TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber, 6 fighters and 3 tactical_bombers moved from Algeria to Egypt
Combat - British
Battle in Egypt
British attack with 3 armour, 3 artilleries, 1 bomber, 6 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber; Germans defend with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Italians win with 10 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -106
Casualties for Japanese: 1 bomber
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 armour, 3 artilleries, 1 bomber, 6 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 3 aaGuns, 8 infantry and 2 mech_infantrys
Non Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Place Units - British
2 submarines placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total