Wheatbeer (axis) vs rhey (allies + 8)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 fighter moved from Gibraltar to EgyptNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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need scrambling orders sz91
map attached
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 8 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
8 armour, 13 artilleries, 15 infantry and 2 mech_infantrys moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Romania to Eastern Poland
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in Baltic States
Germans attack with 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys in Baltic States, round 1 : 15/44 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour, 13 artilleries, 15 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery, 1 fighter and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Germans roll dice for 3 artilleries, 1 fighter and 3 infantry in Gibraltar, round 1 : 2/7 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/3 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Germans win with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Morocco to Southern Italy
3 aaGuns moved from Poland to Baltic States
3 mech_infantrys moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 tactical_bombers moved from Eastern Poland to RomaniaPlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
8 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 32 / 36
Japanese : 54 / 67
Americans : 53 / 68
Chinese : 8 / 13
British : 30 / 30
UK_Pacific : 7 / 8
Italians : 15 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
4 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
2 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
6 infantry moved from Timguska to Kansu
7 infantry moved from Yenisey to Timguska
5 infantry moved from Buryatia to Amur
6 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to 125 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Vyborg to Archangel
1 fighter moved from 125 Sea Zone to Scotland
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Russia to Smolensk
13 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 aaGun moved from Novgorod to Archangel
6 infantry moved from Ukraine to Bryansk
10 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to BryanskPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 5 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from French Indo China to Shan State
3 infantry moved from Anhwe to Hunan
1 artillery moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 44 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Hunan, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 44 Sea Zone, round 1 : 7/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 44 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 67
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 67
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
1 transport moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 3.
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 39
Japanese : 60 / 70
Americans : 50 / 68
Chinese : 6 / 13
British : 30 / 30
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I forgot to NCM the transport in SZ36 to SZ35 (if you want to edit, I won’t complain if you don’t since that turn went pretty well for Japan)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 8 PUs;Combat Move - Americans
Giving bonus movement to units
3 submarines moved from 54 Sea Zone to 44 Sea Zone
3 bombers moved from Dutch New Guinea to 44 Sea Zone
1 bomber moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 battleships moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 2 bombers and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for Americans: 2 bombers and 3 submarines
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
2 fighters owned by the Japanese forced to land in CelebesNon Combat Move - Americans
1 bomber moved from 36 Sea Zone to Yunnan
4 fighters moved from New Guinea to Dutch New GuineaPlace Units - Americans
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Yunnan to Hunan
2 fighters moved from India to Hunan
8 infantry moved from India to Burma
2 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Egypt to Alexandria
4 infantry moved from Egypt to AlexandriaCombat - British
Battle in Hunan
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 1 fighter and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 1 fighter and 3 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Hunan to Burma
3 aaGuns moved from India to BurmaPlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some units change owners in territory India -
I forgot to NCM the transport in SZ36 to SZ35 (if you want to edit, I won’t complain if you don’t since that turn went pretty well for Japan)
oh snap sorry I didn’t see this, please put a new transport in SZ35.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from British Somaliland to 98 Sea Zone
2 fighters moved from Southern Italy to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
British defend with 2 cruisers and 3 destroyers
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 1 : 2/5 hits
British roll dice for 2 cruisers and 3 destroyers in 98 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 3/5 hits
British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
2 cruisers owned by the British , 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 36
Casualties for British: 2 cruisers and 3 destroyers
Casualties for Italians: 2 submarines
Italians win with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 36
Casualties for British: 2 cruisers and 3 destroyers
Casualties for Italians: 2 submarines
Battle in Alexandria
Italians attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 2 artilleries and 4 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/10 hits
British roll dice for 2 artilleries and 5 infantry in Alexandria, round 1 : 1/7 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 5/9 hits
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 1/4 hits
2 infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 2 infantry
Italians win with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Tobruk
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
1 armour moved from Poland to Baltic StatesPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 39
Japanese : 56 / 70
Americans : 50 / 73
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 6 / 8
Italians : 14 / 29
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Dutch New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 battleship and 2 transports
ANZAC win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for ANZAC: 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for ANZAC: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 44 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Transport’s not a big deal. We’ve each made some errors here.
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yeah I destroyed your fleet in SZ35 anyway so it would have died as well…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Finland to Vyborg
3 fighters and 1 tactical_bomber moved from Western Germany to Vyborg
1 infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Poland to Eastern Poland
8 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour and 4 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 tactical_bomber moved from Romania to BessarabiaCombat - Germans
Battle in Vyborg
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 1 : 5/5 hits
Russians roll dice for 2 infantry in Vyborg, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 5/18 hits
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 1 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Germans win with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 9 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 10 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 11 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 12 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 13 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 14 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 15 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 16 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 17 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 18 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 19 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 20 : 1/1 hits
1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Recording Battle StatisticsNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Vyborg to Finland
1 tactical_bomber moved from Romania to Finland
1 tactical_bomber moved from Bessarabia to Greece
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Finland
1 aaGun moved from Baltic States to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
8 artilleries and 1 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
2 armour moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Belarus
5 artilleries moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
5 armour, 8 artilleries, 9 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
2 fighters moved from 91 Sea Zone to TobrukPlace Units - Germans
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 fighter and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 30 / 39
Japanese : 56 / 70
Americans : 50 / 73
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 6 / 8
Italians : 14 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry the Novgorod battle took so long, I though the game would treat it like an auto kill rather than making me roll on and on.