like you said, let’s change it up!
'12L 1941 souL(x) v. CdnRanger(l+9)
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Yikes, those kinds of rounds can be devestating for a game. I thought I had a slight advantage before that round, and it certainly didn’t get any worse.
I think I got all your noncoms right… it wasn’t the complete map so check it over for me.
Jpn3:
Purchase:
5 inf cv 3 ddcombat:
trn 49 load inf -> 48 load inf -> 38 unload
art ind -> per
inf egy -> sud
inf hup -> sik
trn 61 -> 62 load inf art jpn unload bry
trn 62 -> 59 load inf -> 62 load inf jpn unload bry
2 ftr sui, 2 ftr 62 -> brybry
a
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 4)2@2: (6, 3)4@3: (3, 2, 6, 6)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
bry2
a
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (2, 6)2@2: (3, 1)4@3: (4, 4, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
ncm:
ftr for, 3 ftr bry -> 62
dd ca ftr 49, ftr yun -> 38
inf art fic -> bur
2 inf fuk -> hup
ftr bry -> sui
2 inf kwa -> hupmobilize:
cv 3 dd 62, 2 inf fic, 3 inf jpncollect:
45+15=60, has 60 -
Sorry, the map I posted was without my placements…
So, before my next turn, here is the map.
If you want to change anything, let me know and I’ll change Japan’s units. (not that the additional Russian units are scaring anybody :wink:)
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Ok, Uk3 - need a good round!! :-D :-D
Purchase 4 Inf, 1 Arm, 1 Art, Ftr (spend 31)
Combat
Alg - 2 Inf 1 Art Gbr via trn (2), Ftr Sz12, Bombard BB Sz2, 2 Cz Sz12
Car(E) - Inf Wus via trn Sz56
Sud - 2 Inf CngAlg
Attk 2 Inf Art Ftr Bombard BB 2 Cz
Rolls: 1@4 3@3 2@2 1@1; Total Hits: 11@4: (4)3@3: (6, 4, 5)2@2: (4, 3)1@1: (4)
Def Inf Arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
ugh
R2
Attk Art Ftr
Rolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (3)
Def Arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Alg cleared
Sud
Attk 2 Inf
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Def Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
R2
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Def Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Sudan twol
Non-coms soon
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Car was taken (E) with Inf as stated in combat
Ftr Alg > Gbr
Ftr Sz45 > Aus
SS Sz34 > Sz29Placement 1 Inf Aus, 3 Inf 1 Art 1 Arm 1 Ftr Gbr.
Collect 29, cash on hand 29.
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Ita3:
Purchase:
cv infcombat:
arm epl -> bel -> eplncm:
trn 15 -> 14 load inf arm ita unload lib
arm trj -> lib
dd 2 ca bb 15, ftr pol -> 14
inf ita -> blk
inf ger -> polmobilize:
cv 15, inf itacollect:
13+10=23, has 23 -
US 3
Purchase 4 Inf 3 Arm 2 Ftr (spend 47, save 1)Combat
NGU (E) - Arm Inf Trn Sz 45 > 48
Alg (E) - Inf Eus via trn Sz10>Sz12
NGU Alg taken, EmptyNon-coms
CV Sz10 > Sz12
Ftr Sz10 > Gbr
DD Sz18 > Sz12
Arm Eus > Eca
Inf Art Braz > Cng via trn Sz18 > Sz23
2 Bmrs Aus > Bra
Inf Wca > Eca
Inf Wus > Wca
CV DD Sz45 > Sz25
CV DD Sz56 > Sz20Placement 3 Arm 2 Inf Wus, 2 Inf 2 Ftr Eus.
Collect 49 + 1 saved, cash on hand 50.
China does nothing.
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Ger4:
Purchase:
ca dd trn 5 inf artcombat:
arm epl -> euk -> epl
6 arm kar -> fin
trn 5 load 2 inf ger unload nwy
2 ftr 5, 2 ftr fra -> nwy
bmb fra -> gbr *sbrnwy
a
Rolls: 2@1 4@3; Total Hits: 22@1: (6, 3)4@3: (1, 5, 4, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2)gbr
aa
Rolls: 1@1; Total Hits: 01@1: (3)
dmg
Rolling 1d6:
(3) -
nwy twlo inf, 3 dmg gbr
fin
a
Rolls: 6@3; Total Hits: 16@3: (6, 6, 4, 5, 4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
fin twol
ncm:
inf art ukr, arm ger, 2 inf pol -> epl
trn 15 -> 16 load inf arm bul -> 14 unload lib
3 inf ger -> pol
inf ger -> fra
2 ftr nwy -> 5
2 ftr nwy, bmb gbr -> fra
ftr lib -> 15mobilize:
trn ca dd 5, 5 inf art gercollect:
36+15=51, has 51 -
Rus4
Purchase 5 Inf, 1 Art, 3 Armour (spend 34)Combat
Ukr(E) - Inf Cau twol
Eukr(E) - Inf Cau twol
Bel Bst (E) - Arm Rus twol
Kar (E) - Arm Rus twolNon-coms
All armour > Bel
7 Inf 2 Art Rus > Bel
AA Gun Arc > Bel
SS Sz6 > Sz12
4 Inf Ftr Cau > RusPlacement 3 Inf Cau, 2 Inf 1 Art 3 Arm Rus.
Collect 33, cash on hand 33. -
Japan4:
Purchase:
ic inf 3 arm trn 2 ftrcombat:
inf bry -> far
inf bry -> stc
trn 38 load 2 inf -> 34 unload sud
ftr 38 -> sud
inf 38 -> 48
ftr 62 -> 51
trn 62 load art bry, inf jpn -> 51 unload
ftr 62 -> car
trn 62 load 2 inf jpn -> 52 unloadcar
a
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
car twol
wak
a
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 3)2@3: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
wak
a
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 2)2@3: (5, 5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
sud
a
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (4)
d
Rolls: 2@2; Total Hits: 22@2: (1, 2)





