Wanna come over? 😉
You know. After the casino time is past
XDAP-02: Creature Commandos vs Team Third Floor!
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In case anybody from my team sees this, there is a new TripleA version. It can be found here:
http://sourceforge.net/projects/triplea/
The map for Global will have to be downloaded again.
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OK, we’ve spoken as a team and decided our bid is Allies +6. So what’ll it be, do we be Axis or Allies? Aaaarrrrgghh.
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Yeah, there’s a toggle in ‘Game Options’ for not removing tech rolls at end of turn.
That’s also where you input the extra IPCs for your bid.
Let me check with Gazza and see if we want to undercut your offer…
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It’s been nearly a week with no response from Gazza… Looks like he bailed.
Garg: Do I have permission to proceed as an “Army of One”, or shall I recruit one of my pals?
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In the meantime, we’ll counter with an Allies +5 bid… Done deal? ;)
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It’s been nearly a week with no response from Gazza… Looks like he bailed.
Garg: Do I have permission to proceed as an “Army of One”, or shall I recruit one of my pals?
Gazza just got in touch; we also have another new addition to the team… Finally ready to roll on our end.
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Joining Creature Commandos…over n out 8-)
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OK, where would you guys like the +5 bid placed?
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I went ahead and began G1. Scramble orders? I can add the bid when I finish up the turn. Also, go ahead and let me know ool for sz 111.
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For the bid: are we allowed to place a US AAA in Yunnan? If not, USSR artillery in Sakha.
Players:
USSR: pr0c3ss
USA: Make_It_Round
China: Make_It_Round
UK: gazza
ANZAC: pr0c3ss
France: gazza (or pr0c3ss if gazza tells him what he wants to do beforehand)Gazza will get back to you about the scramble orders soon.
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sramble all sz 111 and 3 fighter 110
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Hmm, I would say an American AAA in China is not allowed; maybe in an old version, when American units began in China, but not in any version in which China has its own units. Arty in Sakha and +1 IPC to Russia then?
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Done deal. Let the game begin!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Sakha: 1 artillery
EDIT: Changing PUs for Russians from 37 to 38
EDIT: Turning off Edit Mode
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to France
1 fighter moved from Slovakia Hungary to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Sakha: 1 artillery
EDIT: Changing PUs for Russians from 37 to 38
EDIT: Turning off Edit Mode
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to France
1 fighter moved from Slovakia Hungary to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to Southern FranceCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 3 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/3 hits
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 : 3/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
2 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/14 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 2 : 4/9 hits
4 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 3/10 hits
French roll dice for 1 fighter in France, round 3 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Southern France
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 1 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 3/6 hits
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 tactical_bombers moved from France to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 armour moved from Poland to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Greater Southern Germany to Romania
1 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 armour placed in Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 39 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Southern France : 1 flag, 2 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry
Slovakia Hungary : 1 flag, 2 artilleries and 7 infantry
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 tactical_bombers
Romania : 1 flag, 4 armour and 2 infantry
Poland : 1 flag, 3 artilleries and 14 infantry
Germany : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 2 infantry
112 Sea Zone : 1 flag, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag, 5 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 flag, 2 submarines
111 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 38
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 28 times
3 was rolled 24 times
4 was rolled 27 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.479
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 142Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Germans Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.569
Median : 3.500
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 72French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.321
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14 -
Whew, G1 is over! That one always stresses me out a little…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
5 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
6 infantry moved from Buryatia to Sakha -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
5 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
6 infantry moved from Buryatia to SakhaCombat - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Novgorod to Baltic States
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs totalTerritory Summary for Russians :
Sakha : 1 flag, 2 aaGuns, 1 artillery and 12 infantry
Amur : 1 flag, 6 infantry
Belarus : 1 flag, 1 armour and 1 mech_infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 2 aaGuns, 1 artillery and 9 infantry
Bryansk : 1 flag, 1 fighter and 1 tactical_bomber
Vyborg : 1 flag, 3 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 artillery and 3 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor, 7 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Caucasus : 1 flag, 2 infantry
Smolensk : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 40 / 68
Russians : 37 / 39
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Formosa to Hunan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kweichow to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea ZoneAirborne Attack Move - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Formosa to Hunan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kweichow to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 fighter moved from Japan to Amur
1 fighter moved from Japan to Amur
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea ZoneAirborne Attack Move - Japanese
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 4 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 1 : 3/14 hits
Russians roll dice for 6 infantry in Amur, round 1 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 8/11 hits
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 transport moved from 20 Sea Zone to 22 Sea Zone
2 carriers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Amur to Manchuria
4 fighters moved from Amur to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 fighter
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 fighter
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 tactical_bomber
Okinawa : 1 flag, 1 fighter and 1 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 5 fighters, 4 infantry and 2 tactical_bombers
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
Amur : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
22 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transport
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
6 Sea Zone : 1 flag, 2 infantry and 1 transportProduction/PUs Summary :
Germans : 40 / 68
Russians : 36 / 39
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.575
Median : 3.000
Variance : 1.153
Standard Deviation : 1.074
Total rolls : 73Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.596
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 52Russians Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
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