• I placed the inf for you in since there was only one place to put them anyway. You can continue from my ita turn.


  • i’m confused. You placed the inf for me…what ?? Where? Can you tell me what it is you did for me. THanks.


  • I already placed the UK pacific infantry in India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • thanks.


  • You know it’s still your turn right? France has to move.


  • By the way in the attack on Kwangsi I want to take a fighter as my loss, not the bomber. Will edit next turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French


  • oh, I forgot France. In future, will work better not to make that rookie/noob error. Yes, re: bomber - feel free to change. - best to do during Germany round from what I’ve seen of server. But you probably already know that. You have played a lot of games on here, huh? I’m getting schooled in two games by my real life friend Seth. Ouch.


  • I haven’t actually. Played quite a bit of Revised but this is like my third game of Global, first PBEM. Not seeing the attack on my transports was a dumb mistake, I thought the fighters couldn’t land.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                3 artilleries and 3 infantry moved from Scotland to 111 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 111 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
                6 infantry moved from Norway to Finland
                2 artilleries moved from Slovakia Hungary to Poland
                14 infantry moved from Germany to Poland
                2 artilleries moved from Western Germany to Germany
                1 armour moved from Western Germany to Germany
                1 artillery moved from France to Northern Italy
                9 armour and 3 mech_infantrys moved from Germany to Poland

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 carrier; Americans defend with 1 cruiser and 3 transports
                    Units damaged: 1 carrier owned by the British
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for British: 1 carrier
                    Casualties for Americans: 1 cruiser and 3 transports
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for British: 1 carrier
                    Casualties for Americans: 1 cruiser and 3 transports
                Recording Battle Statistics

    Non Combat Move - Germans
                1 carrier moved from 111 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from 91 Sea Zone to Tunisia
                3 aaGuns moved from Germany to Poland
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                1 fighter placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Combat Move - Russians
                Giving bonus movement to units
                14 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                5 armour moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 armour moved from Russia to Ukraine
                2 armour moved from Novgorod to Smolensk
                6 infantry moved from Karelia to Novgorod
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                2 fighters moved from Novgorod to Ukraine
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                4 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 artilleries placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 41 PUs total


  • Hey I just played the Japanese turn but get an error when I try to post the summary, I can however save the game so I will just add the save file here.

    Post error.tsvg


  • did you exchange a fighter for a Strat? If you did so in the same round and then attacked, the game doesn’t like that.


  • can’t play the file you sent. It shows the map post combat, but there are no sides, nothing for me to do.  I’m thinking you changed your dead strat to a dead fighter and attacked in the same round (I’m in a lot of games and trying to recall if that was something you were going to do). From experience, the system does not like that and locks up.  Best recommendation would be…
    1. Open my last turn. From there, BEFORE you press DONE, go into Enable Edit Mode. Make the change.
    2. Save a copy and send along so I know what you did
    3. Press Done. Goes to Japan. You should have the right gear, roll out your attacks.  Re-do your combat with new dice, etc.
    4. If you feel the dice were unfavorable the second time around (like first time, average, second time just sucked…let’s talk). Otherwise, we’ll just play the new rolls and move forward. Does this sound okay to you?


  • Hmm got some good dice but if it’s the only way to move on I guess I’ll play it again.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                3 destroyers and 2 submarines moved from 37 Sea Zone to 20 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers moved from 39 Sea Zone to India
                1 artillery and 6 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to India

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser and 5 transports
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser and 5 transports remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser and 5 transports remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Szechwan
                    Japanese attack with 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers
                    Chinese defend with 3 artilleries, 1 fighter and 6 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantry
                    Japanese win with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantry
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 16PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 3 artilleries, 1 fighter and 5 infantry
                    Casualties for British: 3 aaGuns, 2 armour, 2 artilleries and 11 infantry
                    Japanese win with 1 armour, 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Japanese: 3 artilleries, 1 fighter and 5 infantry
                    Casualties for British: 3 aaGuns, 2 armour, 2 artilleries and 11 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                3 fighters moved from India to 39 Sea Zone
                3 tactical_bombers moved from India to 39 Sea Zone
                1 fighter and 2 tactical_bombers moved from India to Shan State
                2 bombers moved from India to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi

    Place Units - Japanese
                2 fighters and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • Ok it’s working now, got similar dice to last time. I think I lost an extra inf and art but kept a DD, so it just about evens out and I’m fine with it. :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                      Americans take Caroline Islands from Japanese
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 1 tactical_bomber moved from Wake Island to Guam
                1 bomber moved from Wake Island to Philippines
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • ool needed.  btw: you are good.

    ool.tsvg

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