Stalingradski (Allies) vs. Fortress (Axis) - G40


  • Another nice move by you - clipping my transport in S Africa. I hoped to make you choose to either face two more land units, or scramble a fighter and lose the use of it on defense.

    If my US fighter makes it through the AA in Egypt… and if it manages to hit… what will you lose?

    OOL Egypt.tsvg


  • Please hold off… I have to redo my combat move vs. Japan.


  • Ok - OOL vs Egypt if my US fighter makes it through and gets a hit…

    Deployment of kamikazes off Japan, plus do you scramble with Japan?

    OOL Egypt.tsvg


  • Oh, there’s still a war in the Pacific?  :wink: Hang on…


  • Hint: zoom in once in a while on that stack of ships… you quietly assembled 10 transports, there.  :lol:

    If the US fighter breaks through and scores a hit, he can have the Japanese bomber. Those AA guns still have a job to do on UK10.

    I don’t think whatever I decide on Japan matters. For snickers and giggles 3 kamikaze against the battleship, 2 against 1 cruiser, and 1 against the other. No scramble.


  • This whole “take Japan” thing is my fallback plan just in case I get very lucky in Egypt…  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                3 mech_infantrys moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 fighter moved from Algeria to Egypt
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 infantry, 1 mech_infantry and 6 transports moved from 36 Sea Zone to 20 Sea Zone
                2 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
                2 armour, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry, 1 mech_infantry and 6 transports moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 fighters moved from Kiangsu to Japan
                1 bomber moved from Kiangsu to Japan
                1 armour, 4 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
                3 armour, 3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 9 transports moved from 19 Sea Zone to 6 Sea Zone
                3 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                3 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,6,1
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
                Battle in 98 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport; Italians defend with 2 transports
                    Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 2 transports
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in Japan
                    Americans attack with 3 armour, 4 artilleries, 1 bomber, 8 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
                    Americans captures 38PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 3 armour, 3 artilleries, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 3 aaGuns, 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery, 3 fighters, 9 infantry and 3 mech_infantrys
                Battle in Egypt
                    Americans attack with 1 fighter
                    Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber; Germans defend with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
                    Italians win with 3 aaGuns, 10 armour, 1 artillery, 1 bomber, 6 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                4 infantry moved from Algeria to Morocco
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from Eastern United States to 90 Sea Zone
                1 tactical_bomber moved from 90 Sea Zone to Morocco
                5 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                1 bomber moved from Japan to Kiangsu
                4 submarines moved from 6 Sea Zone to 19 Sea Zone
                4 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun moved from Yunnan to Kweichow

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 mech_infantrys placed in Kwangtung
                3 armour placed in French Indo China
                2 infantry placed in Central United States
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 107 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Jehol to Manchuria
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Jehol to Hopei
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                3 infantry moved from Yunnan to Burma

    Place Units - Chinese
                5 infantry placed in Manchuria
                1 infantry placed in Burma
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 26 PUs total


  • That will certainly make things interesting, as I made zero purchases to sustain this war past the point when I saw it would be over!


  • Take OOL in Egypt strictly by defense value. AA Guns first. In case of a tie, Japanese units die first, then Germans, then Italians.


  • OOL noted, although I think it won’t matter - if you hold it at the end of the turn, it’s over -

    I ran it through the battle calculator - I have a 0% chance of winning - with you having 17 + units left… Allied Banzai!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - British
                British buy 2 armour, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 bomber, 6 fighters and 3 tactical_bombers moved from Algeria to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 3 artilleries, 1 bomber, 6 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                    Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber; Germans defend with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
                    Italians win with 10 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -106
                    Casualties for Japanese: 1 bomber
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 3 armour, 3 artilleries, 1 bomber, 6 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
                    Casualties for Italians: 3 aaGuns, 8 infantry and 2 mech_infantrys

    Non Combat Move - British
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Place Units - British
                2 submarines placed in 109 Sea Zone
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total


  • Congratulations, sir! The game is yours - very well played.

    I’ve learned a valuable lesson about VCs - one I’ve not had to think about before. Your pivot of Japan to the center of the board seemed like a clear opening for me (which it was… Japan fell because of it), but it bought you the game. It was a winning strategy.

    And no, it was not the Stalingradski strategy - it was much better.

    I’m up for another game, if you are. I need redemption!  :-D


  • Let me clarify… a shot at redemption…


  • The move of Japan’s navy into the Red Sea wasn’t planned. I had no other way of killing off that Allied navy and they were going to be the reason I couldn’t hold Egypt. That was more about opportunity than it was some great plan :)

    Thanks for the compliment, but it basically was your idea. In essence, you can take your time reaching Moscow one spot at a time if, and only if, you can keep the Allies off of your back long enough to shift your buys from offense to defense.

    I’d love to have your company in another game. Want to switch up sides and you can helm the Axis?


  • It’s a deal! And thanks in return for the compliment.

    I’ll start one up as soon as I can -


  • We’ll see if I learned anything from the 5 games I started up at the same time as the Allies… You know, other than “don’t start up 5 games at the same time as the Allies…”  :lol:


  • Oooh. Just had a thought – you said you’ve never been Sealion’ed. Want to pick this game up after F1 when I decided not to Sealion? I’ve only been Sealion’ed once (and I think I might win as the Allies in that game) and I’ve never done it, so it’ll be new for both of us.

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