Surprise Attack (Allies) vs MiamiUMike (Axis) - G40 Alpha Final - No bid/tech


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 10 Sea Zone to Hawaiian Islands
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 94 Sea Zone to 96 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 2 infantry
                    Italians defend with 2 mech_infantrys
                    Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in Amur

    Non Combat Move - Americans
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Combat Move - British
                3 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                3 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 54 Sea Zone to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Combat Move - British
                3 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                3 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 54 Sea Zone to Malaya

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 2 artilleries and 2 infantry
                    Italians defend with 1 armour, 1 harbour and 3 mech_infantrys
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 1 :  2/5 hits
                        Italians roll dice for 1 armour and 3 mech_infantrys in Egypt, round 1 :  3/4 hits
                        2 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 artillery owned by the British lost in Egypt
                        British roll dice for 1 armour and 1 artillery in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 artillery in Egypt, round 3 :  1/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 :  2/2 hits
                        1 armour owned by the British , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Egypt
                    Italians win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Italians: 3 mech_infantrys
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 2 mech_infantrys
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
                        British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
                    British win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 0
        Italians : 23 / 34
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.324
            Median : 3.500
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 34

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 5 infantry

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 11
        Italians : 23 / 34
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.324
            Median : 3.500
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 34

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - Italians
                Italians repair 4 damage on 4 factory_minors; Remaining resources: 30 PUs;
                Italians buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to 95 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Iraq to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports
                    Americans defend with 1 submarine
                    Italians win with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    French defend with 2 infantry
                    Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    Americans defend with 2 submarines
                    Italians win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Egypt
                1 fighter moved from 81 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 mech_infantry moved from Southern France to Southern Italy
                1 artillery and 1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                Italians undo move 1.
                1 armour and 1 mech_infantry placed in Iraq
                1 destroyer placed in 95 Sea Zone
                1 destroyer placed in 80 Sea Zone
                Italians undo move 3.
                1 mech_infantry placed in Iraq
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tobruk : 1 flag, 1 armour, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 flag
        96 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
        95 Sea Zone : 1 flag, 1 cruiser and 3 destroyers
        Greece : 1 flag
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 11
        Italians : 23 / 39
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hey there - to give you a short answer about GenCon - it is a TON of fun. I have not played in tournaments for about 3 years now - I am a full time assistant GM with Greg Smorey - the guy who runs the events at both Origins and GenCon. As a GM, I just don’t have the time and schedule flexibility to play in a full tournament - and that is OK - I am at peace with that.  :-D

    Over the last few years, we have really seen an increase in the overall number of games played AND number of participants. Just about all the events are well attended (many sold out), the exception being some of the casual time slots for games such as D-Day, Battle of the Bulge, etc. The tournaments for Anniversary and for 1942 were both very popular.

    One set of events that did not get a ton of people was the Global tournament. I think we had 4 teams this year. Part of the problem, I think, is that the games are slotted for 10 hours - and really, if someone wants to do that tournament, they will probably not have any time for much else. Now - for some people, that is fine and cool. I just think there is currently more interest in playing multiple games over the 4 days. But - we only ran this for the first time this year and it is too early to come to a final conclusion.

    Lastly - Greg does a FANTASTIC job with prize support. I would argue that for the effort, his set of prizes may be the best around. Usually for all tournaments, first and second places get something - trouphies, copies of games, tee-shirts, dice, etc, etc. Plus - for each event you play in, you get a raffle ticket, which at noon on Sunday there is a drawing again for many of the same type of items - you only need to be present to win. Overall, a high percentage of players at our events walk away with SOMETHING.

    Any more questions - just let me know!
    MM


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 11
        Italians : 23 / 39
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 64 / 89
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 11
        Italians : 23 / 39
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • maybe some prices on a decent hotel close to the event.
    Cool tanks


  • Scramble to 110?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :9

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
                Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 armour moved from Kazakhstan to Eastern Persia
                1 armour moved from Northwest Persia to Eastern Persia
                3 armour moved from Volgograd to Turkmenistan
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from France to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 armour moved from Urals to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                1 fighter moved from Iraq to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Caucasus to Iraq
                1 armour moved from Caucasus to Persia
                1 artillery moved from Volgograd to Caucasus
                1 armour moved from Belarus to Tambov

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 3 destroyers and 1 transport; Americans defend with 1 transport
                    Germans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 submarine
                    Casualties for British: 3 destroyers and 1 transport
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer and 3 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer and 3 transports
                Battle in Eastern Persia
                    Germans attack with 6 armour, 1 fighter and 1 mech_infantry
                    British defend with 3 infantry
                    Germans win, taking Eastern Persia from British with 5 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Persia to Iraq
                2 fighters moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to France
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                3 armour moved from Denmark to Northern Italy
                1 armour moved from Eastern Poland to Ukraine
                1 transport moved from 126 Sea Zone to 127 Sea Zone
                4 infantry moved from Denmark to Western Germany
                3 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to Northern Italy
                4 infantry moved from Germany to Western Germany
                1 artillery moved from Germany to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                3 fighters placed in Romania
                3 armour placed in Volgograd
                1 mech_infantry placed in France

    Turn Complete - Germans
                Germans collect 64 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 1 mech_infantry
        Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Romania : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 fighters
        Germany : 1 flag, 1 factory_major
        Norway : 1 flag, 2 infantry
        Denmark : 1 flag, 1 artillery
        Holland Belgium : 1 flag, 1 aaGun and 3 infantry
        Northern Italy : 1 flag, 1 aaGun, 3 armour and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 1 armour
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag, 3 armour
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 artillery
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 armour and 1 fighter
        Eastern Persia : 1 flag, 5 armour
        127 Sea Zone : 1 flag, 1 transport
        Persia : 1 flag, 1 armour
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 armour
        110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 11
        Italians : 23 / 39
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I assumed with the amount of firepower I came in with that you would NOT want to scramble…

    MM


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :9

    Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 0 / 0
        Japanese : 59 / 61
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 11 / 11
        Italians : 23 / 39
        ANZAC : 17 / 22
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to Malaya
                1 armour and 1 mech_infantry moved from Yunnan to Malaya
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Manchuria to Amur
                1 armour moved from Jehol to Amur
                1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Suiyuyan to Jehol
                2 mech_infantrys moved from Shantung to Manchuria
                1 artillery moved from Kansu to Shensi
                2 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                2 armour moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Hunan to Burma
                2 fighters moved from Japan to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Japan to 5 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Kiangsu
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 airfield, 1 fighter and 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 fighter
                Battle in French Indo China
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
                    British defend with 3 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 armour
                    Casualties for British: 3 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Amur from Americans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 43 Sea Zone to 36 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
                1 fighter moved from 5 Sea Zone to Japan
                1 tactical_bomber moved from Amur to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 bombers moved from Malaya to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Shantung
                2 fighters placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag, 1 factory_minor and 1 infantry
        Korea : 1 flag, 2 infantry
        Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 mech_infantry
        Manchuria : 1 flag, 2 mech_infantrys
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 airfield, 1 armour and 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 aaGun
        Amur : 1 flag, 1 armour and 1 mech_infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        43 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
        16 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        Novosibirsk : 1 flag
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 64 / 90
        Russians : 0 / 0
        Japanese : 66 / 68
        Americans : 54 / 75
        Chinese : 0 / 4
        British : 26 / 26
        UK_Pacific : 7 / 11
        Italians : 23 / 39
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 43 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Tunisia
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 carrier and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 43 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Tunisia
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 43 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • Hey there - looks like you may have gotten stuck mid round? UK is up… :)

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