@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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Saf
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (2, 4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
I see one of the troops showed up for practice at the firing range!
Saf twlo inf
Noncom
10arm Rus => Per
aa gun Cau => Per
7arm Kar => Rus
18ftr 8bmr Alg => Eaf
aa gun 9arm Rho => Eaf
inf Sud => Eaf
6ftr Fra => Alg
26inf 3art 5arm Ger => Fra
12inf Kar => Fin
aa gun Rus => CauMobilize
IC in Pol
2inf in Bur
4inf in RusCollect: 72 + 38 saved = 110
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Japan53-Buy: 2 bmr, ftr, 2 inf…save 0
Combat
2bmr FIC => Sum IC
arm Sud => Waf infSum IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (5, 1)
damage
Rolling 2d6:
(1, 6)Waf 1st hit
Rolls: 10@3; Total Hits: 510@3: (2, 1, 2, 4, 5, 6, 1, 6, 2, 5)
D-inf
Rolls: 10@2; Total Hits: 410@2: (5, 2, 5, 2, 1, 3, 1, 6, 4, 5) -
grrrr
Sum IC damaged 1 for total of 4, Waf twol
Noncom
arm Sud => Egy
2arm Egy => Alg
ftr Japan => FIC
2ftr FIC => Bur
3arm Man => Fuk
ftr Egy => BurMobilize
ftr bmr in FIC
bmr in Japan
2inf in EgyCollect: 39
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UK53 - with 46 buys inf, 2 art, save 25
CM
waf (arm) - inf (z17) from US trn, 6 ftr (z17)
combat:
waf - inf, 6 ftr vs. arm
Rolls: 1@1 6@3; Total Hits: 21@1: (2)6@3: (5, 2, 6, 2, 5, 6)
Rolls: 1@3; Total Hits: 01@3: (6) -
waf twol
NC
z7 - 6 ftr (waf), 3 ftr (eca) to 5 UK acc, 2 trn, 4 des, 14 acc, 5 bat (z17)
z50 - 2 trn, des, 2 bat (z38)
phi - 3 inf, art (sum)
wca - inf, art (eca)place inf, 2 art (eca)
collect 32, has 57
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I prolly better not play u again after this, after 100 plus rounds u will know all my tricks :-P
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Ita53-Buy: 7 arm…save 0
Combat
NoneNoncom
5sub sz15 => sz35
3sub sz14 => sz34
2bmr Alg => FIC
3bmr Egy => FIC
3inf 3art 7arm Cau => Per
2ftr Ita => Alg
arm Ita => Ger
10inf Fra => Ger
11inf Fra => Nwe
8inf Ita => FraMobilize
2arm in Kar
5arm in ItaCollect: 35
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USA53 - with 56 buys 4 rpr to phi, des, bat, 6 art
CM
none
NC
z7 - trn (carrying arm), des (z17)
z19 - 4 trn, 2 acc, 6 bat (z17), 2 trn (z10)
z7 - 4 ftr (z17)
wca - 5 art (eca), 4 ftr (eus)
pan - 4 art (eus), 4 arm, art (z17)
eus - 7 inf (eca)
z50 - 10 trn, acc, 2 ftr, 9 bat (z38), 10 sub (z51)
phi - 8 inf, 6 art, 2 arm, bom (sum)
z56 - des (z57)place des, bat (z50)
place 6 art (eus)collect 56, has 56
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Corrected and with placement.
NC
z7 - trn (carrying arm), des (z17)
z19 - 4 trn, 2 acc, 6 bat (z17), 2 trn (z10)
z7 - 4 ftr (z17)
wca - 5 art (eca), 4 ftr (eus)
pan - 4 art (eus), 3 arm, art (z17)
eus - 7 inf (eca)
z50 - 10 trn, acc, 2 ftr, 9 bat (z38), 10 sub (z51)
phi - 8 inf, 6 art, 2 arm, bom (sum)
z56 - des (z57)place des, bat (z50)
place 6 art (eus)collect 56, has 56
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I noticed the map did not reflect the 3 Italian subs in sz34 from sz14 as per noncoms. I changed it on this map.
Ger54-Buy: 5 inf, 2 aa gun, 8 ftr…save 3
Combat
NoneNoncom
18ftr 8bmr Eaf => FIC
10arm Per => Bur
3inf 10arm aa gun Eaf => Sud
2arm Saf => Cng
7arm Rus => Eve
7arm Bur => Hup
4inf Rus => Bel
9arm Nwe => Pol
aa gun Ger => Pol
aa gun Fra => Nwe
20inf Fra => GerMobilize
3inf in Pol
8ftr aa gun in Ger
aa gun in Fra
2inf in BurCollect: 72 + 3 saved = 75
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Japan54-Buy: 3 inf, 3 ftr…save 0
Combat
NoneNoncom
3arm Fuk => Man
3ftr FIC => Man
4bmr FIC => Japan
3ftr Bur => Man
2ftr FIC => Japan
5inf Egy => Lib
6arm Egy => AlgMobilize
3inf in Man
3ftr in JapanCollect: 38
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UK54 - with 57 buys 4 rpr to sum, 7 inf, save 32
CM
feq () - inf (waf)
NC
place 4 inf (sum)
place 3 inf (eca)collect 33, has 65
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The next 20 rounds of this game are going to be exquisite.
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Turn coming tonight? if so, i can give you a rapid fire USA and we can get into round nickle-nickle
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Ita54-Buy: aa gun, arm, 2 ftr…save 4
Combat
3ftr Egy => Feq inf
3bmr FIC => Sum IC
2bmr FIC => Phi ICSum IC
aa gun
Rolls: 3@1; Total Hits: 13@1: (1, 4, 4)
damage
Rolling 3d6:
(1, 2, 3)Phi IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 6)
damage
Rolling 2d6:
(2, 5)Feq
A-3ftr
Rolls: 3@3; Total Hits: 03@3: (4, 5, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
well, your aa guns have certainly made up for earlier performances in the last few bombing runs :x
Phi IC damaged to max of 4, Sum IC damaged to 5
stupid ftrs…
Feq
A-3ftr
Rolls: 3@3; Total Hits: 13@3: (5, 2, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Feq cwol
Noncom
3ftr Feq => Egy
4inf 4art Egy => Lib
7arm Per => Egy
3inf 3art Per => Trj
aa gun Kar => Fin
2ftr Alg => Pol
2arm Nwe => Pol
5arm Ita => Nwe
3sub sz34 => sz35
bmr Phi/2bmr Sum => FICMobilize
aa gun arm in Kar
2ftr in CauCollect: 35 + 4 saved = 39
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USA54 - with 56 buys 4 rpr to phi, 2 acc, 2 ftr, save 4
CM
none
NC
z55 - 6 trn, 2 acc, 6 bat (z19)
mex - art (pan)
eca - 3 arm (pan), 7 inf, 6 art (eus), 13 inf (wca)
eus - 4 art (pan)
z53 - des (z56)
z50 - 4 ftr (wca)
wca - 5 art (eca), 2 ftr (z7)place 2 acc (z50)
place 2 ftr (wus)collect 56, has 60
nice to finally have some functional aa units, that’s for sure. hard to win if you can never hit a bomber.
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correct map





