good luck
Surprise Attack (Allies) vs MiamiUMike (Axis) - G40 Alpha Final - No bid/tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - British
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 54 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - British
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
3 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 54 Sea Zone to MalayaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 harbour and 3 mech_infantrys
British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 1 : 2/5 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Egypt, round 1 : 3/4 hits
2 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 artillery owned by the British lost in Egypt
British roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 2 mech_infantrys
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 0
Italians : 23 / 34
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.324
Median : 3.500
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 34
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.324
Median : 3.500
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 30 PUs;
Italians buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Iraq to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports
Americans defend with 1 submarine
Italians win with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 3 infantry
French defend with 2 infantry
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
Americans defend with 2 submarines
Italians win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
Italians undo move 1.
1 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 80 Sea Zone
Italians undo move 3.
1 mech_infantry placed in Iraq
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tobruk : 1 flag, 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 1 flag
96 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
95 Sea Zone : 1 flag, 1 cruiser and 3 destroyers
Greece : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey there - to give you a short answer about GenCon - it is a TON of fun. I have not played in tournaments for about 3 years now - I am a full time assistant GM with Greg Smorey - the guy who runs the events at both Origins and GenCon. As a GM, I just don’t have the time and schedule flexibility to play in a full tournament - and that is OK - I am at peace with that. :-D
Over the last few years, we have really seen an increase in the overall number of games played AND number of participants. Just about all the events are well attended (many sold out), the exception being some of the casual time slots for games such as D-Day, Battle of the Bulge, etc. The tournaments for Anniversary and for 1942 were both very popular.
One set of events that did not get a ton of people was the Global tournament. I think we had 4 teams this year. Part of the problem, I think, is that the games are slotted for 10 hours - and really, if someone wants to do that tournament, they will probably not have any time for much else. Now - for some people, that is fine and cool. I just think there is currently more interest in playing multiple games over the 4 days. But - we only ran this for the first time this year and it is too early to come to a final conclusion.
Lastly - Greg does a FANTASTIC job with prize support. I would argue that for the effort, his set of prizes may be the best around. Usually for all tournaments, first and second places get something - trouphies, copies of games, tee-shirts, dice, etc, etc. Plus - for each event you play in, you get a raffle ticket, which at noon on Sunday there is a drawing again for many of the same type of items - you only need to be present to win. Overall, a high percentage of players at our events walk away with SOMETHING.
Any more questions - just let me know!
MM -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 64 / 89
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
maybe some prices on a decent hotel close to the event.
Cool tanks -
Scramble to 110?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
5 armour moved from Kazakhstan to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
3 armour moved from Volgograd to Turkmenistan
1 bomber moved from Southern Italy to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 fighter moved from Iraq to Eastern Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Persia
1 artillery moved from Volgograd to Caucasus
1 armour moved from Belarus to TambovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 3 destroyers and 1 transport; Americans defend with 1 transport
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 submarine
Casualties for British: 3 destroyers and 1 transport
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 3 transports
Battle in Eastern Persia
Germans attack with 6 armour, 1 fighter and 1 mech_infantry
British defend with 3 infantry
Germans win, taking Eastern Persia from British with 5 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Germans
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 armour moved from Denmark to Northern Italy
1 armour moved from Eastern Poland to Ukraine
1 transport moved from 126 Sea Zone to 127 Sea Zone
4 infantry moved from Denmark to Western Germany
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
3 fighters placed in Romania
3 armour placed in Volgograd
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Romania : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 fighters
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 1 artillery
Holland Belgium : 1 flag, 1 aaGun and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 3 armour and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 3 armour
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 artillery
Smolensk : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 1 armour and 1 fighter
Eastern Persia : 1 flag, 5 armour
127 Sea Zone : 1 flag, 1 transport
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour
110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed with the amount of firepower I came in with that you would NOT want to scramble…
MM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 59 / 61
Americans : 55 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 11 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Japanese
2 bombers moved from Kwangsi to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Jehol to Amur
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Suiyuyan to Jehol
2 mech_infantrys moved from Shantung to Manchuria
1 artillery moved from Kansu to Shensi
2 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 armour moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Hunan to Burma
2 fighters moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 airfield, 1 fighter and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
British defend with 3 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to Japan
1 tactical_bomber moved from Amur to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 bombers moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to YunnanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
2 fighters placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 1 infantry
Korea : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 mech_infantry
Manchuria : 1 flag, 2 mech_infantrys
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 airfield, 1 armour and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 aaGun
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
16 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Novosibirsk : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 64 / 90
Russians : 0 / 0
Japanese : 66 / 68
Americans : 54 / 75
Chinese : 0 / 4
British : 26 / 26
UK_Pacific : 7 / 11
Italians : 23 / 39
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 43 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
Hey there - looks like you may have gotten stuck mid round? UK is up… :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Removing units owned by British from 79 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
Yea sorry it was a hard days nite, I forgot to unload my Transport so I used the edit mode I hope that was ok
Looks like America has a tough job to do
Tanks