10 / 16
        British : 28 / 30
        UK_Pacific : 14 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Combat - British
                Battle in Ethiopia
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Ethiopia
                        British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Ethiopia
                        British roll dice for 1 artillery in Ethiopia, round 4 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                    Italians win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 37 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                3 aaGuns moved from India to Burma
                1 fighter moved from Burma to India
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 artillery, 1 fighter and 4 infantry moved from India to Burma
                1 fighter moved from Burma to India
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 armour moved from Alexandria to Egypt
                1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 infantry moved from Scotland to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Quebec to Eastern United States
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 fighter placed in Union of South Africa
                British undo move 2.
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
        India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 3 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 destroyer
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 infantry
        Gibraltar : 1 harbour, 2 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 infantry
        Rhodesia : 2 infantry
        80 Sea Zone : 1 destroyer
        96 Sea Zone : 1 submarine
        76 Sea Zone : 1 cruiser and 1 transport
        106 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        Eire : 1 flag, 1 mech_infantry
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 37 / 62
        Russians : 36 / 41
        Japanese : 35 / 41
        Americans : 50 / 72
        Chinese : 10 / 16
        British : 28 / 32
        UK_Pacific : 18 / 18
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 8 / 0
        Neutral_True : 18 / 0

  • '12

    jeff you bought an IC but never placed it.  egypt i assume?

  • '12

    @Boldfresh:

    jeff you bought an IC but never placed it.  egypt i assume?

    scotland?  ontario?  :roll:

  • '12

    i’m ready to move with italy just waiting to confirm that you
    don’t want to place that IC.  and also wondering if you have
    the option not to place it (i can’t remember if you have to place
    everything you buy if it is possible, or not).

  • '12

    hey Jeff, i just confirmed that you have to place everything you buy if possible.  let me know if you just forgot to place it or if you intended not to.  that is an illegal thing tripleA allows, it allows you to carry units over even if they can be placed.

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