@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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well the armor made up for the aa guns
Alg cwlo 7bmr total
NCM
10bmr Alg => Fra
26ftr Trj => Fra
arm Rus => ChiMobilize
3trn 2dd cv ftr in sz5Collect: 62 + 1 saved = 63
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ha, didn’t really see that comin…
russians move sub to z48
bring on the japs!
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interesting idea OBG, but i am afraid your plan went off a little half-cocked - wile.e.coyote style. looks to me like it’s gonna come up a bit short, but darn close!
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interesting idea OBG, but i am afraid your plan went off a little half-cocked - wile.e.coyote style. looks to me like it’s gonna come up a bit short, but darn close!
time will tell…
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heck, i got a 5% chance of sinking all your transports :lol:
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it will end up being a profitable move overall i think, but it will not prove to be enough i’m afraid.
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Jap31-Buy: 3 inf, 3 arm, 2 ftr…save 0
CM
NoneNCM
sub sz40 => sz29
15sub sz33 => sz27
2ftr Trj => FIC
arm Hup => FIC
2ftr Jap => ManMobilize
2ftr in Jap
2arm in FIC
2inf arm in Man
inf in JapCollect: 44
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@Ol’:
heck, i got a 5% chance of sinking all your transports :lol:
with 2 sub?
yep
only one way to find out, so roll the dice :wink:
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UK32 - with 48 buys 2 inf, 3 acc
CM
z5 (3 trn, 2 des, acc, ftr) - 2 sub (z7)
combat:
z5 - 2 sub vs. 2 des, acc, ftr
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 3@2 1@4; Total Hits: 03@2: (5, 6, 6)1@4: (6) -
well, there was my chance :roll:
z5 r2
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 3@2 1@4; Total Hits: 23@2: (6, 1, 5)1@4: (4) -
that was a close call….looking rough for London now
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my dice royally SUCK :lol:
this will be a nice shot in the arm for the axis, they were needin one…
i’m glad i didn’t sink the trannies cuz that woulda been game over but - now we may have another 20 rounds or more on our hands! :lol:NC
z9 - all z12, inf (eca)
eca - bom (ala), 2 aa (gbr)
alg - 3 inf (lib), 9 arm, 18 ftr (egy)
z40 - acc (z48) with 2 US ftr
z61 - 6 trn, 8 acc, bat (z50), 11 inf, aa (phi)
egy - 4 ftr (sum)place 2 inf (egy)
place 3 acc (z9)collect 48, has 48
this game is going to get even more fun very fast - i had a feeling that sending all those US acc to the pacific was going to hurt me in the end. this is essentially money back for giving up your jap fleet (i sent the acc’s to the pacific to kill the jap fleet).
fun fun FUN!!
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this will be a nice shot in the arm for the axis, they were needin one…
a desperately needed one
this game is going to get even more fun very fast - i had a feeling that sending all those US acc to the pacific was going to hurt me in the end. this is essentially money back for giving up your jap fleet (i sent the acc’s to the pacific to kill the jap fleet).
It will definitely be longer now 8-)
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Ita32-Buy: art, 3 arm…save 0
CM
NoneNCM
3arm Ura => Yak
3arm Cau => Chi
art Cau => Trj
inf art Nwy => Fin
13inf art Ger => Fra
2inf Nwe => FraMobilize
art 3arm in CauCollect: 19
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i’ll try to hurry in a move with the US so you can bask in the sun of Hyde Park this afternoon! :-P
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USA32 - with 60 buys 5 inf, arm, 4 ftr
CM
for () - 10 inf (phi)
NC
z61 - 2 des, 4 acc, bat (z50), ftr (z50) to UK acc
alg - ftr (z12), 3 arm, 6 ftr (egy), 2 inf (lib)
z9 - 2 trn, 2 acc, 6 bat (z12), 5 inf (eca) (4 inf to 2 UK trn)
eca - 2 inf, arm (eus)
egy - 2 ftr (z40)
z40 - 2 sub (z48)
z22 - 8 sub (z43)
z25 - 2 sub (z42)place 5 inf, arm, 4 ftr (wus)
collect 56, has 56
the allies are prepared for a very rough speed bump ahead… :-) this will be a +97 move for the axis, plus a missed turn of production for the UK - NICE! :-o
i haven’t ever seen a scenario like this before, it’s pretty cool. BUT you still don’t haven’t set foot in africa or taken a pacific island… what a game!!
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it’s funny, i just lost the UK to Botider as well. to a single german infantry coming on a trn out of z13 - had the game in total overdrive… now we have a whole new game on our hands. very much like this one.
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The first fall of London :evil:
Ger33-Buy: 6 arm 2 ftr, bmr…save 1
CM
1. inf Ger => UK unload from sz3NCM
arm Chi => Sui
15inf Ita => Fra
ftr sz5 => Fra
26ftr Fra => Trj
10bmr Fra => EveMobilize
2ftr bmr in Fra
6arm in RusCollect: 70 + 48 plundered + 1 saved = 119





