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BotA 03: Make_It_Round vs. lalapalooza
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 6 cavalrys, 3 slingerss and 1 trireme; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 hoplites moved from Corinth to Athens
1 cavalry, 1 hoplite and 1 slingers moved from Sardis to Pergamum
3 biremes and 2 triremes moved from SZ 68 to SZ 69
1 slingers moved from Sardis to SZ 69
1 slingers moved from SZ 69 to Larissa
GreekCityStates take Larissa from Macedonia
2 archers and 4 hoplites moved from Sardis to Pergamum
2 hoplites and 4 slingerss moved from Sparta to Corinth
2 hoplites moved from Lilybaeum to SyracuseCombat - GreekCityStates
Battle in Athens
GreekCityStates attack with 5 hoplites
Macedonia defend with 2 peltastss
GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is 4
Casualties for Macedonia: 2 peltastss
Battle in Pergamum
GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 1 slingers
Macedonia defend with 1 peltasts
GreekCityStates win, taking Pergamum from Macedonia with 2 archers, 1 cavalry, 5 hoplites and 1 slingers remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltastsNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 bireme and 1 trireme placed in SZ 68
3 slingerss placed in Rhodos
6 cavalrys placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 1 city, 5 hoplites, 1 peltasts and 1 trireme; Remaining resources: 0 PUs;Combat Move - Macedonia
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Sardis
Seleucid take Sardis from GreekCityStates
1 hoplite moved from Salonae to Pella
1 peltasts moved from Thessalonica to Dodona
2 cavalrys moved from Byzantium to Dodona
4 hoplites moved from Delphi to Larissa
3 peltastss moved from Thessalonica to Larissa
1 cavalry moved from Thessalonica to Larissa
3 hoplites moved from Byzantium to Thessalonica
2 peltastss moved from Odessus to Thessalonica
2 hoplites moved from Odessus to ThessalonicaCombat - Macedonia
Battle in Larissa
Macedonia attack with 1 cavalry, 4 hoplites and 3 peltastss
GreekCityStates defend with 1 city and 1 slingers
Macedonia roll dice for 1 cavalry, 4 hoplites and 3 peltastss in Larissa, round 1 : 3/8 hits
GreekCityStates roll dice for 1 slingers in Larissa, round 1 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Larissa
Macedonia win, taking Larissa from GreekCityStates with 1 cavalry, 4 hoplites and 3 peltastss remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 1 slingers
Battle in Dodona
Macedonia attack with 2 cavalrys and 1 peltasts
RomanRepublic defend with 1 legionaire
Macedonia roll dice for 2 cavalrys and 1 peltasts in Dodona, round 1 : 2/3 hits
RomanRepublic roll dice for 1 legionaire in Dodona, round 1 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 2 cavalrys and 1 peltasts remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Macedonia
Place Units - Macedonia
5 hoplites placed in Thessalonica
1 city placed in Byzantium
1 trireme placed in SZ 70
1 peltasts were produced but were not placedTurn Complete - Macedonia
Macedonia collect 41 PUs; end with 41 PUs totalSummary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Egypt
Egypt buy 9 axemen and 8 spearmen; Remaining resources: 9 PUs;Combat Move - Egypt
8 axemen moved from Alexandria to Paraetonium
3 archers and 6 spearmen moved from Memphis to SZ 58
3 archers, 3 biremes, 6 spearmen and 2 triremes moved from SZ 58 to SZ 59
3 archers and 6 spearmen moved from SZ 59 to Sidon
1 archer, 2 axemen, 3 chariots and 5 spearmen moved from Pharan to Jerusalem
2 archers moved from Memphis to Alexandria
3 chariots moved from Jerusalem to Sidon
7 axemen moved from Memphis to PharanCombat - Egypt
Battle in Paraetonium
Egypt attack with 8 axemen
Numidia defend with 2 archers and 2 spearmen
Egypt win, taking Paraetonium from Numidia with 5 axemen remaining. Battle score for attacker is 5
Casualties for Egypt: 3 axemen
Casualties for Numidia: 2 archers and 2 spearmenNon Combat Move - Egypt
Place Units - Egypt
8 spearmen placed in Jerusalem
9 axemen placed in AlexandriaTurn Complete - Egypt
Egypt collect 41 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Seleucid
Seleucid buy 9 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
2 legionaires moved from Damascus to Jerusalem
2 cataphracts moved from Damascus to Jerusalem
3 hoplites moved from Damascus to Jerusalem
9 cavalrys moved from Antioch to Jerusalem
2 peltastss moved from Antioch to SZ 61
1 peltasts moved from Attalia to SZ 61
1 bireme and 1 peltasts moved from SZ 61 to SZ 62
2 peltastss and 1 trireme moved from SZ 61 to SZ 62
3 peltastss moved from SZ 62 to Salamis
1 legionaire moved from Melitene to Antioch
3 hoplites moved from Melitene to Antioch
3 peltastss moved from Melitene to Antioch
1 peltasts moved from Palmyra to Hatra
1 peltasts moved from Palmyra to Damascus
2 legionaires moved from Palmyra to Emesa
5 hoplites moved from Palmyra to Emesa
1 legionaire moved from Amida to Satala
2 cataphracts and 1 cavalry moved from Amida to SatalaCombat - Seleucid
Battle in Satala
Seleucid attack with 2 cataphracts, 1 cavalry and 1 legionaire
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 2 cataphracts, 1 cavalry and 1 legionaire in Satala, round 1 : 2/4 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 : 1/4 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 1 cavalry owned by the Seleucid lost in Satala
Seleucid roll dice for 2 cataphracts and 1 legionaire in Satala, round 2 : 2/3 hits
Neutral roll dice for 2 spearmen in Satala, round 2 : 1/2 hits
2 spearmen owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
Seleucid win, taking Satala from Neutral with 2 cataphracts remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 cavalry and 1 legionaire
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 9 cavalrys, 3 hoplites and 2 legionaires
Egypt defend with 1 archer, 2 axemen, 1 city and 13 spearmen
Seleucid roll dice for 2 cataphracts, 9 cavalrys, 3 hoplites and 2 legionaires in Jerusalem, round 1 : 7/16 hits
Egypt roll dice for 1 archer, 2 axemen and 13 spearmen in Jerusalem, round 1 : 5/16 hits
5 spearmen owned by the Egypt , 2 axemen owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites and 2 legionaires in Jerusalem, round 2 : 7/11 hits
Egypt roll dice for 1 archer and 8 spearmen in Jerusalem, round 2 : 3/9 hits
7 spearmen owned by the Egypt and 3 cavalrys owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 2 cataphracts, 1 cavalry, 3 hoplites and 2 legionaires in Jerusalem, round 3 : 6/8 hits
Egypt roll dice for 1 archer and 1 spearman in Jerusalem, round 3 : 1/2 hits
1 archer owned by the Egypt , 1 spearman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 13
Casualties for Egypt: 1 archer, 2 axemen and 13 spearmen
Casualties for Seleucid: 9 cavalrysNon Combat Move - Seleucid
Place Units - Seleucid
9 hoplites, 1 legionaire and 1 peltasts placed in Antioch
5 peltastss placed in TarsusTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Parthia
Parthia buy 4 cavalrys, 1 city and 3 horsearchers; Remaining resources: 1 PUs;Combat Move - Parthia
1 spearman moved from Seleucia to Palmyra
Parthia take Palmyra from Seleucid
6 archers and 13 spearmen moved from Seleucia to Hatra
2 archers and 4 spearmen moved from Ctesiphon to Gazaca
2 horsearchers moved from Babylon to Gazaca
2 cataphracts moved from Babylon to Hatra
1 cavalry moved from Ctesiphon to Gazaca
2 horsearchers moved from Ctesiphon to Gazaca
1 cataphract moved from Ctesiphon to Hatra
7 cavalrys moved from Persepolis to SeleuciaCombat - Parthia
Battle in Gazaca
Parthia attack with 2 archers, 1 cavalry, 4 horsearchers and 4 spearmen
Neutral defend with 1 archer and 1 spearman
Parthia win, taking Gazaca from Neutral with 2 archers, 1 cavalry, 4 horsearchers and 3 spearmen remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Parthia: 1 spearman
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts and 13 spearmen
Seleucid defend with 1 peltasts
Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts and 13 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Seleucia
4 cavalrys and 3 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 57 PUs; end with 58 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Numidia
Numidia buy 3 spearmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Numidia
3 swordmen moved from Auzia to Siga
2 spearmen moved from Auzia to Volubilis
3 spearmen moved from Auzia to Siga
1 archer moved from Auzia to Siga
1 cavalry moved from Cartenna to Siga
1 cavalry moved from Cartenna to Siga
6 cavalrys moved from Cartenna to Volubilis
1 cavalry moved from Paliurus to Cyrene
4 cavalrys moved from Leptis Magna to Cyrene
3 spearmen moved from Oea to Leptis Magna
1 cavalry moved from Thenae to Oea
3 spearmen moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
1 spearman moved from Thapsus to Thenae
1 archer moved from Thapsus to Thenae
2 biremes moved from SZ 30 to SZ 31
1 archer moved from Carthago to SZ 31
1 spearman moved from Carthago to SZ 31
1 spearman moved from SZ 31 to Caralis
1 archer moved from SZ 31 to CaralisCombat - Numidia
Battle in Siga
Numidia attack with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen
Neutral defend with 2 spearmen
Numidia roll dice for 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen in Siga, round 1 : 2/9 hits
Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
2 spearmen owned by the Neutral lost in Siga
Numidia win, taking Siga from Neutral with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 2 spearmen
Battle in Cyrene
Numidia attack with 5 cavalrys
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 5 cavalrys in Cyrene, round 1 : 3/5 hits
Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 1 : 0/2 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene
Numidia win, taking Cyrene from Neutral with 5 cavalrys remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearman
Battle in Volubilis
Numidia attack with 6 cavalrys and 2 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 6 cavalrys and 2 spearmen in Volubilis, round 1 : 0/8 hits
Neutral roll dice for 1 spearman in Volubilis, round 1 : 0/1 hits
Numidia roll dice for 6 cavalrys and 2 spearmen in Volubilis, round 2 : 2/8 hits
Neutral roll dice for 1 spearman in Volubilis, round 2 : 1/1 hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Volubilis
Numidia win, taking Volubilis from Neutral with 6 cavalrys and 1 spearman remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearman
Casualties for Numidia: 1 spearmanNon Combat Move - Numidia
Place Units - Numidia
1 trireme placed in SZ 41
3 spearmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Carthage
Carthage buy 2 biremes, 4 cavalrys, 5 spearmen, 2 swordmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Carthage
3 spearmen moved from Salmantica to Cale
2 cavalrys moved from Salmantica to Cale
1 swordman moved from Salmantica to Cale
1 warelephant moved from Carthago Nova to Valentia
3 cavalrys moved from Carthago Nova to Valentia
1 spearman moved from Toletum to Valentia
4 swordmen moved from Toletum to Valentia
2 biremes moved from SZ 16 to SZ 29
3 biremes moved from SZ 38 to SZ 36
2 triremes moved from SZ 38 to SZ 36
1 spearman moved from Carthago to SZ 36
1 spearman moved from SZ 36 to Lilybaeum
Carthage take Lilybaeum from RomanRepublic
3 cavalrys moved from Sabrata to Leptis Magna
3 spearmen moved from Sabrata to Oea
2 cavalrys moved from Thenae to OeaCombat - Carthage
Battle in Valentia
Carthage attack with 3 cavalrys, 1 spearman, 4 swordmen and 1 warelephant
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 3 cavalrys, 1 spearman, 4 swordmen and 1 warelephant in Valentia, round 1 : 4/9 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 2/6 hits
Units damaged: 1 warelephant owned by the Carthage
3 axemen owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage roll dice for 3 cavalrys, 4 swordmen and 1 warelephant in Valentia, round 2 : 0/8 hits
Neutral roll dice for 2 archers in Valentia, round 2 : 1/2 hits
1 cavalry owned by the Carthage lost in Valentia
Carthage roll dice for 2 cavalrys, 4 swordmen and 1 warelephant in Valentia, round 3 : 2/7 hits
Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits
2 archers owned by the Neutral and 1 cavalry owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 1 cavalry, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 10
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 2 cavalrys and 1 spearman
Battle in Cale
Carthage attack with 2 cavalrys, 3 spearmen and 1 swordman
Neutral defend with 3 swordmen
Carthage roll dice for 2 cavalrys, 3 spearmen and 1 swordman in Cale, round 1 : 1/6 hits
Neutral roll dice for 3 swordmen in Cale, round 1 : 1/3 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cale
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Cale, round 2 : 1/5 hits
Neutral roll dice for 2 swordmen in Cale, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cale
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Cale, round 3 : 1/4 hits
Neutral roll dice for 1 swordman in Cale, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Cale
Carthage win, taking Cale from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 6
Casualties for Neutral: 3 swordmen
Casualties for Carthage: 2 spearmenNon Combat Move - Carthage
6 spearmen moved from Carthago to Thapsus
3 swordmen moved from Carthago to ThapsusPlace Units - Carthage
2 biremes and 1 trireme placed in SZ 36
4 cavalrys placed in Carthago Nova
5 spearmen and 2 swordmen placed in CarthagoTurn Complete - Carthage
Carthage collect 70 PUs; end with 70 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 8 cavalrys, 6 legionaires and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
6 velitess moved from Tarentum to SZ 45
1 bireme and 1 velites moved from SZ 45 to SZ 46
1 velites moved from SZ 46 to Salonae
RomanRepublic take Salonae from Macedonia
5 velitess moved from SZ 45 to Dodona
1 ballista, 3 cavalrys, 7 legionaires and 10 velitess moved from Verona to Patavium
7 cavalrys and 5 velitess moved from Ariminum to Patavium
4 velitess moved from Roma to Capua
2 biremes and 2 triremes moved from SZ 35 to SZ 34
1 ballista, 14 legionaires and 5 velitess moved from Syracuse to LilybaeumCombat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 14 legionaires and 5 velitess
Carthage defend with 1 spearman
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 14 legionaires and 5 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Battle in Patavium
RomanRepublic attack with 1 ballista, 10 cavalrys, 7 legionaires and 15 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic win, taking Patavium from Neutral with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess remaining. Battle score for attacker is 37
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 2 velitess
Battle in Dodona
RomanRepublic attack with 5 velitess
Macedonia defend with 2 cavalrys and 1 peltasts
RomanRepublic win, taking Dodona from Macedonia with 5 velitess remaining. Battle score for attacker is 10
Casualties for Macedonia: 2 cavalrys and 1 peltastsNon Combat Move - RomanRepublic
Place Units - RomanRepublic
6 legionaires placed in Tarentum
8 cavalrys and 1 velites placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 71 PUs; end with 71 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - GreekCityStates
GreekCityStates buy 2 biremes, 6 cavalrys, 1 hoplite and 1 slingers; Remaining resources: 5 PUs;Combat Move - GreekCityStates
2 archers, 1 cavalry, 5 hoplites and 1 slingers moved from Pergamum to Sardis
1 hoplite moved from Athens to Delphi
GreekCityStates take Delphi from Macedonia
2 hoplites and 4 slingerss moved from Corinth to Athens
1 bireme and 1 trireme moved from SZ 68 to SZ 65
6 cavalrys moved from Sparta to Athens
2 hoplites moved from Syracuse to LilybaeumCombat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 2 archers, 1 cavalry, 5 hoplites and 1 slingers
Macedonia defend with 1 peltasts
GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 cavalry and 5 hoplites remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 peltasts
Casualties for GreekCityStates: 1 slingersNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 biremes placed in SZ 65
1 hoplite and 1 slingers placed in Rhodos
6 cavalrys placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Macedonia
Macedonia buy 2 biremes, 1 hoplite and 11 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
1 hoplite moved from Pella to Salonae
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
1 peltasts moved from Thessalonica to Dodona
1 cavalry moved from Larissa to Dodona
2 peltastss moved from Larissa to Delphi
1 hoplite moved from Larissa to Delphi
1 peltasts moved from Larissa to Dodona
3 hoplites moved from Larissa to Dodona
2 hoplites moved from Thessalonica to Dodona
1 hoplite moved from Thessalonica to DodonaCombat - Macedonia
Battle in Delphi
Macedonia attack with 1 hoplite and 2 peltastss
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 hoplite and 2 peltastss in Delphi, round 1 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 1 : 0/1 hits
1 hoplite owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 5
Casualties for GreekCityStates: 1 hoplite
Battle in Salonae
Macedonia attack with 1 hoplite
RomanRepublic defend with 1 velites
Macedonia roll dice for 1 hoplite in Salonae, round 1 : 0/1 hits
RomanRepublic roll dice for 1 velites in Salonae, round 1 : 0/1 hits
Macedonia roll dice for 1 hoplite in Salonae, round 2 : 1/1 hits
RomanRepublic roll dice for 1 velites in Salonae, round 2 : 0/1 hits
1 velites owned by the RomanRepublic lost in Salonae
Macedonia win, taking Salonae from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Dodona
Macedonia attack with 1 cavalry, 6 hoplites and 2 peltastss
RomanRepublic defend with 5 velitess
Macedonia roll dice for 1 cavalry, 6 hoplites and 2 peltastss in Dodona, round 1 : 2/9 hits
RomanRepublic roll dice for 5 velitess in Dodona, round 1 : 0/5 hits
2 velitess owned by the RomanRepublic lost in Dodona
Macedonia roll dice for 1 cavalry, 6 hoplites and 2 peltastss in Dodona, round 2 : 4/9 hits
RomanRepublic roll dice for 3 velitess in Dodona, round 2 : 0/3 hits
3 velitess owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 6 hoplites and 2 peltastss remaining. Battle score for attacker is 15
Casualties for RomanRepublic: 5 velitessNon Combat Move - Macedonia
Place Units - Macedonia
6 peltastss placed in Larissa
1 hoplite and 5 peltastss placed in Thessalonica
2 biremes placed in SZ 70Turn Complete - Macedonia
Macedonia collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Egypt
Egypt buy 9 axemen; Remaining resources: 23 PUs;Combat Move - Egypt
7 axemen moved from Pharan to Jerusalem
3 archers, 4 chariots and 6 spearmen moved from Sidon to Jerusalem
1 axeman moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 axeman moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
2 archers and 9 axemen moved from Alexandria to ParaetoniumCombat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 7 axemen, 4 chariots and 6 spearmen
Seleucid defend with 2 cataphracts, 1 city, 3 hoplites and 2 legionaires
Egypt win, taking Jerusalem from Seleucid with 3 archers, 7 axemen, 4 chariots and 1 spearman remaining. Battle score for attacker is 22
Casualties for Egypt: 5 spearmen
Casualties for Seleucid: 2 cataphracts, 3 hoplites and 2 legionairesNon Combat Move - Egypt
Place Units - Egypt
9 axemen placed in AlexandriaTurn Complete - Egypt
Egypt collect 44 PUs; end with 67 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Seleucid
Seleucid buy 1 city, 1 hoplite, 9 legionaires and 6 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
5 peltastss moved from Tarsus to Attalia
1 peltasts moved from Damascus to Palmyra
1 legionaire moved from Emesa to Palmyra
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from EgyptCombat - Seleucid
Battle in Palmyra
Seleucid attack with 1 legionaire and 1 peltasts
Parthia defend with 1 spearman
Seleucid roll dice for 1 legionaire and 1 peltasts in Palmyra, round 1 : 0/2 hits
Parthia roll dice for 1 spearman in Palmyra, round 1 : 1/1 hits
1 peltasts owned by the Seleucid lost in Palmyra
Seleucid roll dice for 1 legionaire in Palmyra, round 2 : 1/1 hits
Parthia roll dice for 1 spearman in Palmyra, round 2 : 1/1 hits
1 spearman owned by the Parthia and 1 legionaire owned by the Seleucid lost in Palmyra
Parthia win with no units remaining. Battle score for attacker is -3
Casualties for Seleucid: 1 legionaire and 1 peltasts
Casualties for Parthia: 1 spearmanNon Combat Move - Seleucid
1 trireme moved from SZ 62 to SZ 61
1 bireme moved from SZ 62 to SZ 61
2 hoplites moved from Salamis to SZ 61
2 peltastss moved from Salamis to SZ 61
2 hoplites moved from SZ 61 to Attalia
2 peltastss moved from SZ 61 to Attalia
2 cataphracts moved from Satala to Tarsus
5 hoplites moved from Emesa to Damascus
1 legionaire moved from Emesa to Damascus
1 peltasts moved from Antioch to Emesa
1 peltasts moved from Antioch to Edessa
1 peltasts moved from Antioch to Melitene
2 legionaires moved from Antioch to Damascus
12 hoplites moved from Antioch to DamascusPlace Units - Seleucid
1 city placed in Damascus
1 hoplite, 9 legionaires and 1 peltasts placed in Antioch
5 peltastss placed in TarsusTurn Complete - Seleucid
Seleucid collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Parthia
Parthia buy 7 cavalrys and 10 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
1 cavalry moved from Seleucia to Emesa
1 spearman moved from Hatra to Emesa
6 archers, 3 cataphracts and 12 spearmen moved from Hatra to Edessa
1 cavalry and 1 horsearcher moved from Gazaca to Amida
Parthia take Amida from Seleucid
1 horsearcher moved from Amida to Satala
Parthia take Satala from Seleucid
1 horsearcher moved from Satala to Melitene
1 cavalry moved from Amida to Melitene
1 cavalry moved from Seleucia to Emesa
5 cavalrys moved from Seleucia to Edessa
4 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
2 archers, 3 horsearchers and 3 spearmen moved from Gazaca to Ninive
3 horsearchers moved from Seleucia to NiniveCombat - Parthia
Battle in Edessa
Parthia attack with 6 archers, 3 cataphracts, 5 cavalrys and 12 spearmen
Seleucid defend with 1 peltasts
Parthia win, taking Edessa from Seleucid with 6 archers, 3 cataphracts, 5 cavalrys and 12 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Ninive
Parthia attack with 2 archers, 6 horsearchers and 3 spearmen
Neutral defend with 2 archers and 5 spearmen
Parthia win, taking Ninive from Neutral with 6 horsearchers remaining. Battle score for attacker is 6
Casualties for Neutral: 2 archers and 5 spearmen
Casualties for Parthia: 2 archers and 3 spearmen
Battle in Emesa
Parthia attack with 2 cavalrys and 1 spearman
Seleucid defend with 1 peltasts
Parthia win, taking Emesa from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Melitene
Parthia attack with 1 cavalry and 1 horsearcher
Seleucid defend with 1 peltasts
Parthia win, taking Melitene from Seleucid with 1 cavalry and 1 horsearcher remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
10 spearmen placed in Seleucia
7 cavalrys placed in PersepolisTurn Complete - Parthia
Parthia collect 77 PUs; end with 77 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Numidia
Numidia buy 4 cavalrys and 3 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
1 spearman moved from Volubilis to Banasa
6 cavalrys moved from Volubilis to Banasa
3 spearmen moved from Siga to Tingis
3 swordmen moved from Siga to Tingis
2 cavalrys moved from Siga to Tingis
1 archer moved from Siga to Tingis
2 cavalrys moved from Cyrene to Siwa
2 cavalrys moved from Cyrene to Paliurus
1 cavalry moved from Cyrene to Berenice
1 cavalry moved from Oea to Berenice
3 spearmen moved from Sabrata to Oea
1 archer moved from Thenae to Sabrata
2 spearmen moved from Thenae to Sabrata
2 biremes moved from SZ 31 to SZ 32
2 spearmen moved from Carthago to SZ 32
2 spearmen moved from SZ 32 to Caralis
3 spearmen moved from Leptis Magna to SZ 41
3 spearmen and 1 trireme moved from SZ 41 to SZ 40
3 spearmen moved from SZ 40 to Syracuse
Numidia take Syracuse from GreekCityStates
3 spearmen moved from Leptis Magna to BereniceCombat - Numidia
Battle in Banasa
Numidia attack with 6 cavalrys and 1 spearman
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 6 cavalrys and 1 spearman in Banasa, round 1 : 2/7 hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 1 : 0/2 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
Numidia win, taking Banasa from Neutral with 6 cavalrys and 1 spearman remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearman
Battle in Tingis
Numidia attack with 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 2 cavalrys, 3 spearmen and 3 swordmen in Tingis, round 1 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 1 : 1/4 hits
1 spearman owned by the Numidia and 2 cavalrys owned by the Neutral lost in Tingis
Numidia roll dice for 1 archer, 2 cavalrys, 2 spearmen and 3 swordmen in Tingis, round 2 : 2/8 hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 2 : 2/2 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Tingis
Numidia win, taking Tingis from Neutral with 1 archer, 2 cavalrys and 3 swordmen remaining. Battle score for attacker is 6
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 3 spearmen
Battle in Siwa
Numidia attack with 2 cavalrys
Egypt defend with 1 axeman
Numidia roll dice for 2 cavalrys in Siwa, round 1 : 0/2 hits
Egypt roll dice for 1 axeman in Siwa, round 1 : 0/1 hits
Numidia roll dice for 2 cavalrys in Siwa, round 2 : 0/2 hits
Egypt roll dice for 1 axeman in Siwa, round 2 : 0/1 hits
Numidia roll dice for 2 cavalrys in Siwa, round 3 : 1/2 hits
Egypt roll dice for 1 axeman in Siwa, round 3 : 0/1 hits
1 axeman owned by the Egypt lost in Siwa
Numidia win, taking Siwa from Egypt with 2 cavalrys remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Paliurus
Numidia attack with 2 cavalrys
Egypt defend with 1 axeman
Numidia roll dice for 2 cavalrys in Paliurus, round 1 : 0/2 hits
Egypt roll dice for 1 axeman in Paliurus, round 1 : 0/1 hits
Numidia roll dice for 2 cavalrys in Paliurus, round 2 : 2/2 hits
Egypt roll dice for 1 axeman in Paliurus, round 2 : 0/1 hits
1 axeman owned by the Egypt lost in Paliurus
Numidia win, taking Paliurus from Egypt with 2 cavalrys remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axemanNon Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
3 spearmen were produced but were not placedTurn Complete - Numidia
Numidia collect 36 PUs; end with 36 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Numidia to Cyrene: 1 city
EDIT: Removing units owned by Numidia from Leptis Magna: 3 cavalrys
EDIT: Adding units owned by Numidia to Leptis Magna: 2 spearmen
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Carthage
Carthage buy 4 cavalrys, 10 spearmen and 6 swordmen; Remaining resources: 0 PUs;Combat Move - Carthage
3 cavalrys moved from Leptis Magna to Berenice
2 cavalrys moved from Oea to Berenice
3 spearmen moved from Oea to Leptis Magna
1 swordman moved from Cale to Brigantium
1 spearman moved from Cale to Brigantium
2 cavalrys moved from Cale to Brigantium
1 warelephant moved from Valentia to Tarraco
4 swordmen moved from Valentia to Tarraco
1 cavalry moved from Valentia to Tarraco
4 cavalrys moved from Carthago Nova to Tarraco
1 spearman moved from Palma to SZ 29
2 biremes and 1 spearman moved from SZ 29 to SZ 30
1 spearman moved from SZ 30 to Hippo Regius
3 swordmen moved from Thapsus to SZ 36
2 swordmen moved from Carthago to SZ 36
3 hoplites moved from Thapsus to SZ 36
6 spearmen moved from Thapsus to SZ 36
2 hoplites, 3 spearmen, 4 swordmen and 3 triremes moved from SZ 36 to SZ 38
5 biremes, 1 hoplite, 3 spearmen and 1 swordman moved from SZ 36 to SZ 38
6 spearmen moved from SZ 38 to Syracuse
3 hoplites moved from SZ 38 to Syracuse
5 swordmen moved from SZ 38 to SyracuseCombat - Carthage
Battle in Brigantium
Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
Neutral defend with 3 axemen
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Brigantium, round 1 : 2/4 hits
Neutral roll dice for 3 axemen in Brigantium, round 1 : 0/3 hits
2 axemen owned by the Neutral lost in Brigantium
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Brigantium, round 2 : 2/4 hits
Neutral roll dice for 1 axeman in Brigantium, round 2 : 0/1 hits
1 axeman owned by the Neutral lost in Brigantium
Carthage win, taking Brigantium from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 9
Casualties for Neutral: 3 axemen
Battle in Tarraco
Carthage attack with 5 cavalrys, 4 swordmen and 1 warelephant
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 5 cavalrys, 4 swordmen and 1 warelephant in Tarraco, round 1 : 5/10 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 : 2/6 hits
Units damaged: 1 warelephant owned by the Carthage
3 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Tarraco
Carthage roll dice for 4 cavalrys, 4 swordmen and 1 warelephant in Tarraco, round 2 : 3/9 hits
Neutral roll dice for 1 swordman in Tarraco, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Tarraco
Carthage win, taking Tarraco from Neutral with 4 cavalrys, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 17
Casualties for Neutral: 3 axemen and 3 swordmen
Casualties for Carthage: 1 cavalryNon Combat Move - Carthage
1 spearman moved from Thapsus to CarthagoPlace Units - Carthage
4 cavalrys placed in Carthago Nova
10 spearmen placed in Carthago
Carthage undo move 2.
4 spearmen and 6 swordmen placed in Carthago
6 spearmen were produced but were not placedTurn Complete - Carthage
Carthage collect 71 PUs; end with 71 PUs total
1 unit repaired. -
Hi there, just wanted to let you know that I messed up a bit on my move, but it didn’t affect combat or any outcome. As I may have mentioned earlier, I’m playing a concurrent game with my pal to get used to the board, and as I was switching between maps I miscalculated my production #s because on the other map I have more factories. :-P So I edited in my possible (rather than impossible) builds, same IPCs and not at all battle-related. If you have any problem with this, please let me know.
Sorry for the mix-up, MIR
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - RomanRepublic
RomanRepublic buy 1 cavalry, 1 city, 6 legionaires and 8 velitess; Remaining resources: 4 PUs;Combat Move - RomanRepublic
6 legionaires moved from Tarentum to SZ 45
6 legionaires moved from SZ 45 to Delphi
1 ballista, 14 legionaires and 5 velitess moved from Lilybaeum to Syracuse
4 velitess moved from Capua to SZ 34
2 biremes, 2 triremes and 4 velitess moved from SZ 34 to SZ 35
4 velitess moved from SZ 35 to Syracuse
1 ballista, 10 cavalrys, 7 legionaires and 13 velitess moved from Patavium to SenioCombat - RomanRepublic
Battle in Senio
RomanRepublic attack with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess
Neutral defend with 3 swordmen
RomanRepublic win, taking Senio from Neutral with 1 ballista, 10 cavalrys, 7 legionaires and 13 velitess remaining. Battle score for attacker is 12
Casualties for Neutral: 3 swordmen
Battle in Delphi
RomanRepublic attack with 6 legionaires
Macedonia defend with 1 hoplite and 2 peltastss
RomanRepublic win, taking Delphi from Macedonia with 6 legionaires remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 hoplite and 2 peltastss
Battle in Syracuse
RomanRepublic attack with 1 ballista, 14 legionaires and 9 velitess
Numidia defend with 3 spearmen; Carthage defend with 3 hoplites, 6 spearmen and 5 swordmen
RomanRepublic win, taking Syracuse from Numidia with 1 ballista and 13 legionaires remaining. Battle score for attacker is 31
Casualties for Numidia: 3 spearmen
Casualties for RomanRepublic: 1 legionaire and 9 velitess
Casualties for Carthage: 3 hoplites, 6 spearmen and 5 swordmenNon Combat Move - RomanRepublic
8 cavalrys moved from Roma to Ariminum
1 velites moved from Roma to CapuaPlace Units - RomanRepublic
1 city placed in Capua
6 legionaires placed in Tarentum
1 cavalry and 8 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 70 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - GreekCityStates
GreekCityStates buy 2 biremes, 6 cavalrys and 1 city; Remaining resources: 0 PUs;Combat Move - GreekCityStates
1 hoplite and 4 slingerss moved from Rhodos to SZ 65
3 biremes, 1 hoplite, 4 slingerss and 1 trireme moved from SZ 65 to SZ 62
1 hoplite and 4 slingerss moved from SZ 62 to Attalia
2 archers, 1 cavalry and 5 hoplites moved from Sardis to Attalia
6 cavalrys and 4 slingerss moved from Athens to Larissa
2 hoplites moved from Lilybaeum to SyracuseCombat - GreekCityStates
Battle in Attalia
GreekCityStates attack with 2 archers, 1 cavalry, 6 hoplites and 4 slingerss
Seleucid defend with 2 hoplites and 7 peltastss
GreekCityStates win, taking Attalia from Seleucid with 1 cavalry and 6 hoplites remaining. Battle score for attacker is 8
Casualties for GreekCityStates: 2 archers and 4 slingerss
Casualties for Seleucid: 2 hoplites and 7 peltastss
Battle in Larissa
GreekCityStates attack with 6 cavalrys and 4 slingerss
Macedonia defend with 1 city and 6 peltastss
2 slingerss owned by the GreekCityStates and 6 cavalrys owned by the GreekCityStates retreated to Athens
Macedonia win with 2 peltastss remaining. Battle score for attacker is 4
Casualties for Macedonia: 4 peltastss
Casualties for GreekCityStates: 2 slingerssNon Combat Move - GreekCityStates
6 cavalrys moved from Sparta to Athens
3 biremes and 2 triremes moved from SZ 69 to SZ 68Place Units - GreekCityStates
2 biremes placed in SZ 68
6 cavalrys placed in Sparta
1 city placed in AthensTurn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total -
No worries, I understand making some edits here and there. Thanks for telling me.
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Macedonia
Macedonia buy 1 bireme, 14 peltastss and 1 trireme; Remaining resources: 0 PUs;Combat Move - Macedonia
1 peltasts moved from Pergamum to Sardis
Seleucid take Sardis from GreekCityStates
2 peltastss moved from Larissa to Delphi
1 cavalry moved from Dodona to Delphi
6 hoplites moved from Dodona to Delphi
2 peltastss moved from Dodona to Delphi
2 triremes moved from SZ 70 to SZ 69
4 biremes moved from SZ 70 to SZ 69Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 cavalry, 6 hoplites and 4 peltastss
RomanRepublic defend with 6 legionaires
Macedonia roll dice for 1 cavalry, 6 hoplites and 4 peltastss in Delphi, round 1 : 2/11 hits
GreekCityStates roll dice for 6 legionaires in Delphi, round 1 : 0/6 hits
2 legionaires owned by the RomanRepublic lost in Delphi
Macedonia roll dice for 1 cavalry, 6 hoplites and 4 peltastss in Delphi, round 2 : 3/11 hits
GreekCityStates roll dice for 4 legionaires in Delphi, round 2 : 2/4 hits
2 peltastss owned by the Macedonia and 3 legionaires owned by the RomanRepublic lost in Delphi
Macedonia roll dice for 1 cavalry, 6 hoplites and 2 peltastss in Delphi, round 3 : 4/9 hits
GreekCityStates roll dice for 1 legionaire in Delphi, round 3 : 1/1 hits
1 peltasts owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 6 hoplites and 1 peltasts remaining. Battle score for attacker is 18
Casualties for Macedonia: 3 peltastss
Casualties for RomanRepublic: 6 legionairesNon Combat Move - Macedonia
5 peltastss moved from Thessalonica to Larissa
8 hoplites moved from Thessalonica to LarissaPlace Units - Macedonia
6 peltastss placed in Larissa
1 bireme and 1 trireme placed in SZ 69
4 peltastss placed in Thessalonica
4 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 47 PUs; end with 47 PUs total
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