i am away for the weekend, so maybe sunday night
12L-41, Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9), No Tech
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not a good start
Nwe
A-3inf arm
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 5, 3)1@3: (4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
:?
Nwe
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
my infantry are worthless and you have 1 sharpshooter….hopefully I just killed him
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
:x
Nwe
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
finally….Nwe lwlo 3inf
Blk
A-5inf arm
Rolls: 5@1 1@3; Total Hits: 05@1: (2, 5, 5, 5, 5)1@3: (5)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (4, 4, 4) -
come on guys!
Blk
A-5inf arm
Rolls: 5@1 1@3; Total Hits: 05@1: (6, 5, 6, 3, 5)1@3: (4)
D-2inf art
Rolls: 3@2; Total Hits: 13@2: (5, 2, 4) -
Blk
A-4inf arm
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 2, 2, 6)1@3: (6)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6) -
I HATE THIS DICE ROLLER….this is nearly impossible
Blk
A-4inf arm
Rolls: 4@1 1@3; Total Hits: 34@1: (4, 1, 4, 1)1@3: (3)
D-2inf art
Rolls: 3@2; Total Hits: 03@2: (5, 3, 6) -
Blk lwlo inf….I am beginning to think the dice roller latches onto a game ID and determines that is a game it is going to screw with. We have both gotten stupid dice. It almost makes it scary to do anything…especially this battle
Cze
A-10inf 3art 6arm 2ftr
Rolls: 7@1 6@2 8@3; Total Hits: 87@1: (6, 3, 6, 6, 6, 1, 5)6@2: (6, 2, 2, 1, 6, 2)8@3: (4, 5, 2, 5, 5, 3, 1, 6)
D-9inf 10arm
Rolls: 9@2 10@3; Total Hits: 109@2: (3, 1, 1, 1, 5, 5, 1, 1, 3)10@3: (1, 1, 6, 1, 6, 5, 1, 5, 4, 2) -
5/10 @ 2…seriously?
Cze
A-3art 6arm 2ftr
Rolls: 3@2 8@3; Total Hits: 53@2: (1, 6, 4)8@3: (4, 4, 5, 1, 3, 2, 2, 5)
D-inf 10arm
Rolls: 1@2 10@3; Total Hits: 71@2: (1)10@3: (2, 6, 5, 4, 6, 3, 2, 2, 3, 2) -
Cze hwlo 9inf 4arm
Noncom
2arm 2ftr Cze => Ger
4inf aa gun Fra => GerMobilize
8inf in GerCollect: 18
The only reason I am even going to continue is to see what happens in sz38….
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Soviet turn 8
Purchase
49 IPC
5 infantry
artillery
6 tanksCombat Moves
Z35 (3 transports) v fighter (CAU)
URA (infantry) v 3 infantry, artillery (RUS)
EVE (infantry) v 2 infantry, 4 tanks (RUS)
CHI (infantry) v infantry (NOV), tank (CAU)
BLK (4 infantry, tank) v 6 tanks (CZE) both from CZE > BLK and CZE > BUL > BLKdice…
URA
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
URA taken with 2 infantry, artillery
EVE
A - 2 infantry, 4 tanks
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 5)4@3: (1, 3, 4, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
EVE taken with infantry, 4 tanks
CHI
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
CHI round 2
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI taken with infantry, tank
BLK
A - 6 tanks
Rolls: 6@3; Total Hits: 36@3: (4, 1, 2, 1, 6, 5)
D - 4 infantry, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (2, 4, 4, 4)1@3: (5) -
retreat to BUL
Noncombat Moves
2 infantry from CAU to PER
2 infantry from RUS to KAZ
artillery, AA gun from EPL to BUL
2 infantry from BST to EPL
2 infantry from KAR to BST
AA gun from NOV to CHI
fighter from Z35 to Z38Mobilize
2 infantry in KAR
4 tanks in CAU
3 infantry, artillery, 2 tanks in RUSIncome
32 + 15 NO = 47
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kamikaze time…
Japan8-Buy: 4 ftr, 6 arm…save 1
Combat
2inf 2art 6arm Ind => Per 11inf bmr
dd sz50/6ftr sz60/ftr Ind => sz38 6dd 3cv cru ftr
inf 3art Yak/arm Stc => Eve inf 4armEve
A-inf 3art arm
Rolls: 4@2 1@3; Total Hits: 14@2: (6, 3, 2, 6)1@3: (5)
D-inf 4arm
Rolls: 1@2 4@3; Total Hits: 21@2: (6)4@3: (5, 3, 2, 4) -
Eve
A-2art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (4)
D-4arm
Rolls: 4@3; Total Hits: 44@3: (3, 1, 1, 1) -
Eve hwlo inf arm
Per
A-2inf 2art 6arm
Rolls: 4@2 6@3; Total Hits: 74@2: (5, 1, 4, 1)6@3: (3, 3, 6, 2, 3, 3)





