@barnee
Thank you - looks like that did the trick!
Infrastructure vs Stalingradski
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Luck has gone both ways in this one. I just got convoy raided pretty severely in UK Atlantic. China struggled. UK Pacific had a nice turn, but only one miss by Japanese forces (3 2’s).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
1 artillery moved from Algeria to Tunisia
1 aaGun and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyer
ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Win some, lose some. It was a fun try…
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Frances turn.
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Oops :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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Are the French making a move on the Emerald Isle? :evil:
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I double checked with kreig. If I dont declare war on russia, I should get the 5ipc wheat bonus. The game doesnt let me, so i will edit on my turn.
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Your 5 IPCs will not avail you! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsNon Combat Move - Germans
4 aaGuns, 6 artilleries and 22 infantry moved from Poland to Eastern Poland
6 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
5 infantry moved from Bulgaria to Romania
8 armour moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters and 3 tactical_bombers moved from Alexandria to Romania
2 bombers moved from Alexandria to Southern Italy
1 submarine moved from 119 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
10 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
i forgot. please adjust german income up by 5.
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your turn
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
6 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
Turning on Edit Mode
EDIT: Russians player Changing PUs for Germans from 47 to 52
EDIT: Turning off Edit ModeCombat - Russians
Battle in Kansu
Russians attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Russians win with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
1 aaGun and 2 infantry moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Belarus to Archangel
21 infantry moved from Belarus to Bryansk
3 aaGuns, 6 armour, 5 artilleries, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
2 armour moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 infantry placed in Novgorod
3 infantry placed in Volgograd
2 artilleries, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
Was waiting - good to see you back -
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did u add the german 5?
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Affirmative, Captain.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Siam to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 bomber moved from Siam to 42 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Siam to Malaya
1 fighter moved from Siam to Malaya
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Siam to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Siam to Burma
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for British: 3 infantry
Japanese win with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries moved from Szechwan to Shensi
2 artilleries and 5 infantry moved from Kweichow to Shensi
2 fighters moved from 44 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangtung to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from 42 Sea Zone to Siam
1 bomber moved from 55 Sea Zone to Siam
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Burma to Siam
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to Siam
1 fighter moved from Malaya to Siam
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kweichow to KiangsuPlace Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Americans take Celebes from Japanese
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 4 infantry
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from 30 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 87 Sea Zone to 86 Sea Zone
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Sikang to KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total