Infrastructure vs Stalingradski


  • Luck has gone both ways in this one. I just got convoy raided pretty severely in UK Atlantic. China struggled. UK Pacific had a nice turn, but only one miss by Japanese forces (3 2’s).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Italians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Yugoslavia to Eastern Poland
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Ukraine
                Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Romania
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Algeria to Libya
                1 armour moved from Algeria to Libya
                1 artillery moved from Algeria to Tunisia
                1 aaGun and 3 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    ANZAC win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory
                2 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • Win some, lose some. It was a fun try…


  • Frances turn.


  • Oops  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Scotland to United Kingdom
                2 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French


  • Are the French making a move on the Emerald Isle?  :evil:


  • I double checked with kreig.  If I dont declare war on russia, I should get the 5ipc wheat bonus.  The game doesnt let me, so i will edit on my turn.


  • Your 5 IPCs will not avail you!  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units

    Non Combat Move - Germans
                4 aaGuns, 6 artilleries and 22 infantry moved from Poland to Eastern Poland
                6 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Romania to Eastern Poland
                5 infantry moved from Bulgaria to Romania
                8 armour moved from Germany to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                2 aaGuns moved from Western Germany to Germany
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from Norway to Finland
                2 mech_infantrys moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Morocco to Algeria
                3 fighters and 3 tactical_bombers moved from Alexandria to Romania
                2 bombers moved from Alexandria to Southern Italy
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                10 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • i forgot.  please adjust german income up by 5.


  • your turn


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                6 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Kansu
                Turning on Edit Mode
                EDIT: Russians player Changing PUs for Germans from 47 to 52
                EDIT: Turning off Edit Mode

    Combat - Russians
                Battle in Kansu
                    Russians attack with 7 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                    Russians win with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                1 aaGun and 2 infantry moved from Novosibirsk to Tsinghai
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Belarus to Archangel
                21 infantry moved from Belarus to Bryansk
                3 aaGuns, 6 armour, 5 artilleries, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Ukraine
                2 armour moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 6 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                Russians undo move 1.
                1 infantry placed in Novgorod
                3 infantry placed in Volgograd
                2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • Was waiting - good to see you back -


  • did u add the german 5?


  • Affirmative, Captain.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Sumatra to 41 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 bomber moved from Siam to 55 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 bomber moved from Siam to 42 Sea Zone
                4 infantry moved from 37 Sea Zone to Malaya
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Siam to Malaya
                1 fighter moved from Siam to Malaya
                1 tactical_bomber moved from Siam to Shan State
                1 fighter moved from Siam to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 mech_infantry moved from Szechwan to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Siam to Burma
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Malaya
                    Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun and 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for British: 3 infantry
                    Japanese win with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 fighter and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 artilleries moved from Szechwan to Shensi
                2 artilleries and 5 infantry moved from Kweichow to Shensi
                2 fighters moved from 44 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Kwangtung to Kwangsi
                3 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 carrier moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Malaya to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 bomber moved from 42 Sea Zone to Siam
                1 bomber moved from 55 Sea Zone to Siam
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Burma to Siam
                1 fighter moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from Burma to Siam
                1 fighter moved from Malaya to Siam
                1 mech_infantry moved from Kwangtung to Yunnan
                1 armour moved from Kweichow to Kiangsu

    Place Units - Japanese
                3 carriers and 1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      Americans take Celebes from Japanese
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 4 infantry
                    Americans win, taking Philippines from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                1 bomber moved from Hawaiian Islands to 30 Sea Zone
                1 bomber moved from 30 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 aaGun, 1 destroyer and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 aaGun moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 submarine moved from 87 Sea Zone to 86 Sea Zone
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

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