BotA 03: Make_It_Round vs. lalapalooza


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 bireme, 6 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                5 hoplites moved from Corinth to Athens
                1 cavalry, 1 hoplite and 1 slingers moved from Sardis to Pergamum
                3 biremes and 2 triremes moved from SZ 68 to SZ 69
                1 slingers moved from Sardis to SZ 69
                1 slingers moved from SZ 69 to Larissa
                      GreekCityStates take Larissa from Macedonia
                2 archers and 4 hoplites moved from Sardis to Pergamum
                2 hoplites and 4 slingerss moved from Sparta to Corinth
                2 hoplites moved from Lilybaeum to Syracuse

    Combat - GreekCityStates
                Battle in Athens
                    GreekCityStates attack with 5 hoplites
                    Macedonia defend with 2 peltastss
                    GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 2 peltastss
                Battle in Pergamum
                    GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 1 slingers
                    Macedonia defend with 1 peltasts
                    GreekCityStates win, taking Pergamum from Macedonia with 2 archers, 1 cavalry, 5 hoplites and 1 slingers remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 bireme and 1 trireme placed in SZ 68
                3 slingerss placed in Rhodos
                6 cavalrys placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 50 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Macedonia
                Macedonia buy 1 city, 5 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Thessalonica to SZ 70
                1 peltasts moved from SZ 70 to Sardis
                      Seleucid take Sardis from GreekCityStates
                1 hoplite moved from Salonae to Pella
                1 peltasts moved from Thessalonica to Dodona
                2 cavalrys moved from Byzantium to Dodona
                4 hoplites moved from Delphi to Larissa
                3 peltastss moved from Thessalonica to Larissa
                1 cavalry moved from Thessalonica to Larissa
                3 hoplites moved from Byzantium to Thessalonica
                2 peltastss moved from Odessus to Thessalonica
                2 hoplites moved from Odessus to Thessalonica

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 cavalry, 4 hoplites and 3 peltastss
                    GreekCityStates defend with 1 city and 1 slingers
                        Macedonia roll dice for 1 cavalry, 4 hoplites and 3 peltastss in Larissa, round 1 :  3/8 hits
                        GreekCityStates roll dice for 1 slingers in Larissa, round 1 :  0/1 hits
                        1 slingers owned by the GreekCityStates lost in Larissa
                    Macedonia win, taking Larissa from GreekCityStates with 1 cavalry, 4 hoplites and 3 peltastss remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Dodona
                    Macedonia attack with 2 cavalrys and 1 peltasts
                    RomanRepublic defend with 1 legionaire
                        Macedonia roll dice for 2 cavalrys and 1 peltasts in Dodona, round 1 :  2/3 hits
                        RomanRepublic roll dice for 1 legionaire in Dodona, round 1 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 hoplites placed in Thessalonica
                1 city placed in Byzantium
                1 trireme placed in SZ 70
                1 peltasts were produced but were not placed

    Turn Complete - Macedonia
                Macedonia collect 41 PUs; end with 41 PUs total

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  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 9 axemen and 8 spearmen; Remaining resources: 9 PUs;

    Combat Move - Egypt
                8 axemen moved from Alexandria to Paraetonium
                3 archers and 6 spearmen moved from Memphis to SZ 58
                3 archers, 3 biremes, 6 spearmen and 2 triremes moved from SZ 58 to SZ 59
                3 archers and 6 spearmen moved from SZ 59 to Sidon
                1 archer, 2 axemen, 3 chariots and 5 spearmen moved from Pharan to Jerusalem
                2 archers moved from Memphis to Alexandria
                3 chariots moved from Jerusalem to Sidon
                7 axemen moved from Memphis to Pharan

    Combat - Egypt
                Battle in Paraetonium
                    Egypt attack with 8 axemen
                    Numidia defend with 2 archers and 2 spearmen
                    Egypt win, taking Paraetonium from Numidia with 5 axemen remaining. Battle score for attacker is 5
                    Casualties for Egypt: 3 axemen
                    Casualties for Numidia: 2 archers and 2 spearmen

    Non Combat Move - Egypt

    Place Units - Egypt
                8 spearmen placed in Jerusalem
                9 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 41 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 9 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                2 legionaires moved from Damascus to Jerusalem
                2 cataphracts moved from Damascus to Jerusalem
                3 hoplites moved from Damascus to Jerusalem
                9 cavalrys moved from Antioch to Jerusalem
                2 peltastss moved from Antioch to SZ 61
                1 peltasts moved from Attalia to SZ 61
                1 bireme and 1 peltasts moved from SZ 61 to SZ 62
                2 peltastss and 1 trireme moved from SZ 61 to SZ 62
                3 peltastss moved from SZ 62 to Salamis
                1 legionaire moved from Melitene to Antioch
                3 hoplites moved from Melitene to Antioch
                3 peltastss moved from Melitene to Antioch
                1 peltasts moved from Palmyra to Hatra
                1 peltasts moved from Palmyra to Damascus
                2 legionaires moved from Palmyra to Emesa
                5 hoplites moved from Palmyra to Emesa
                1 legionaire moved from Amida to Satala
                2 cataphracts and 1 cavalry moved from Amida to Satala

    Combat - Seleucid
                Battle in Satala
                    Seleucid attack with 2 cataphracts, 1 cavalry and 1 legionaire
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 2 cataphracts, 1 cavalry and 1 legionaire in Satala, round 1 :  2/4 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 :  1/4 hits
                        1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 1 cavalry owned by the Seleucid lost in Satala
                        Seleucid roll dice for 2 cataphracts and 1 legionaire in Satala, round 2 :  2/3 hits
                        Neutral roll dice for 2 spearmen in Satala, round 2 :  1/2 hits
                        2 spearmen owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
                    Seleucid win, taking Satala from Neutral with 2 cataphracts remaining. Battle score for attacker is 5
                    Casualties for Seleucid: 1 cavalry and 1 legionaire
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 9 cavalrys, 3 hoplites and 2 legionaires
                    Egypt defend with 1 archer, 2 axemen, 1 city and 13 spearmen
                        Seleucid roll dice for 2 cataphracts, 9 cavalrys, 3 hoplites and 2 legionaires in Jerusalem, round 1 :  7/16 hits
                        Egypt roll dice for 1 archer, 2 axemen and 13 spearmen in Jerusalem, round 1 :  5/16 hits
                        5 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites and 2 legionaires in Jerusalem, round 2 :  7/11 hits
                        Egypt roll dice for 1 archer and 8 spearmen in Jerusalem, round 2 :  3/9 hits
                        7 spearmen owned by the Egypt and 3 cavalrys owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires in Jerusalem, round 3 :  6/8 hits
                        Egypt roll dice for 1 archer and 1 spearman in Jerusalem, round 3 :  1/2 hits
                        1 archer owned by the Egypt , 1 spearman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 13
                    Casualties for Egypt: 1 archer, 2 axemen and 13 spearmen
                    Casualties for Seleucid: 9 cavalrys

    Non Combat Move - Seleucid

    Place Units - Seleucid
                9 hoplites, 1 legionaire and 1 peltasts placed in Antioch
                5 peltastss placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 68 PUs; end with 68 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 4 cavalrys, 1 city and 3 horsearchers; Remaining resources: 1 PUs;

    Combat Move - Parthia
                1 spearman moved from Seleucia to Palmyra
                      Parthia take Palmyra from Seleucid
                6 archers and 13 spearmen moved from Seleucia to Hatra
                2 archers and 4 spearmen moved from Ctesiphon to Gazaca
                2 horsearchers moved from Babylon to Gazaca
                2 cataphracts moved from Babylon to Hatra
                1 cavalry moved from Ctesiphon to Gazaca
                2 horsearchers moved from Ctesiphon to Gazaca
                1 cataphract moved from Ctesiphon to Hatra
                7 cavalrys moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 2 archers, 1 cavalry, 4 horsearchers and 4 spearmen
                    Neutral defend with 1 archer and 1 spearman
                    Parthia win, taking Gazaca from Neutral with 2 archers, 1 cavalry, 4 horsearchers and 3 spearmen remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Parthia: 1 spearman
                Battle in Hatra
                    Parthia attack with 6 archers, 3 cataphracts and 13 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts and 13 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                1 city placed in Seleucia
                4 cavalrys and 3 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 57 PUs; end with 58 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 3 spearmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                3 swordmen moved from Auzia to Siga
                2 spearmen moved from Auzia to Volubilis
                3 spearmen moved from Auzia to Siga
                1 archer moved from Auzia to Siga
                1 cavalry moved from Cartenna to Siga
                1 cavalry moved from Cartenna to Siga
                6 cavalrys moved from Cartenna to Volubilis
                1 cavalry moved from Paliurus to Cyrene
                4 cavalrys moved from Leptis Magna to Cyrene
                3 spearmen moved from Oea to Leptis Magna
                1 cavalry moved from Thenae to Oea
                3 spearmen moved from Thenae to Sabrata
                1 spearman moved from Capsa to Thenae
                1 spearman moved from Thapsus to Thenae
                1 archer moved from Thapsus to Thenae
                2 biremes moved from SZ 30 to SZ 31
                1 archer moved from Carthago to SZ 31
                1 spearman moved from Carthago to SZ 31
                1 spearman moved from SZ 31 to Caralis
                1 archer moved from SZ 31 to Caralis

    Combat - Numidia
                Battle in Siga
                    Numidia attack with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen
                    Neutral defend with 2 spearmen
                        Numidia roll dice for 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen in Siga, round 1 :  2/9 hits
                        Neutral roll dice for 2 spearmen in Siga, round 1 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Siga
                    Numidia win, taking Siga from Neutral with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen
                Battle in Cyrene
                    Numidia attack with 5 cavalrys
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 5 cavalrys in Cyrene, round 1 :  3/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 1 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
                    Numidia win, taking Cyrene from Neutral with 5 cavalrys remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 1 spearman
                Battle in Volubilis
                    Numidia attack with 6 cavalrys and 2 spearmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 6 cavalrys and 2 spearmen in Volubilis, round 1 :  0/8 hits
                        Neutral roll dice for 1 spearman in Volubilis, round 1 :  0/1 hits
                        Numidia roll dice for 6 cavalrys and 2 spearmen in Volubilis, round 2 :  2/8 hits
                        Neutral roll dice for 1 spearman in Volubilis, round 2 :  1/1 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Volubilis
                    Numidia win, taking Volubilis from Neutral with 6 cavalrys and 1 spearman remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                1 trireme placed in SZ 41
                3 spearmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Carthage
                Carthage buy 2 biremes, 4 cavalrys, 5 spearmen, 2 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 spearmen moved from Salmantica to Cale
                2 cavalrys moved from Salmantica to Cale
                1 swordman moved from Salmantica to Cale
                1 warelephant moved from Carthago Nova to Valentia
                3 cavalrys moved from Carthago Nova to Valentia
                1 spearman moved from Toletum to Valentia
                4 swordmen moved from Toletum to Valentia
                2 biremes moved from SZ 16 to SZ 29
                3 biremes moved from SZ 38 to SZ 36
                2 triremes moved from SZ 38 to SZ 36
                1 spearman moved from Carthago to SZ 36
                1 spearman moved from SZ 36 to Lilybaeum
                      Carthage take Lilybaeum from RomanRepublic
                3 cavalrys moved from Sabrata to Leptis Magna
                3 spearmen moved from Sabrata to Oea
                2 cavalrys moved from Thenae to Oea

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 3 cavalrys, 1 spearman, 4 swordmen and 1 warelephant
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 3 cavalrys, 1 spearman, 4 swordmen and 1 warelephant in Valentia, round 1 :  4/9 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 :  2/6 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 axemen owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                        Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Valentia, round 2 :  0/8 hits
                        Neutral roll dice for 2 archers in Valentia, round 2 :  1/2 hits
                        1 cavalry owned by the Carthage lost in Valentia
                        Carthage roll dice for 2 cavalrys, 4 swordmen and 1 warelephant in Valentia, round 3 :  2/7 hits
                        Neutral roll dice for 2 archers in Valentia, round 3 :  1/2 hits
                        2 archers owned by the Neutral and 1 cavalry owned by the Carthage lost in Valentia
                    Carthage win, taking Valentia from Neutral with 1 cavalry, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 2 cavalrys and 1 spearman
                Battle in Cale
                    Carthage attack with 2 cavalrys, 3 spearmen and 1 swordman
                    Neutral defend with 3 swordmen
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Cale, round 1 :  1/6 hits
                        Neutral roll dice for 3 swordmen in Cale, round 1 :  1/3 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cale
                        Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Cale, round 2 :  1/5 hits
                        Neutral roll dice for 2 swordmen in Cale, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cale
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Cale, round 3 :  1/4 hits
                        Neutral roll dice for 1 swordman in Cale, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Cale
                    Carthage win, taking Cale from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 swordmen
                    Casualties for Carthage: 2 spearmen

    Non Combat Move - Carthage
                6 spearmen moved from Carthago to Thapsus
                3 swordmen moved from Carthago to Thapsus

    Place Units - Carthage
                2 biremes and 1 trireme placed in SZ 36
                4 cavalrys placed in Carthago Nova
                5 spearmen and 2 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 70 PUs; end with 70 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - RomanRepublic
                RomanRepublic buy 8 cavalrys, 6 legionaires and 1 velites; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                6 velitess moved from Tarentum to SZ 45
                1 bireme and 1 velites moved from SZ 45 to SZ 46
                1 velites moved from SZ 46 to Salonae
                      RomanRepublic take Salonae from Macedonia
                5 velitess moved from SZ 45 to Dodona
                1 ballista, 3 cavalrys, 7 legionaires and 10 velitess moved from Verona to Patavium
                7 cavalrys and 5 velitess moved from Ariminum to Patavium
                4 velitess moved from Roma to Capua
                2 biremes and 2 triremes moved from SZ 35 to SZ 34
                1 ballista, 14 legionaires and 5 velitess moved from Syracuse to Lilybaeum

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 14 legionaires and 5 velitess
                    Carthage defend with 1 spearman
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 14 legionaires and 5 velitess remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 spearman
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 10 cavalrys, 7 legionaires and 15 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess remaining. Battle score for attacker is 37
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 2 velitess
                Battle in Dodona
                    RomanRepublic attack with 5 velitess
                    Macedonia defend with 2 cavalrys and 1 peltasts
                    RomanRepublic win, taking Dodona from Macedonia with 5 velitess remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 2 cavalrys and 1 peltasts

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                6 legionaires placed in Tarentum
                8 cavalrys and 1 velites placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 71 PUs; end with 71 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 biremes, 6 cavalrys, 1 hoplite and 1 slingers; Remaining resources: 5 PUs;

    Combat Move - GreekCityStates
                2 archers, 1 cavalry, 5 hoplites and 1 slingers moved from Pergamum to Sardis
                1 hoplite moved from Athens to Delphi
                      GreekCityStates take Delphi from Macedonia
                2 hoplites and 4 slingerss moved from Corinth to Athens
                1 bireme and 1 trireme moved from SZ 68 to SZ 65
                6 cavalrys moved from Sparta to Athens
                2 hoplites moved from Syracuse to Lilybaeum

    Combat - GreekCityStates
                Battle in Sardis
                    GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 1 slingers
                    Macedonia defend with 1 peltasts
                    GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 cavalry and 5 hoplites remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 1 peltasts
                    Casualties for GreekCityStates: 1 slingers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                2 biremes placed in SZ 65
                1 hoplite and 1 slingers placed in Rhodos
                6 cavalrys placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Macedonia
                Macedonia buy 2 biremes, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 hoplite moved from Pella to Salonae
                1 peltasts moved from Thessalonica to SZ 70
                1 peltasts moved from SZ 70 to Pergamum
                      Macedonia take Pergamum from GreekCityStates
                1 peltasts moved from Thessalonica to Dodona
                1 cavalry moved from Larissa to Dodona
                2 peltastss moved from Larissa to Delphi
                1 hoplite moved from Larissa to Delphi
                1 peltasts moved from Larissa to Dodona
                3 hoplites moved from Larissa to Dodona
                2 hoplites moved from Thessalonica to Dodona
                1 hoplite moved from Thessalonica to Dodona

    Combat - Macedonia
                Battle in Delphi
                    Macedonia attack with 1 hoplite and 2 peltastss
                    GreekCityStates defend with 1 hoplite
                        Macedonia roll dice for 1 hoplite and 2 peltastss in Delphi, round 1 :  1/3 hits
                        GreekCityStates roll dice for 1 hoplite in Delphi, round 1 :  0/1 hits
                        1 hoplite owned by the GreekCityStates lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 5
                    Casualties for GreekCityStates: 1 hoplite
                Battle in Salonae
                    Macedonia attack with 1 hoplite
                    RomanRepublic defend with 1 velites
                        Macedonia roll dice for 1 hoplite in Salonae, round 1 :  0/1 hits
                        RomanRepublic roll dice for 1 velites in Salonae, round 1 :  0/1 hits
                        Macedonia roll dice for 1 hoplite in Salonae, round 2 :  1/1 hits
                        RomanRepublic roll dice for 1 velites in Salonae, round 2 :  0/1 hits
                        1 velites owned by the RomanRepublic lost in Salonae
                    Macedonia win, taking Salonae from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                Battle in Dodona
                    Macedonia attack with 1 cavalry, 6 hoplites and 2 peltastss
                    RomanRepublic defend with 5 velitess
                        Macedonia roll dice for 1 cavalry, 6 hoplites and 2 peltastss in Dodona, round 1 :  2/9 hits
                        RomanRepublic roll dice for 5 velitess in Dodona, round 1 :  0/5 hits
                        2 velitess owned by the RomanRepublic lost in Dodona
                        Macedonia roll dice for 1 cavalry, 6 hoplites and 2 peltastss in Dodona, round 2 :  4/9 hits
                        RomanRepublic roll dice for 3 velitess in Dodona, round 2 :  0/3 hits
                        3 velitess owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 6 hoplites and 2 peltastss remaining. Battle score for attacker is 15
                    Casualties for RomanRepublic: 5 velitess

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 peltastss placed in Larissa
                1 hoplite and 5 peltastss placed in Thessalonica
                2 biremes placed in SZ 70

    Turn Complete - Macedonia
                Macedonia collect 47 PUs; end with 47 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 9 axemen; Remaining resources: 23 PUs;

    Combat Move - Egypt
                7 axemen moved from Pharan to Jerusalem
                3 archers, 4 chariots and 6 spearmen moved from Sidon to Jerusalem
                1 axeman moved from Paraetonium to Paliurus
                      Egypt take Paliurus from Numidia
                1 axeman moved from Paraetonium to Siwa
                      Egypt take Siwa from Numidia
                2 archers and 9 axemen moved from Alexandria to Paraetonium

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 3 archers, 7 axemen, 4 chariots and 6 spearmen
                    Seleucid defend with 2 cataphracts, 1 city, 3 hoplites and 2 legionaires
                    Egypt win, taking Jerusalem from Seleucid with 3 archers, 7 axemen, 4 chariots and 1 spearman remaining. Battle score for attacker is 22
                    Casualties for Egypt: 5 spearmen
                    Casualties for Seleucid: 2 cataphracts, 3 hoplites and 2 legionaires

    Non Combat Move - Egypt

    Place Units - Egypt
                9 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 44 PUs; end with 67 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Seleucid
                Seleucid buy 1 city, 1 hoplite, 9 legionaires and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                5 peltastss moved from Tarsus to Attalia
                1 peltasts moved from Damascus to Palmyra
                1 legionaire moved from Emesa to Palmyra
                1 peltasts moved from Antioch to Sidon
                      Seleucid take Sidon from Egypt

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 1 legionaire and 1 peltasts
                    Parthia defend with 1 spearman
                        Seleucid roll dice for 1 legionaire and 1 peltasts in Palmyra, round 1 :  0/2 hits
                        Parthia roll dice for 1 spearman in Palmyra, round 1 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Palmyra
                        Seleucid roll dice for 1 legionaire in Palmyra, round 2 :  1/1 hits
                        Parthia roll dice for 1 spearman in Palmyra, round 2 :  1/1 hits
                        1 spearman owned by the Parthia and 1 legionaire owned by the Seleucid lost in Palmyra
                    Parthia win with no units remaining. Battle score for attacker is -3
                    Casualties for Seleucid: 1 legionaire and 1 peltasts
                    Casualties for Parthia: 1 spearman

    Non Combat Move - Seleucid
                1 trireme moved from SZ 62 to SZ 61
                1 bireme moved from SZ 62 to SZ 61
                2 hoplites moved from Salamis to SZ 61
                2 peltastss moved from Salamis to SZ 61
                2 hoplites moved from SZ 61 to Attalia
                2 peltastss moved from SZ 61 to Attalia
                2 cataphracts moved from Satala to Tarsus
                5 hoplites moved from Emesa to Damascus
                1 legionaire moved from Emesa to Damascus
                1 peltasts moved from Antioch to Emesa
                1 peltasts moved from Antioch to Edessa
                1 peltasts moved from Antioch to Melitene
                2 legionaires moved from Antioch to Damascus
                12 hoplites moved from Antioch to Damascus

    Place Units - Seleucid
                1 city placed in Damascus
                1 hoplite, 9 legionaires and 1 peltasts placed in Antioch
                5 peltastss placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Parthia
                Parthia buy 7 cavalrys and 10 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                1 cavalry moved from Seleucia to Emesa
                1 spearman moved from Hatra to Emesa
                6 archers, 3 cataphracts and 12 spearmen moved from Hatra to Edessa
                1 cavalry and 1 horsearcher moved from Gazaca to Amida
                      Parthia take Amida from Seleucid
                1 horsearcher moved from Amida to Satala
                      Parthia take Satala from Seleucid
                1 horsearcher moved from Satala to Melitene
                1 cavalry moved from Amida to Melitene
                1 cavalry moved from Seleucia to Emesa
                5 cavalrys moved from Seleucia to Edessa
                4 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
                2 archers, 3 horsearchers and 3 spearmen moved from Gazaca to Ninive
                3 horsearchers moved from Seleucia to Ninive

    Combat - Parthia
                Battle in Edessa
                    Parthia attack with 6 archers, 3 cataphracts, 5 cavalrys and 12 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Edessa from Seleucid with 6 archers, 3 cataphracts, 5 cavalrys and 12 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Ninive
                    Parthia attack with 2 archers, 6 horsearchers and 3 spearmen
                    Neutral defend with 2 archers and 5 spearmen
                    Parthia win, taking Ninive from Neutral with 6 horsearchers remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 archers and 5 spearmen
                    Casualties for Parthia: 2 archers and 3 spearmen
                Battle in Emesa
                    Parthia attack with 2 cavalrys and 1 spearman
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Emesa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Melitene
                    Parthia attack with 1 cavalry and 1 horsearcher
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Melitene from Seleucid with 1 cavalry and 1 horsearcher remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                10 spearmen placed in Seleucia
                7 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 77 PUs; end with 77 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Numidia
                Numidia buy 4 cavalrys and 3 spearmen; Remaining resources: 0 PUs;

    Combat Move - Numidia
                1 spearman moved from Volubilis to Banasa
                6 cavalrys moved from Volubilis to Banasa
                3 spearmen moved from Siga to Tingis
                3 swordmen moved from Siga to Tingis
                2 cavalrys moved from Siga to Tingis
                1 archer moved from Siga to Tingis
                2 cavalrys moved from Cyrene to Siwa
                2 cavalrys moved from Cyrene to Paliurus
                1 cavalry moved from Cyrene to Berenice
                1 cavalry moved from Oea to Berenice
                3 spearmen moved from Sabrata to Oea
                1 archer moved from Thenae to Sabrata
                2 spearmen moved from Thenae to Sabrata
                2 biremes moved from SZ 31 to SZ 32
                2 spearmen moved from Carthago to SZ 32
                2 spearmen moved from SZ 32 to Caralis
                3 spearmen moved from Leptis Magna to SZ 41
                3 spearmen and 1 trireme moved from SZ 41 to SZ 40
                3 spearmen moved from SZ 40 to Syracuse
                      Numidia take Syracuse from GreekCityStates
                3 spearmen moved from Leptis Magna to Berenice

    Combat - Numidia
                Battle in Banasa
                    Numidia attack with 6 cavalrys and 1 spearman
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 6 cavalrys and 1 spearman in Banasa, round 1 :  2/7 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 1 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
                    Numidia win, taking Banasa from Neutral with 6 cavalrys and 1 spearman remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 1 spearman
                Battle in Tingis
                    Numidia attack with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen in Tingis, round 1 :  2/9 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 1 :  1/4 hits
                        1 spearman owned by the Numidia and 2 cavalrys owned by the Neutral lost in Tingis
                        Numidia roll dice for 1 archer, 2 cavalrys, 2 spearmen and 3 swordmen in Tingis, round 2 :  2/8 hits
                        Neutral roll dice for 1 archer and 1 spearman in Tingis, round 2 :  2/2 hits
                        1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Tingis
                    Numidia win, taking Tingis from Neutral with 1 archer, 2 cavalrys and 3 swordmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 3 spearmen
                Battle in Siwa
                    Numidia attack with 2 cavalrys
                    Egypt defend with 1 axeman
                        Numidia roll dice for 2 cavalrys in Siwa, round 1 :  0/2 hits
                        Egypt roll dice for 1 axeman in Siwa, round 1 :  0/1 hits
                        Numidia roll dice for 2 cavalrys in Siwa, round 2 :  0/2 hits
                        Egypt roll dice for 1 axeman in Siwa, round 2 :  0/1 hits
                        Numidia roll dice for 2 cavalrys in Siwa, round 3 :  1/2 hits
                        Egypt roll dice for 1 axeman in Siwa, round 3 :  0/1 hits
                        1 axeman owned by the Egypt lost in Siwa
                    Numidia win, taking Siwa from Egypt with 2 cavalrys remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman
                Battle in Paliurus
                    Numidia attack with 2 cavalrys
                    Egypt defend with 1 axeman
                        Numidia roll dice for 2 cavalrys in Paliurus, round 1 :  0/2 hits
                        Egypt roll dice for 1 axeman in Paliurus, round 1 :  0/1 hits
                        Numidia roll dice for 2 cavalrys in Paliurus, round 2 :  2/2 hits
                        Egypt roll dice for 1 axeman in Paliurus, round 2 :  0/1 hits
                        1 axeman owned by the Egypt lost in Paliurus
                    Numidia win, taking Paliurus from Egypt with 2 cavalrys remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman

    Non Combat Move - Numidia

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna
                3 spearmen were produced but were not placed

    Turn Complete - Numidia
                Numidia collect 36 PUs; end with 36 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Numidia to Cyrene: 1 city
                EDIT: Removing units owned by Numidia from Leptis Magna: 3 cavalrys
                EDIT: Adding units owned by Numidia to Leptis Magna: 2 spearmen
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 4 cavalrys, 10 spearmen and 6 swordmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 cavalrys moved from Leptis Magna to Berenice
                2 cavalrys moved from Oea to Berenice
                3 spearmen moved from Oea to Leptis Magna
                1 swordman moved from Cale to Brigantium
                1 spearman moved from Cale to Brigantium
                2 cavalrys moved from Cale to Brigantium
                1 warelephant moved from Valentia to Tarraco
                4 swordmen moved from Valentia to Tarraco
                1 cavalry moved from Valentia to Tarraco
                4 cavalrys moved from Carthago Nova to Tarraco
                1 spearman moved from Palma to SZ 29
                2 biremes and 1 spearman moved from SZ 29 to SZ 30
                1 spearman moved from SZ 30 to Hippo Regius
                3 swordmen moved from Thapsus to SZ 36
                2 swordmen moved from Carthago to SZ 36
                3 hoplites moved from Thapsus to SZ 36
                6 spearmen moved from Thapsus to SZ 36
                2 hoplites, 3 spearmen, 4 swordmen and 3 triremes moved from SZ 36 to SZ 38
                5 biremes, 1 hoplite, 3 spearmen and 1 swordman moved from SZ 36 to SZ 38
                6 spearmen moved from SZ 38 to Syracuse
                3 hoplites moved from SZ 38 to Syracuse
                5 swordmen moved from SZ 38 to Syracuse

    Combat - Carthage
                Battle in Brigantium
                    Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
                    Neutral defend with 3 axemen
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Brigantium, round 1 :  2/4 hits
                        Neutral roll dice for 3 axemen in Brigantium, round 1 :  0/3 hits
                        2 axemen owned by the Neutral lost in Brigantium
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Brigantium, round 2 :  2/4 hits
                        Neutral roll dice for 1 axeman in Brigantium, round 2 :  0/1 hits
                        1 axeman owned by the Neutral lost in Brigantium
                    Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 axemen
                Battle in Tarraco
                    Carthage attack with 5 cavalrys, 4 swordmen and 1 warelephant
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 5 cavalrys, 4 swordmen and 1 warelephant in Tarraco, round 1 :  5/10 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  2/6 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tarraco
                        Carthage roll dice for 4 cavalrys, 4 swordmen and 1 warelephant in Tarraco, round 2 :  3/9 hits
                        Neutral roll dice for 1 swordman in Tarraco, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 4 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 17
                    Casualties for Neutral: 3 axemen and 3 swordmen
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - Carthage
                1 spearman moved from Thapsus to Carthago

    Place Units - Carthage
                4 cavalrys placed in Carthago Nova
                10 spearmen placed in Carthago
                Carthage undo move 2.
                4 spearmen and 6 swordmen placed in Carthago
                6 spearmen were produced but were not placed

    Turn Complete - Carthage
                Carthage collect 71 PUs; end with 71 PUs total
                1 unit repaired.


  • Hi there, just wanted to let you know that I messed up a bit on my move, but it didn’t affect combat or any outcome. As I may have mentioned earlier, I’m playing a concurrent game with my pal to get used to the board, and as I was switching between maps I miscalculated my production #s because on the other map I have more factories.  :-P So I edited in my possible (rather than impossible) builds, same IPCs and not at all battle-related. If you have any problem with this, please let me know.

    Sorry for the mix-up, MIR


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 cavalry, 1 city, 6 legionaires and 8 velitess; Remaining resources: 4 PUs;

    Combat Move - RomanRepublic
                6 legionaires moved from Tarentum to SZ 45
                6 legionaires moved from SZ 45 to Delphi
                1 ballista, 14 legionaires and 5 velitess moved from Lilybaeum to Syracuse
                4 velitess moved from Capua to SZ 34
                2 biremes, 2 triremes and 4 velitess moved from SZ 34 to SZ 35
                4 velitess moved from SZ 35 to Syracuse
                1 ballista, 10 cavalrys, 7 legionaires and 13 velitess moved from Patavium to Senio

    Combat - RomanRepublic
                Battle in Senio
                    RomanRepublic attack with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess
                    Neutral defend with 3 swordmen
                    RomanRepublic win, taking Senio from Neutral with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 swordmen
                Battle in Delphi
                    RomanRepublic attack with 6 legionaires
                    Macedonia defend with 1 hoplite and 2 peltastss
                    RomanRepublic win, taking Delphi from Macedonia with 6 legionaires remaining. Battle score for attacker is 9
                    Casualties for Macedonia: 1 hoplite and 2 peltastss
                Battle in Syracuse
                    RomanRepublic attack with 1 ballista, 14 legionaires and 9 velitess
                    Numidia defend with 3 spearmen; Carthage defend with 3 hoplites, 6 spearmen and 5 swordmen
                    RomanRepublic win, taking Syracuse from Numidia with 1 ballista and 13 legionaires remaining. Battle score for attacker is 31
                    Casualties for Numidia: 3 spearmen
                    Casualties for RomanRepublic: 1 legionaire and 9 velitess
                    Casualties for Carthage: 3 hoplites, 6 spearmen and 5 swordmen

    Non Combat Move - RomanRepublic
                8 cavalrys moved from Roma to Ariminum
                1 velites moved from Roma to Capua

    Place Units - RomanRepublic
                1 city placed in Capua
                6 legionaires placed in Tarentum
                1 cavalry and 8 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 66 PUs; end with 70 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 biremes, 6 cavalrys and 1 city; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                1 hoplite and 4 slingerss moved from Rhodos to SZ 65
                3 biremes, 1 hoplite, 4 slingerss and 1 trireme moved from SZ 65 to SZ 62
                1 hoplite and 4 slingerss moved from SZ 62 to Attalia
                2 archers, 1 cavalry and 5 hoplites moved from Sardis to Attalia
                6 cavalrys and 4 slingerss moved from Athens to Larissa
                2 hoplites moved from Lilybaeum to Syracuse

    Combat - GreekCityStates
                Battle in Attalia
                    GreekCityStates attack with 2 archers, 1 cavalry, 6 hoplites and 4 slingerss
                    Seleucid defend with 2 hoplites and 7 peltastss
                    GreekCityStates win, taking Attalia from Seleucid with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 8
                    Casualties for GreekCityStates: 2 archers and 4 slingerss
                    Casualties for Seleucid: 2 hoplites and 7 peltastss
                Battle in Larissa
                    GreekCityStates attack with 6 cavalrys and 4 slingerss
                    Macedonia defend with 1 city and 6 peltastss
                    2 slingerss owned by the GreekCityStates and 6 cavalrys owned by the GreekCityStates retreated to Athens
                    Macedonia win with 2 peltastss remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 4 peltastss
                    Casualties for GreekCityStates: 2 slingerss

    Non Combat Move - GreekCityStates
                6 cavalrys moved from Sparta to Athens
                3 biremes and 2 triremes moved from SZ 69 to SZ 68

    Place Units - GreekCityStates
                2 biremes placed in SZ 68
                6 cavalrys placed in Sparta
                1 city placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total


  • No worries, I understand making some edits here and there. Thanks for telling me.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 14 peltastss and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Pergamum to Sardis
                      Seleucid take Sardis from GreekCityStates
                2 peltastss moved from Larissa to Delphi
                1 cavalry moved from Dodona to Delphi
                6 hoplites moved from Dodona to Delphi
                2 peltastss moved from Dodona to Delphi
                2 triremes moved from SZ 70 to SZ 69
                4 biremes moved from SZ 70 to SZ 69

    Combat - Macedonia
                Battle in Delphi
                    Macedonia attack with 1 cavalry, 6 hoplites and 4 peltastss
                    RomanRepublic defend with 6 legionaires
                        Macedonia roll dice for 1 cavalry, 6 hoplites and 4 peltastss in Delphi, round 1 :  2/11 hits
                        GreekCityStates roll dice for 6 legionaires in Delphi, round 1 :  0/6 hits
                        2 legionaires owned by the RomanRepublic lost in Delphi
                        Macedonia roll dice for 1 cavalry, 6 hoplites and 4 peltastss in Delphi, round 2 :  3/11 hits
                        GreekCityStates roll dice for 4 legionaires in Delphi, round 2 :  2/4 hits
                        2 peltastss owned by the Macedonia and 3 legionaires owned by the RomanRepublic lost in Delphi
                        Macedonia roll dice for 1 cavalry, 6 hoplites and 2 peltastss in Delphi, round 3 :  4/9 hits
                        GreekCityStates roll dice for 1 legionaire in Delphi, round 3 :  1/1 hits
                        1 peltasts owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Delphi
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 6 hoplites and 1 peltasts remaining. Battle score for attacker is 18
                    Casualties for Macedonia: 3 peltastss
                    Casualties for RomanRepublic: 6 legionaires

    Non Combat Move - Macedonia
                5 peltastss moved from Thessalonica to Larissa
                8 hoplites moved from Thessalonica to Larissa

    Place Units - Macedonia
                6 peltastss placed in Larissa
                1 bireme and 1 trireme placed in SZ 69
                4 peltastss placed in Thessalonica
                4 peltastss placed in Byzantium

    Turn Complete - Macedonia
                Macedonia collect 47 PUs; end with 47 PUs total

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