Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Parthia
Parthia buy 1 archer, 4 cavalrys, 1 city, 1 horsearcher and 9 spearmen; Remaining resources: 0 PUs;
Combat Move - Parthia
1 spearman moved from Hatra to Edessa
1 spearman moved from Hatra to Emesa
1 spearman moved from Ninive to Hatra
1 cavalry moved from Seleucia to Edessa
1 cavalry moved from Seleucia to Emesa
1 cavalry moved from Seleucia to Edessa
1 cavalry moved from Seleucia to Emesa
8 archers, 3 cataphracts and 20 spearmen moved from Hatra to Palmyra
1 archer, 1 cataphract, 2 cavalrys and 9 spearmen moved from Seleucia to Palmyra
1 cataphract, 6 cavalrys and 1 spearman moved from Euphrates to Palmyra
Combat - Parthia
Battle in Palmyra
Parthia attack with 9 archers, 5 cataphracts, 8 cavalrys and 30 spearmen
Neutral defend with 3 cavalrys and 4 spearmen
Parthia roll dice for 9 archers, 5 cataphracts, 8 cavalrys and 30 spearmen in Palmyra, round 1 : 12/52 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 2/7 hits
4 spearmen owned by the Neutral , 3 cavalrys owned by the Neutral and 2 spearmen owned by the Parthia lost in Palmyra
Parthia win, taking Palmyra from Neutral with 9 archers, 5 cataphracts, 8 cavalrys and 28 spearmen remaining. Battle score for attacker is 18
Casualties for Neutral: 3 cavalrys and 4 spearmen
Casualties for Parthia: 2 spearmen
Battle in Edessa
Parthia attack with 2 cavalrys and 1 spearman
Seleucid defend with 1 city and 1 peltasts
Parthia roll dice for 2 cavalrys and 1 spearman in Edessa, round 1 : 3/3 hits
Seleucid roll dice for 1 peltasts in Edessa, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Edessa
Parthia win, taking Edessa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Emesa
Parthia attack with 2 cavalrys and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 2 cavalrys and 1 spearman in Emesa, round 1 : 0/3 hits
Seleucid roll dice for 1 peltasts in Emesa, round 1 : 0/1 hits
Parthia roll dice for 2 cavalrys and 1 spearman in Emesa, round 2 : 1/3 hits
Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits
1 peltasts owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
2 cataphracts, 2 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
3 horsearchers moved from Seleucia to Palmyra
6 horsearchers moved from Hatra to Jerusalem
1 horsearcher moved from Euphrates to Jerusalem
Place Units - Parthia
1 city placed in Hatra
1 archer and 9 spearmen placed in Seleucia
4 cavalrys and 1 horsearcher placed in Persepolis
Turn Complete - Parthia
Parthia collect 79 PUs; end with 79 PUs total
Territory Summary for Parthia :
Euphrates : 1 flag
Jerusalem : 7 horsearchers
Edessa : 1 flag, 2 cavalrys, 1 city and 1 spearman
Babylon : 1 flag
Ninive : 1 flag
SZ 86 : 1 bireme
Hatra : 1 flag, 1 city and 1 spearman
Vologesia : 1 flag
Palmyra : 1 flag, 9 archers, 5 cataphracts, 8 cavalrys, 3 horsearchers and 28 spearmen
Seleucia : 1 flag, 1 archer, 2 cataphracts, 2 cavalrys, 1 city and 9 spearmen
Gazaca : 1 flag
Emesa : 1 flag, 2 cavalrys and 1 spearman
Teredon : 1 flag
Persepolis : 4 cavalrys, 1 city and 1 horsearcher
Production/PUs Summary :
Carthage : 73 / 79
RomanRepublic : 65 / 69
GreekCityStates : 48 / 54
Macedonia : 37 / 38
Egypt : 49 / 63
Seleucid : 42 / 56
Parthia : 79 / 79
Numidia : 29 / 31
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.423
Median : 4.000
Variance : 0.386
Standard Deviation : 0.621
Total rolls : 71
Seleucid Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Neutral Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Parthia Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.475
Median : 4.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 61
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat Move - Numidia
1 spearman moved from Paliurus to Siwa
9 cavalrys, 1 spearman and 2 swordmen moved from Berenice to Siwa
3 cavalrys moved from Cyrene to Siwa
4 cavalrys moved from Leptis Magna to Siwa
Combat - Numidia
Battle in Siwa
Numidia attack with 16 cavalrys, 2 spearmen and 2 swordmen
Egypt defend with 3 axemen
Numidia win, taking Siwa from Egypt with 16 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 9
Casualties for Egypt: 3 axemen
Non Combat Move - Numidia
1 spearman moved from Cyrene to Paliurus
4 spearmen moved from Leptis Magna to Berenice
7 cavalrys moved from Cartenna to Zama
1 archer, 2 spearmen and 3 swordmen moved from Siga to Auzia
2 spearmen moved from SZ 33 to Lilybaeum
Place Units - Numidia
3 cavalrys and 1 spearman placed in Cyrene
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs total
Territory Summary for Numidia :
Oea : 1 flag
Siwa : 16 cavalrys, 2 spearmen and 2 swordmen
Siga : 1 flag
Berenice : 4 spearmen
Cartenna : 1 flag
Caralis : 2 archers and 1 spearman
Sabrata : 1 flag
Banasa : 1 flag
Cyrene : 1 flag, 3 cavalrys, 1 city and 1 spearman
Auzia : 1 flag, 1 archer, 2 spearmen and 3 swordmen
SZ 33 : 2 biremes
Lilybaeum : 4 spearmen
Zama : 7 cavalrys
Leptis Magna : 4 cavalrys and 1 city
Paliurus : 1 spearman
Tingis : 1 flag
Production/PUs Summary :
Carthage : 73 / 79
RomanRepublic : 65 / 69
GreekCityStates : 48 / 54
Macedonia : 37 / 38
Egypt : 47 / 63
Seleucid : 42 / 56
Parthia : 79 / 79
Numidia : 31 / 31
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Carthage
Carthage buy 4 cavalrys, 5 spearmen, 6 swordmen and 2 triremes; Remaining resources: 0 PUs;
Combat Move - Carthage
2 cavalrys, 6 spearmen and 1 swordman moved from Lilybaeum to Syracuse
1 spearman and 7 swordmen moved from Narbo to Massilia
2 cavalrys moved from Tolosa to Massilia
Combat - Carthage
Battle in Syracuse
Carthage attack with 2 cavalrys, 6 spearmen and 1 swordman
RomanRepublic defend with 1 legionaire and 4 velitess
Carthage win, taking Syracuse from GreekCityStates with 2 spearmen and 1 swordman remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 legionaire and 4 velitess
Casualties for Carthage: 2 cavalrys and 4 spearmen
Battle in Massilia
Carthage attack with 2 cavalrys, 1 spearman and 7 swordmen
Neutral defend with 1 archer and 4 swordmen
Carthage win, taking Massilia from Neutral with 7 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for Carthage: 2 cavalrys and 1 spearman
Non Combat Move - Carthage
2 biremes moved from SZ 22 to SZ 20
2 spearmen and 1 swordman moved from Tolosa to Narbo
6 spearmen moved from Carthago to SZ 32
6 spearmen and 2 triremes moved from SZ 32 to SZ 33
6 spearmen moved from SZ 33 to Lilybaeum
Place Units - Carthage
4 cavalrys placed in Barcino
2 triremes placed in SZ 32
5 swordmen placed in Lilybaeum
5 spearmen and 1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 83 PUs; end with 83 PUs total
Territory Summary for Carthage :
Barcino : 1 flag, 4 cavalrys and 1 city
Thenae : 1 flag
Tolosa : 1 flag
Tarraco : 1 flag
Aleria : 2 spearmen
Castulo : 1 flag
Narbo : 1 flag, 2 spearmen and 1 swordman
Massilia : 1 flag, 7 swordmen
Carthago : 1 city, 5 spearmen and 1 swordman
Syracuse : 1 flag, 2 spearmen and 1 swordman
SZ 33 : 3 biremes and 12 triremes
SZ 32 : 2 triremes
SZ 20 : 2 biremes
Lilybaeum : 1 city, 4 hoplites, 22 spearmen, 21 swordmen and 4 warelephants
Valentia : 1 flag
Production/PUs Summary :
Carthage : 83 / 83
RomanRepublic : 65 / 69
GreekCityStates : 42 / 54
Macedonia : 37 / 38
Egypt : 47 / 63
Seleucid : 42 / 56
Parthia : 79 / 79
Numidia : 31 / 31
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 cavalry, 1 city and 12 velitess; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 cavalry moved from Salonae to Apollonia
RomanRepublic take Pella from Macedonia
3 ballistas, 2 cavalrys, 16 legionaires and 3 velitess moved from Salonae to Apollonia
1 bireme moved from SZ 46 to SZ 45
2 legionaires and 3 velitess moved from Messana to Syracuse
Combat - RomanRepublic
Battle in Syracuse
RomanRepublic attack with 2 legionaires and 3 velitess
Carthage defend with 2 spearmen and 1 swordman
RomanRepublic win, taking Syracuse from Carthage with 2 legionaires remaining. Battle score for attacker is 1
Casualties for RomanRepublic: 3 velitess
Casualties for Carthage: 2 spearmen and 1 swordman
Battle in Apollonia
RomanRepublic attack with 3 ballistas, 3 cavalrys, 16 legionaires and 3 velitess
Macedonia defend with 1 cavalry
RomanRepublic win, taking Apollonia from Macedonia with 3 ballistas, 3 cavalrys, 16 legionaires and 3 velitess remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 cavalry
Non Combat Move - RomanRepublic
2 legionaires and 3 velitess moved from Capua to SZ 34
3 legionaires and 6 velitess moved from Roma to Arretium
2 legionaires and 3 velitess moved from SZ 34 to Messana
Place Units - RomanRepublic
1 city placed in Patavium
2 biremes placed in SZ 34
5 velitess placed in Capua
1 cavalry and 7 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 72 PUs; end with 72 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - GreekCityStates
GreekCityStates buy 2 cavalrys, 17 slingerss and 1 trireme; Remaining resources: 0 PUs;
Combat Move - GreekCityStates
3 slingerss moved from Sardis to Pessinus
1 cavalry, 1 hoplite and 4 slingerss moved from Sardis to Attalia
3 slingerss moved from Sardis to Pergamum
2 slingerss moved from Sardis to Attalia
1 slingers moved from Larissa to Dodona
GreekCityStates take Dodona from Macedonia
1 archer moved from Rhodos to SZ 68
1 archer and 1 bireme moved from SZ 68 to SZ 69
1 archer moved from SZ 69 to Sardis
Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 3 slingerss
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 3 slingerss in Pergamum, round 1 : 0/3 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 1 : 0/1 hits
GreekCityStates roll dice for 3 slingerss in Pergamum, round 2 : 0/3 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 1/1 hits
1 slingers owned by the GreekCityStates lost in Pergamum
GreekCityStates roll dice for 2 slingerss in Pergamum, round 3 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 3 : 0/1 hits
GreekCityStates roll dice for 2 slingerss in Pergamum, round 4 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 4 : 0/1 hits
GreekCityStates roll dice for 2 slingerss in Pergamum, round 5 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 5 : 0/1 hits
GreekCityStates roll dice for 2 slingerss in Pergamum, round 6 : 0/2 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 6 : 1/1 hits
1 slingers owned by the GreekCityStates lost in Pergamum
GreekCityStates roll dice for 1 slingers in Pergamum, round 7 : 0/1 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 7 : 0/1 hits
GreekCityStates roll dice for 1 slingers in Pergamum, round 8 : 0/1 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 8 : 1/1 hits
1 slingers owned by the GreekCityStates lost in Pergamum
Macedonia win with 1 peltasts remaining. Battle score for attacker is -6
Casualties for GreekCityStates: 3 slingerss
Battle in Pessinus
GreekCityStates attack with 3 slingerss
Seleucid defend with 1 peltasts
GreekCityStates roll dice for 3 slingerss in Pessinus, round 1 : 0/3 hits
Seleucid roll dice for 1 peltasts in Pessinus, round 1 : 0/1 hits
GreekCityStates roll dice for 3 slingerss in Pessinus, round 2 : 1/3 hits
Seleucid roll dice for 1 peltasts in Pessinus, round 2 : 0/1 hits
1 peltasts owned by the Seleucid lost in Pessinus
GreekCityStates win, taking Pessinus from Seleucid with 3 slingerss remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Attalia
GreekCityStates attack with 1 cavalry, 1 hoplite and 6 slingerss
Seleucid defend with 1 hoplite and 4 peltastss
GreekCityStates roll dice for 1 cavalry, 1 hoplite and 6 slingerss in Attalia, round 1 : 3/8 hits
Seleucid roll dice for 1 hoplite and 4 peltastss in Attalia, round 1 : 1/5 hits
1 slingers owned by the GreekCityStates and 3 peltastss owned by the Seleucid lost in Attalia
GreekCityStates roll dice for 1 cavalry, 1 hoplite and 5 slingerss in Attalia, round 2 : 3/7 hits
Seleucid roll dice for 1 hoplite and 1 peltasts in Attalia, round 2 : 0/2 hits
1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Attalia
GreekCityStates win, taking Attalia from Seleucid with 1 cavalry, 1 hoplite and 5 slingerss remaining. Battle score for attacker is 11
Casualties for GreekCityStates: 1 slingers
Casualties for Seleucid: 1 hoplite and 4 peltastss
Non Combat Move - GreekCityStates
1 slingers moved from Athens to SZ 69
1 slingers moved from SZ 69 to Sardis
1 slingers moved from Larissa to Delphi
2 hoplites and 8 slingerss moved from Athens to Delphi
4 slingerss moved from Corinth to Athens
6 slingerss moved from Sparta to Corinth
Place Units - GreekCityStates
1 trireme placed in SZ 69
2 cavalrys and 5 slingerss placed in Sardis
6 slingerss placed in Athens
6 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 58 PUs; end with 58 PUs total
Territory Summary for GreekCityStates :
Sparta : 1 city and 6 slingerss
Larissa : 1 flag
Corinth : 1 flag, 6 slingerss
Pessinus : 1 flag, 3 slingerss
Athens : 1 city and 10 slingerss
Delphi : 3 archers, 10 hoplites and 13 slingerss
SZ 69 : 7 biremes and 5 triremes
Sardis : 1 flag, 2 archers, 2 cavalrys, 1 city, 5 hoplites and 6 slingerss
Messana : 5 hoplites and 4 slingerss
Dodona : 1 flag, 1 slingers
Attalia : 1 flag, 1 cavalry, 1 hoplite and 5 slingerss
Production/PUs Summary :
Carthage : 77 / 83
RomanRepublic : 72 / 72
GreekCityStates : 58 / 58
Macedonia : 26 / 38
Egypt : 47 / 63
Seleucid : 36 / 56
Parthia : 79 / 79
Numidia : 31 / 31
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.259
Median : 3.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 54
Macedonia Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
GreekCityStates Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.297
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37
Seleucid Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
freaking pergamum again! :cry:
Puagh… again the freaking TripleA error… I’ll send you the map by email, Vegryn :|
And yes, Pergamun is getting odd …
actually it is a problem with the forum (this website) not triplea
he may have run out of space again…
i’m getting the uploader folder full error too
Game History
Round :6
Purchase Units - Egypt
Egypt buy 3 archers, 5 axemen, 8 spearmen and 1 trireme; Remaining resources: 0 PUs;
Combat Move - Egypt
4 biremes and 4 triremes moved from SZ 60 to SZ 61
6 axemen moved from Jerusalem to Sidon
Combat - Egypt
Battle in Sidon
Egypt attack with 6 axemen
Seleucid defend with 1 hoplite and 4 peltastss
Egypt roll dice for 6 axemen in Sidon, round 1 : 3/6 hits
Seleucid roll dice for 1 hoplite and 4 peltastss in Sidon, round 1 : 0/5 hits
3 peltastss owned by the Seleucid lost in Sidon
Egypt roll dice for 6 axemen in Sidon, round 2 : 2/6 hits
Seleucid roll dice for 1 hoplite and 1 peltasts in Sidon, round 2 : 2/2 hits
1 hoplite owned by the Seleucid , 2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 4 axemen remaining. Battle score for attacker is 7
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 1 hoplite and 4 peltastss
Battle in SZ 61
Egypt attack with 4 biremes and 4 triremes
Seleucid defend with 5 biremes and 3 triremes
Egypt roll dice for 4 biremes and 4 triremes in SZ 61, round 1 : 3/8 hits
Seleucid roll dice for 5 biremes and 3 triremes in SZ 61, round 1 : 3/8 hits
3 biremes owned by the Seleucid and 3 biremes owned by the Egypt lost in SZ 61
Egypt roll dice for 1 bireme and 4 triremes in SZ 61, round 2 : 0/5 hits
Seleucid roll dice for 2 biremes and 3 triremes in SZ 61, round 2 : 4/5 hits
3 triremes owned by the Egypt and 1 bireme owned by the Egypt lost in SZ 61
1 trireme owned by the Egypt retreated to SZ 60
Seleucid win with 2 biremes and 3 triremes remaining. Battle score for attacker is -43
Casualties for Egypt: 4 biremes and 3 triremes
Casualties for Seleucid: 3 biremes
Non Combat Move - Egypt
1 spearman moved from Jerusalem to Bostra
4 chariots moved from Pharan to Jerusalem
2 chariots moved from Pharan to Alexandria
1 archer, 1 chariot and 7 spearmen moved from Alexandria to Paraetonium
Place Units - Egypt
1 trireme placed in SZ 59
3 archers and 6 spearmen placed in Alexandria
5 axemen and 2 spearmen placed in Jerusalem
Turn Complete - Egypt
Egypt collect 56 PUs; end with 56 PUs total
Territory Summary for Egypt :
Jerusalem : 3 archers, 5 axemen, 4 chariots, 1 city and 2 spearmen
Alexandria : 3 archers, 2 chariots, 1 city and 6 spearmen
Petra : 1 flag
Salamis : 3 archers, 3 axemen and 5 spearmen
SZ 60 : 1 trireme
Bostra : 1 flag, 1 spearman
SZ 59 : 2 triremes
Paraetonium : 1 flag, 1 archer, 11 axemen, 1 chariot and 12 spearmen
Sidon : 4 axemen
Aelana : 1 flag
Production/PUs Summary :
Carthage : 77 / 83
RomanRepublic : 69 / 72
GreekCityStates : 52 / 58
Macedonia : 35 / 37
Egypt : 56 / 56
Seleucid : 27 / 56
Parthia : 79 / 79
Numidia : 31 / 31
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.244
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 45
Egypt Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Seleucid Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.050
Median : 2.500
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
i don’t mind, say, losing a few extra units, or even losing close battles by a hairs breadth,
but getting 0/5 hits, then you getting 4/5, and basically completely altering the whole naval dynamic in the region by so badly losing a 75% win battle…. is why i hate dice
(mind you, 25% chance to lose assumes you do not ever retreat… if you retreat at the first sign that the chance to win goes below 50%, then you shouldn’t ever get crushed so badly)
Whoa! :-o Totally unexpected, pal
Mmmm… probably you’re right. Revised, Anniversary and G40 are a thing, because they where tested for dice playing, and those games have aircraft, that changes the strafing dinamic. This map, lacking air units, probably is best suited for LL. This is my first 270 BC game, but I noticed this anyway, so I agree with you
Well, the good news are that, since Yoshi acepted a draw in our friendly epic-scale G40 game, and Narushima surrended in our NWO game, this is my only TripleA game currently active, so I’ll probably can play at least one round each day (well, tomorrow probably not, I have a Warhammer 40000 game). I’ll try playing more quickly from now :-)
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Seleucid
Seleucid buy 4 cataphracts, 2 legionaires and 10 peltastss; Remaining resources: 0 PUs;
Combat Move - Seleucid
2 biremes and 3 triremes moved from SZ 61 to SZ 60
2 peltastss moved from Damascus to Emesa
2 legionaires and 2 peltastss moved from Antioch to Emesa
1 peltasts moved from Antioch to Emesa
4 cataphracts and 14 cavalrys moved from Damascus to Sidon
5 cavalrys moved from Tarsus to Sidon
10 hoplites and 8 peltastss moved from Antioch to Edessa
2 peltastss moved from Antioch to Sidon
Combat - Seleucid
Battle in SZ 60
Seleucid attack with 2 biremes and 3 triremes
Egypt defend with 1 trireme
Seleucid win with 2 biremes and 3 triremes remaining. Battle score for attacker is 12
Casualties for Egypt: 1 trireme
Battle in Emesa
Seleucid attack with 2 legionaires and 5 peltastss
Parthia defend with 2 cavalrys and 1 spearman
Seleucid win, taking Emesa from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 3
Casualties for Seleucid: 4 peltastss
Casualties for Parthia: 2 cavalrys and 1 spearman
Battle in Sidon
Seleucid attack with 4 cataphracts, 19 cavalrys and 2 peltastss
Egypt defend with 4 axemen
Seleucid win, taking Sidon from Egypt with 4 cataphracts, 19 cavalrys and 1 peltasts remaining. Battle score for attacker is 10
Casualties for Egypt: 4 axemen
Casualties for Seleucid: 1 peltasts
Battle in Edessa
Seleucid attack with 10 hoplites and 8 peltastss
Parthia defend with 2 cavalrys, 1 city and 1 spearman
Seleucid win, taking Edessa from Parthia with 10 hoplites and 7 peltastss remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 2 cavalrys and 1 spearman
Non Combat Move - Seleucid
1 peltasts moved from Antioch to Damascus
1 peltasts moved from Antioch to Tarsus
1 peltasts moved from Antioch to Tarsus
3 hoplites and 3 peltastss moved from Antioch to Edessa
Place Units - Seleucid
4 cataphracts and 1 peltasts placed in Tarsus
2 legionaires and 9 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 45 PUs; end with 45 PUs total
Territory Summary for Seleucid :
Melitene : 1 flag
Damascus : 1 peltasts
Edessa : 1 city, 13 hoplites and 10 peltastss
Tavium : 1 flag
Antioch : 1 city, 2 legionaires and 9 peltastss
SZ 60 : 2 biremes and 3 triremes
Tarsus : 4 cataphracts, 1 city, 3 hoplites and 3 peltastss
Sidon : 1 flag, 4 cataphracts, 19 cavalrys and 1 peltasts
Emesa : 2 legionaires and 1 peltasts
Production/PUs Summary :
Carthage : 77 / 83
RomanRepublic : 69 / 72
GreekCityStates : 52 / 58
Macedonia : 35 / 37
Egypt : 47 / 56
Seleucid : 45 / 45
Parthia : 70 / 79
Numidia : 31 / 31
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Parthia
Parthia buy 2 archers, 11 cavalrys and 9 spearmen; Remaining resources: 0 PUs;
Combat Move - Parthia
1 cavalry and 1 spearman moved from Palmyra to Damascus
1 spearman moved from Hatra to Emesa
1 archer moved from Palmyra to Hatra
1 archer and 9 spearmen moved from Seleucia to Hatra
1 horsearcher moved from Persepolis to Hatra
1 horsearcher moved from Jerusalem to Hatra
4 cavalrys moved from Persepolis to Seleucia
1 horsearcher moved from Jerusalem to Hatra
8 archers, 5 cataphracts, 7 cavalrys, 3 horsearchers and 27 spearmen moved from Palmyra to Emesa
2 cataphracts and 2 cavalrys moved from Seleucia to Emesa
Combat - Parthia
Battle in Damascus
Parthia attack with 1 cavalry and 1 spearman
Seleucid defend with 1 peltasts
Parthia roll dice for 1 cavalry and 1 spearman in Damascus, round 1 : 1/2 hits
Seleucid roll dice for 1 peltasts in Damascus, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Damascus
Parthia win, taking Damascus from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Emesa
Parthia attack with 8 archers, 7 cataphracts, 9 cavalrys, 3 horsearchers and 28 spearmen
Seleucid defend with 2 legionaires and 1 peltasts
Parthia roll dice for 8 archers, 7 cataphracts, 9 cavalrys, 3 horsearchers and 28 spearmen in Emesa, round 1 : 20/55 hits
Seleucid roll dice for 2 legionaires and 1 peltasts in Emesa, round 1 : 2/3 hits
2 cavalrys owned by the Parthia , 1 peltasts owned by the Seleucid and 2 legionaires owned by the Seleucid lost in Emesa
Parthia win, taking Emesa from Seleucid with 8 archers, 7 cataphracts, 7 cavalrys, 3 horsearchers and 28 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 2 legionaires and 1 peltasts
Casualties for Parthia: 2 cavalrys
Non Combat Move - Parthia
5 horsearchers moved from Jerusalem to Emesa
Place Units - Parthia
2 archers and 3 spearmen placed in Hatra
4 cavalrys and 6 spearmen placed in Seleucia
7 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 79 PUs; end with 79 PUs total
Territory Summary for Parthia :
Euphrates : 1 flag
Damascus : 1 flag, 1 cavalry and 1 spearman
Babylon : 1 flag
Ninive : 1 flag
SZ 86 : 1 bireme
Hatra : 1 flag, 4 archers, 1 city, 3 horsearchers and 12 spearmen
Vologesia : 1 flag
Palmyra : 1 flag
Seleucia : 1 flag, 8 cavalrys, 1 city and 6 spearmen
Gazaca : 1 flag
Emesa : 1 flag, 8 archers, 7 cataphracts, 7 cavalrys, 8 horsearchers and 28 spearmen
Teredon : 1 flag
Persepolis : 7 cavalrys and 1 city
Production/PUs Summary :
Carthage : 77 / 83
RomanRepublic : 69 / 72
GreekCityStates : 52 / 58
Macedonia : 35 / 37
Egypt : 47 / 56
Seleucid : 36 / 45
Parthia : 79 / 79
Numidia : 31 / 31
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.246
Median : 3.000
Variance : 0.983
Standard Deviation : 0.992
Total rolls : 61
Seleucid Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Parthia Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.263
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 57
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :6
Purchase Units - Numidia
Numidia buy 7 cavalrys and 1 spearman; Remaining resources: 0 PUs;
Combat Move - Numidia
4 spearmen moved from Lilybaeum to Syracuse
Combat - Numidia
Battle in Syracuse
Numidia attack with 4 spearmen
RomanRepublic defend with 2 legionaires
Numidia win, taking Syracuse from GreekCityStates with 1 spearman remaining. Battle score for attacker is -1
Casualties for RomanRepublic: 2 legionaires
Casualties for Numidia: 3 spearmen
Non Combat Move - Numidia
1 spearman moved from Paliurus to Siwa
4 spearmen moved from Berenice to Siwa
4 cavalrys moved from Leptis Magna to Siwa
3 cavalrys moved from Cyrene to Siwa
1 spearman moved from Cyrene to Paliurus
7 cavalrys moved from Zama to Thenae
1 archer, 2 spearmen and 3 swordmen moved from Auzia to Cirta
Place Units - Numidia
3 cavalrys and 1 spearman placed in Cyrene
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 37 PUs; end with 37 PUs total
Territory Summary for Numidia :
Oea : 1 flag
Siwa : 23 cavalrys, 7 spearmen and 2 swordmen
Siga : 1 flag
Thenae : 7 cavalrys
Cartenna : 1 flag
Caralis : 2 archers and 1 spearman
Sabrata : 1 flag
Banasa : 1 flag
Cyrene : 1 flag, 3 cavalrys, 1 city and 1 spearman
Syracuse : 1 flag, 1 spearman
Auzia : 1 flag
SZ 33 : 2 biremes
Cirta : 1 archer, 2 spearmen and 3 swordmen
Leptis Magna : 4 cavalrys and 1 city
Paliurus : 1 spearman
Tingis : 1 flag
Production/PUs Summary :
Carthage : 77 / 83
RomanRepublic : 69 / 72
GreekCityStates : 46 / 58
Macedonia : 35 / 37
Egypt : 47 / 56
Seleucid : 36 / 45
Parthia : 79 / 79
Numidia : 37 / 37
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Carthage
Carthage buy 4 cavalrys, 1 city, 2 spearmen, 5 swordmen, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;
Combat Move - Carthage
1 bireme moved from SZ 20 to SZ 21
1 spearman moved from Aleria to SZ 21
1 spearman moved from SZ 21 to Genua
Carthage take Genua from RomanRepublic
Combat - Carthage
Non Combat Move - Carthage
5 spearmen and 1 swordman moved from Carthago to SZ 32
5 spearmen, 1 swordman and 2 triremes moved from SZ 32 to SZ 33
5 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
1 bireme moved from SZ 20 to SZ 21
1 spearman moved from Aleria to SZ 21
1 spearman moved from SZ 21 to Massilia
2 spearmen and 1 swordman moved from Narbo to Massilia
4 cavalrys moved from Barcino to Massilia
Place Units - Carthage
1 city placed in Massilia
4 cavalrys placed in Barcino
1 trireme placed in SZ 32
4 swordmen and 1 warelephant placed in Lilybaeum
2 spearmen and 1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 81 PUs; end with 81 PUs total
Territory Summary for Carthage :
Barcino : 1 flag, 4 cavalrys and 1 city
Thenae : 1 flag
Tolosa : 1 flag
Tarraco : 1 flag
Castulo : 1 flag
Narbo : 1 flag
Massilia : 1 flag, 4 cavalrys, 1 city, 3 spearmen and 8 swordmen
Carthago : 1 city, 2 spearmen and 1 swordman
SZ 33 : 3 biremes and 14 triremes
SZ 32 : 1 trireme
SZ 21 : 2 biremes
Lilybaeum : 1 city, 4 hoplites, 27 spearmen, 26 swordmen and 5 warelephants
Genua : 1 flag, 1 spearman
Valentia : 1 flag
Production/PUs Summary :
Carthage : 81 / 81
RomanRepublic : 65 / 72
GreekCityStates : 46 / 58
Macedonia : 35 / 37
Egypt : 47 / 56
Seleucid : 36 / 45
Parthia : 79 / 79
Numidia : 37 / 37
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 4 cavalrys, 5 legionaires and 5 velitess; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 velites moved from Arretium to Genua
1 cavalry moved from Roma to Genua
2 legionaires and 1 velites moved from Messana to Syracuse
30 velitess moved from Messana to SZ 34
30 velitess moved from SZ 34 to Capua
1 velites moved from Capua to Tarentum
4 velitess moved from Capua to Roma
7 velitess moved from Roma to Arretium
1 ballista and 1 velites moved from Apollonia to Pella
1 velites moved from Apollonia to Pella
2 ballistas, 3 cavalrys, 16 legionaires and 1 velites moved from Apollonia to Dodona
1 bireme moved from SZ 45 to SZ 44
1 cavalry moved from Dodona to Larissa
1 legionaire moved from Delphi to Larissa
2 velitess moved from Delphi to Dodona
Combat - RomanRepublic
Battle in Syracuse
RomanRepublic attack with 2 legionaires and 1 velites
Numidia defend with 1 spearman
RomanRepublic win, taking Syracuse from Numidia with 2 legionaires remaining. Battle score for attacker is 0
Casualties for Numidia: 1 spearman
Casualties for RomanRepublic: 1 velites
Battle in Genua
RomanRepublic attack with 1 cavalry and 1 velites
Carthage defend with 1 spearman
RomanRepublic win, taking Genua from Carthage with 1 cavalry and 1 velites remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Pella
RomanRepublic attack with 1 ballista and 2 velitess
Macedonia defend with 1 peltasts
RomanRepublic win, taking Pella from Macedonia with 1 ballista and 2 velitess remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Larissa
RomanRepublic attack with 1 cavalry and 1 legionaire
Macedonia defend with 1 peltasts
RomanRepublic win, taking Larissa from Macedonia with 1 cavalry and 1 legionaire remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
3 biremes placed in SZ 34
4 cavalrys, 1 legionaire and 3 velitess placed in Patavium
4 legionaires and 2 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Combat Move - GreekCityStates
2 archers, 1 cavalry, 5 hoplites and 6 slingerss moved from Sardis to Pergamum
1 slingers moved from Pessinus to Tavium
GreekCityStates take Tavium from Seleucid
1 cavalry, 1 hoplite and 5 slingerss moved from Attalia to Sardis
1 slingers moved from Pessinus to Attalia
4 slingerss moved from Athens to SZ 69
4 slingerss moved from SZ 69 to Sardis
6 slingerss moved from Athens to Delphi
3 archers, 10 hoplites and 13 slingerss moved from Delphi to Dodona
6 slingerss moved from Corinth to Athens
6 slingerss moved from Sparta to Corinth
Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 2 archers, 1 cavalry, 5 hoplites and 6 slingerss in Pergamum, round 1 : 3/14 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 1 : 0/1 hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 2 archers, 1 cavalry, 5 hoplites and 6 slingerss remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - GreekCityStates
5 hoplites and 4 slingerss moved from Messana to SZ 34
Place Units - GreekCityStates
2 triremes placed in SZ 69
2 archers, 1 cavalry and 4 slingerss placed in Sardis
5 slingerss placed in Athens
1 cavalry placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 62 PUs; end with 62 PUs total
Territory Summary for GreekCityStates :
Sparta : 1 cavalry and 1 city
Corinth : 1 flag, 6 slingerss
Pergamum : 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
Pessinus : 1 flag, 1 slingers
Tavium : 1 flag, 1 slingers
Athens : 1 city and 11 slingerss
Delphi : 6 slingerss
SZ 69 : 7 biremes and 7 triremes
Sardis : 1 flag, 2 archers, 3 cavalrys, 1 city, 1 hoplite and 13 slingerss
SZ 34 : 5 hoplites and 4 slingerss
Dodona : 1 flag, 3 archers, 10 hoplites and 14 slingerss
Attalia : 1 flag, 1 slingers
Production/PUs Summary :
Carthage : 77 / 81
RomanRepublic : 78 / 78
GreekCityStates : 62 / 62
Macedonia : 20 / 37
Egypt : 47 / 56
Seleucid : 32 / 45
Parthia : 79 / 79
Numidia : 31 / 37
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 4.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
Macedonia Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
GreekCityStates Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Macedonia
Macedonia buy 2 biremes and 11 peltastss; Remaining resources: 1 PUs;
Combat Move - Macedonia
3 peltastss and 2 swordmen moved from Thessalonica to Pella
3 peltastss and 1 swordman moved from Thessalonica to Larissa
Combat - Macedonia
Battle in Larissa
Macedonia attack with 3 peltastss and 1 swordman
RomanRepublic defend with 1 cavalry and 1 legionaire
Macedonia win, taking Larissa from RomanRepublic with 2 peltastss and 1 swordman remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 peltasts
Casualties for RomanRepublic: 1 cavalry and 1 legionaire
Battle in Pella
Macedonia attack with 3 peltastss and 2 swordmen
RomanRepublic defend with 1 ballista and 2 velitess
Macedonia win, taking Pella from RomanRepublic with 1 swordman remaining. Battle score for attacker is 1
Casualties for Macedonia: 3 peltastss and 1 swordman
Casualties for RomanRepublic: 1 ballista and 2 velitess
Non Combat Move - Macedonia
5 peltastss moved from Byzantium to Thessalonica
Place Units - Macedonia
6 peltastss placed in Thessalonica
2 biremes placed in SZ 70
5 peltastss placed in Byzantium
Turn Complete - Macedonia
Macedonia collect 29 PUs; end with 30 PUs total
Territory Summary for Macedonia :
Pella : 1 swordman
Thessalonica : 1 city, 19 hoplites, 26 peltastss and 6 swordmen
Larissa : 2 peltastss and 1 swordman
Byzantium : 1 flag, 1 city and 5 peltastss
SZ 70 : 12 biremes and 2 triremes
Odessus : 1 flag
Production/PUs Summary :
Carthage : 77 / 81
RomanRepublic : 69 / 78
GreekCityStates : 62 / 62
Macedonia : 29 / 30
Egypt : 47 / 56
Seleucid : 32 / 45
Parthia : 79 / 79
Numidia : 31 / 37
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :7
Purchase Units - Egypt
Egypt buy 1 archer and 16 spearmen; Remaining resources: 4 PUs;
Combat Move - Egypt
1 spearman moved from Bostra to Jerusalem
3 archers, 2 chariots and 6 spearmen moved from Alexandria to Paraetonium
2 triremes moved from SZ 59 to SZ 58
Non Combat Move - Egypt
Place Units - Egypt
1 archer and 7 spearmen placed in Jerusalem
9 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 47 PUs; end with 51 PUs total
I’m a little surprised you didn’t attack the Romans big stack in sicily.
I didn’t plan far enough ahead to have that one or two extra roman units there that I needed to have the chance be less than 50/50. (I haven’t known what in heck to do with the romans all game, to be honest.)
I figured you behind a conservative player, and the fact that you could see that I could only add a couple more units this round (thereby giving you much much better odds if you waited 1 round) would mean you would wait to attack. And I’m glad you did wait.
But I think the far better move for you would have been to do a 1 round attack and see if your odds improved. If improved a lot, keep going with the attack (you could end up with 20+ units left or something). If the odds still stay around 50/50 or less, then retreat. Your elephants absorb some hits, so the damage is limited from your strafe (and my damage is limited too).
Considering the other theaters do not look so good for you, this was a chance to use lucky dice to bring the game back for you….
I forgot that you could escape with your navy, just that