13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • '12

    hang on, there’s no need for me to do something so risky in the middle east.  i will revise that.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Sweden
                3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Northern Italy to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan

  • '12

    not attacking the saudis… their time will come soon enough.  :evil:

  • '12

    gonna change that again.  hold on.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 20 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                4 infantry moved from Norway to Sweden
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Northern Italy to United Kingdom
                3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                4 fighters and 2 tactical_bombers moved from Southern France to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar
                5 mech_infantrys moved from Southern France to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar

  • '12

    ok NOW i need intercept orders…  :-P

  • '10

    No intercept

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 20 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                4 infantry moved from Norway to Sweden
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Northern Italy to United Kingdom
                3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                4 fighters and 2 tactical_bombers moved from Southern France to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar
                5 mech_infantrys moved from Southern France to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Afghanistan
                    Germans attack with 23 artilleries, 46 infantry and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                        Germans roll dice for 23 artilleries, 46 infantry and 1 tactical_bomber in Afghanistan, round 1 :  22/70 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 1 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Afghanistan
                    Germans win, taking Afghanistan from Neutral_True with 23 artilleries, 46 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry
                Battle in Trans-Jordan
                    Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 1 :  3/9 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Sweden
                    Germans attack with 3 armour and 7 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 armour and 7 infantry in Sweden, round 1 :  4/10 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 1 :  2/6 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 3 armour and 5 infantry in Sweden, round 2 :  2/8 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 3 armour and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                    Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Gibraltar
                    Germans attack with 9 fighters, 29 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber; Americans defend with 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                        AA guns fire in Gibraltar :  0/3 hits
                        Germans roll dice for 9 fighters, 29 mech_infantrys and 3 tactical_bombers in Gibraltar, round 1 :  5/41 hits
                        British roll dice for 1 aaGun, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 1 :  5/11 hits
                        1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Gibraltar
                        Germans roll dice for 9 fighters, 24 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 :  12/36 hits
                        British roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Gibraltar, round 2 :  3/7 hits
                        1 tactical_bomber owned by the British , 1 fighter owned by the Americans , 2 artilleries owned by the Americans , 3 fighters owned by the British and 3 mech_infantrys owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 9 fighters, 21 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Germans: 8 mech_infantrys
                    Casualties for British: 3 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                Air Battle in United Kingdom
                    Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Normandy Bordeaux
                7 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 114 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 7 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                1 armour and 7 infantry moved from 115 Sea Zone to Novgorod
                6 fighters moved from United Kingdom to Normandy Bordeaux
                8 infantry moved from Normandy Bordeaux to Spain
                6 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Western Germany to Slovakia Hungary
                9 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                3 aaGuns, 2 infantry and 1 mech_infantry moved from Persia to Iraq
                3 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Afghanistan to Iraq
                1 aaGun moved from Normandy Bordeaux to Spain

    Place Units - Germans
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                3 infantry placed in Greece
                10 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 4.
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2,6,5,1,2,6,4,4,4,2,5,4,3,6,2,1,2,5,1,1,3,4,6,4,3,2,2,2,2,2,1,4,5,5,1,1,5,4,4,4,5,6,2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 21 mech_infantrys
        Normandy Bordeaux : 1 flag, 4 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 armour
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
        Romania : 2 infantry
        Poland : 2 infantry
        Germany : 1 factory_major and 10 infantry
        Northern Italy : 1 aaGun and 3 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 10 infantry
        Caucasus : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        Afghanistan : 1 flag, 23 artilleries and 46 infantry
        96 Sea Zone : 1 destroyer
        Bulgaria : 1 flag, 6 mech_infantrys
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag, 1 factory_minor
        Iraq : 1 flag, 3 aaGuns, 2 armour, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
        92 Sea Zone : 6 carriers, 9 fighters and 3 tactical_bombers
        Eastern Persia : 1 flag, 1 infantry
        114 Sea Zone : 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Sweden : 1 flag, 3 armour and 4 infantry
        115 Sea Zone : 1 carrier, 1 destroyer and 4 transports
        Spain : 1 aaGun and 8 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 27 / 33
        Japanese : 38 / 51
        Americans : 62 / 80
        Chinese : 10 / 16
        British : 27 / 29
        UK_Pacific : 17 / 22
        Italians : 19 / 20
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 49 times
                2 was rolled 60 times
                3 was rolled 40 times
                4 was rolled 67 times
                5 was rolled 54 times
                6 was rolled 47 times
            Average roll : 3.498
            Median : 4.000
            Variance : 1.491
            Standard Deviation : 1.221
            Total rolls : 317

    Null / Other
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.404
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 52

    Germans Combat
                1 was rolled 28 times
                2 was rolled 29 times
                3 was rolled 22 times
                4 was rolled 38 times
                5 was rolled 29 times
                6 was rolled 31 times
            Average roll : 3.588
            Median : 4.000
            Variance : 0.767
            Standard Deviation : 0.876
            Total rolls : 177

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.083
            Median : 3.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    Neutral_True Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.404
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 52

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                8 artilleries and 86 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Sakha to Amur
                      Russians take Amur from Japanese
                3 armour moved from Tambov to Caucasus
                3 armour moved from Russia to Smolensk
                4 armour moved from Russia to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Vologda to Smolensk
                2 artilleries moved from Russia to Smolensk
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 artillery and 7 infantry moved from Tambov to Volgograd
                1 infantry moved from Smolensk to Belarus

    Combat - Russians

    Non Combat Move - Russians
                5 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                2 infantry placed in Ukraine
                2 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

  • '12

    oops didn’t see you went, or else forgot.

  • '10

    no problemo !

  • '12

    J20 - AAA froze up on me in noncom so edited the results to match the marti rolls.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Western United States to Alaska
                      Americans take Alaska from Japanese
                10 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 10 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                10 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                5 infantry moved from Quebec to 106 Sea Zone
                5 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                5 infantry moved from 109 Sea Zone to United Kingdom
                7 bombers moved from Eastern United States to United Kingdom
                1 destroyer moved from 64 Sea Zone to 101 Sea Zone
                2 carriers moved from 64 Sea Zone to 10 Sea Zone
                4 fighters moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to Eastern United States
                2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 10 destroyers, 10 fighters, 2 infantry, 7 submarines and 2 transports moved from 27 Sea Zone to 10 Sea Zone
                2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
                1 carrier moved from 54 Sea Zone to 29 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                4 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 mech_infantry placed in Central United States
                1 fighter placed in Eastern United States
                4 transports placed in 10 Sea Zone
                4 destroyers and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 fighter and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                2 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Combat Move - British
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Yunnan to Shan State

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Trans-Jordan
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Trans-Jordan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 29 PUs; end with 29 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Place Units - UK_Pacific
                6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Units Change Ownership
                    Some Units in Yunnan change ownership: 7 infantry
                    Some Units in India change ownership: 6 infantry and 1 mech_infantry

  • '12

    marti dice server is down.  will post when it’s back up and running.  have a good weekend.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Purchase Units - Italians
                Italians buy 1 factory_minor; Remaining resources: 8 PUs;

    Combat Move - Italians
                6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 92 Sea Zone to 104 Sea Zone
                6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 104 Sea Zone to 109 Sea Zone
                1 bomber moved from Southern France to Trans-Jordan

  • '12

    safe to say you’re not scrambling in z109 right?

  • '10

    lol, indeed, it’s safe to say… :lol:

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