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Alsch (Axis) vs Commander Brado + HoboSmasher (Allies) G40 A2


  • Just kidding about quitting…  :-D  :-o  8-)  :lol:  :-P  :roll:  :wink:


  • Anzac Turn 1

    Builds : 1 FTR

    Non Coms

    1 Trans from SZ62, picks up 1 Inf in Nsw, moves to SZ45, drops off in Dgu
    1 DD from SZ62 to SZ54
    1 CC from SZ63 to SZ61
    2 Inf, 1 Art, 1 FTR from Que to Sau
    1 Inf, 1 AA from Nsw to Sau
    2 FTR’s from Nze to Sau

    Placement :

    1 FTR in Nsw

    Collect : 20 IPC’s

    Italy’s Turn

    Brado_vs_Alsch_01dUSA.AAM
    Brado_vs_Alsch_01eChina.AAM



  • Italy 1

    10 IPCs

    1 Mech (4)
    1 Arm (6)

    save 0


  • Combat

    2 Inf, 2 Art, 1 Arm Nita to Sfr

    1 Inf, 1 Art Lib to Tun
    1 Mech Tob to Tun

    1 Inf Tob to Alx (mt)

    1 Inf Eth to Sud (mt)

    1 Inf, 1 Art Eth to Ken (mt)
    1 Inf Iso to Ken

    1 SS SZ 95 to SZ 93
    1 Fig, 1 Tac Nita to SZ 93
    1 Fig Sita to SZ 93

    1 CA, 1 TT SZ 95 to SZ 99, take
    2 Inf Sita to Syr
    1 CA, 1 BB, 2 TT SZ 97 to SZ 99, take
    3 Inf Sita, 1 Arm Alb to Syr


  • Alx twol
    Sud twol
    Ken twol

    Sfr

    Attack (2 Inf, 2 Art, 1 Arm)
    DiceRolls: 4@2 1@3; Total Hits: 34@2: (1, 2, 5, 3)1@3: (2)

    Defense (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    Tun

    Attack (1 Inf, 1 Art, 1 Mech)
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ 93

    Attack (1 SS, 2 Fig, 1 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (4)

    Defense (1 DD, 1 CA)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)

    Syr

    Attack (5 Inf, 1 Arm, 2 CA, 1 BB)
    DiceRolls: 5@1 3@3 1@4; Total Hits: 35@1: (6, 3, 2, 6, 3)3@3: (2, 1, 6)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Knew I should’ve brought a DD.

    Sfr twol
    Tun twol
    SZ 93 cwlo 1 SS, 1 Fig
    Syr twlo 1 Inf

    Non-coms

    1 AA gun Nita to Fra
    2 Inf Alb to Bul
    1 Fig, 1 Tac SZ 93 to Sita
    2 DD SZ 95 to SZ 97

    Place

    1 Mech, 1 Arm Sita

    Collect

    17 - 1 = 16 IPCs

    Brado_vs_Alsch_01hI.AAM


  • France Turn 1

    Non Coms

    1 FTR from UK to Gib
    1 Inf from Alg to Mor
    1 Inf from Fwa to Fca
    1 DD from SZ72 to SZ81

    Germany’s Turn

    Go ahead and update the French move w/the Germany map…


  • G2

    70 IPCs

    12 Inf (36)
    5 Art (20)
    1 SS (6)
    1 DD (8)

    save 0


  • Oh and repair BB SZ 112

    Combat

    Fleet SZ 112 to SZ 91, take
    1 Inf Nor; 1 Inf, 1 Art Wgr; 1 Inf, 1 Art, 1 Arm Wfr to Gib
    1 Strat to SZ 112

    Scramble SZ 91?
    1 CA, 1 BB, 1 CV, 1 Fig, 1 Tac, 1 Strat
    the sub is irrelevant, no DD.


  • The Sbr is going to SZ112 or SZ91? If SZ91, how is he getting there? Correct me if I’m wrong but it appears it takes 5 movement to get there? W/only 2 movement left. I don’t see the Sbr has enough movement left to land anywhere?


  • Nevermind. I see how the Sbr can get there…


  • So question for you. Two options :

    1). Any chance I can go back to UK Turn 1 and move the DD from SZ111 to SZ110, blocking the invasion of Gib?

    or

    2). After this game, we go back to Germany Turn 2, moving the DD from SZ111 to SZ110, blocking the invasion of Gib and start a new altered game from there?

    Obvioulsy not blocking you in SZ110 w/my DD was a BIG mistake!  :-(  :-o  :lol:  :x  :-P  :oops:  :cry:  :roll:  :|


  • If the option is continue this game as is, the British Tac in Gib will scramble negating the shore bombard from the German BB & CC…


  • The 3 FTR’s in Gib will stay and fight the land invasion…


  • Ha I wouldn’t mind if you moved the DD there, actually.  I was wondering if you missed it or didn’t realize the effect of that.  Pretty big deal to lose Gibraltar and 4 planes on turn two.  :lol:

    However I’d like to change Italy’s turn, if you’re going to make that alteration.  I would’ve made a couple different moves, assuming Germany wouldn’t be taking Gibraltar on G2.


  • Sure, no problem. I’m assuming it doesn’t involve changing any combat, right? If not, then go ahead and redo Italy. I’ll possibly redo France, then you can redo Germany. Thanks!


  • I guess even if it does involve changing combat moves for Italy, go ahead. Only fair…


  • Mkay.

    I’ll keep the poopy dice in 93.  :lol:

    I1 combat changes-

    Combined fleet goes to SZ 94, taking everything it took to Syria to Algeria.
    I’ll keep the dice there as well.

    SZ94
    DiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 6)2@3: (2, 1)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • So 94 is cleared without losses.
    Algeria twlo 1 Inf - same as Syria.

    Collection is the same. 
    Map.

    Brado_vs_Alsch_01hI.AAM

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