@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansAlsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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JJ,
I can’t find my phone. I don’t remember your phone number. I fail at life.
/sigh
Sorry Alsch, its a busy weekend(baby showers, drywall, etc.) - I think it would be best to postpone America’s move till Monday. Things are getting tricky with the allies regarding the multiple threats/fronts we have to consider.
I still have not done all my hypothetical what if battles and they are at just a glance…dicey. I want solid our favor should you attack.
Thanks again for your patience.
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USA turn 10:
Production: 78
3 subs=18
2 bmbrs=24
1 cv=16
2 dd=16
Save=4
18+24=42+16=58+16=74+4=78Combat Moves:
To Cau: 2bmbr-Sui vs arm
Rolls: 2@4; Total Hits: 22@4: (2, 3)
Rolls: 1@3; Total Hits: 01@3: (4) -
Cau: Germany lost armor; USA no loss
Noncombat Moves:
To Sco: 8 bmbrs-Bel; 5 bmbrs-Volo
To UK : 2 bmbrs-Wus
To z91: dd-z101
To z106: cv,trn-z101 loaded with aagun-Cus
To Que: aagun-z106; mech-Cus
To Cpr: 2 bmbrs-Cau
To Rus: 3 ftr-Sui
To Anh: 4ftr,2tac-Sui; arm-Cha; inf-Ksu
To Jeh: inf-Man
To z41: sub-z43
To z43: sub-z20
To z20: sub-z6
To z35: 2 subs-z6
To z55: bb,3ca,5cv,sub,ftr,tac-z33; 2ftr-Car; 3ftr-Wak
To z54: trn-z26 loaded with inf,mech-Haw
To Que: inf,mech-z54
To z26: sub-z10
Placement:
z6: 3 subs
z10: dd
z101: dd,cv
Wus: 2 bombersCollection: 89 (85+4saved)
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Forgot to move the 2 anzac ftrs with USA cv…added on this map.
Oops, looks like I forgot to strafe the Jap guy in Sze with the 4ftr,2tac…oh well.China turn 10:
Production: 19
6 inf=18
Save=118+1=19
Combat Moves:
To Kwe: inf-She
To Ksi: inf-KsuNoncombat Moves:
To Anh: inf-Ksu; inf-Hop; 16inf,ftr-Cha
To She: inf-Sui
To Jeh: inf-ManPlacement:
Sik: inf
Anh: 5 inf
Collection: 20 (19+1saved) -
No, please do not delete this thread, we are starting anew!@!@!@#
Babies and real life gets in the way sometimes.
:mrgreen:
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Alsch,
Did you want to try to use the TripleA engine? I think I can transfer the game over, although I do not have an Alpha2 mod for the game. AA work differently with A3 so not sure if its a good idea.
Aus
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Hm.
You’re right, there’s a few things that tripleA doesn’t do right in Alpha 2 rules - AA and convoy stuff are two I think of immediately. But we can roll on the forums for AA and stuff, and fix other things manually. That much at least is easy since tripleA lets you dive in and change things however you want in-game. If we’re willing to do that, it’s possible.
On a related note, I have since last posting updated my computer, and I don’t have aBattlemap on it anymore. It’d be easy to put it back on, but the module for Alpha 2 would be tough to find. I’m sure it’s possible, but I’d have to check around the forums to find it again. Either option is totally viable according to me, just let me know what y’all’d prefer.And on a related note, since you can both see these posts, I’d like to apologize for dropping the ball so bad about this game. I know it’s not a big deal, but it’s still not terribly cool of me to leave you guys hanging so badly. I’m amazed how well you got back to me, hitting the ground running.
I won’t make excuses, but yeah, having to change your lifestyle when college requires you take a break for financial reasons makes you ignore certain things. :lol:Let me know whatever you two would like to do!
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You didn’t drop the ball, it’s still Andy’s turn lol. Glad to see this epic nail biter is going to be dusted off. I just got 1914, so my time will be divided a bit :)
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Agreed, it was my fault bro. I am glad you are back though. It is turn 10, and I am dubious to the outcome.
Here is the upload for TripleA, they even have a battlemapskin! lol, too nice.
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I protest, no american bombers lol
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Found some errors regarding US bombers and planes…or lack thereof. Updated map, please review. Battlemap .79f is out there for download. Want to make everything is transferred correctly prior to play. Also, be sure to download the battlemap skin, it is epic.
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Troop in papau that doesn;t belong there…/sigh, let me know if you find any more errors prior to starting the forum game back up. Since I have not done this before what is the procedure regarding the rolls/pbem? How does the engine account for rolls? The way I did it, one could roll and if he didn’t like the rolls he could just do another turn.
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missing factory in Hong Kong
factory needs four damage markers for russian factory
missing airbase in gibraltar
missing airbase in malta
india factory should be minor
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Alright, got aBattlemap back, gotta figure out triplea now…halfway there!
I’ll be checking and triple checking all your edits once I get there. -
It is agreed after the personal messages to stick with battlemap. I can’t figure out how we would make a A3 mod into an A2 mod for TripleA, hell I can’t even figure out how to play TripleA with the forum period. /sigh.
It is round 10. Britains move. It is a nailbiter. By far, one of the best games I have played. Thanks Alsch.
So continuing Britain with 20 IPC.
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Britain Turn 10 IPC20
Production 5inf, 1art save 1 IPC
Combat
To NPR: 1 fig, 2 inf CPR, 1 fig, 1 tac z80
To IND: 3inf, 2art Wind -
Rolls
NPR
Attack
2inf, 2fig, 1tac:2@1, 2@3, 1@4:
Defense
1inf:1@2:
IND
Attack
3inf, 2art:1@1, 4@2:
Defense
2inf:2@2:
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lets try that again.
NPR
Attack 2inf 2fig, 1tac
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 3)2@3: (4, 6)1@4: (1)Defense 1inf
Rolls: 1@2; Total Hits: 11@2: (2)IND
Attack 3inf, 2art
Rolls: 1@1 4@2; Total Hits: 21@1: (1)4@2: (6, 6, 6, 2)Defense 2inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Casualities
1inf Npr
1inf IndNoncombat move
To Bry: 4mec Bel, 1mec Nov, 1fig Rus, 1fig CPR(inNPR)
To Kaz: 2tnk Vol, 1mec Rus
To Sco: 6inf, 4art Eng
To z83: 1carrier, 1dest, 1fig z85, 1fig Brg
To Rho: 1inf 1art Saf
To Saf: 1inf Swf
To z72: 1bat, 1carrier, 2cruis, 3dest, 4trans z80 no planes
To Cpr: 1fig, 1tac NPR, 1tnk Wind
To Epr: 1AA, 4art, 2inf Wind
To z55: 1cruiser z33
To Anh: 1tnk ManPlacement
To Eng: 2inf
To Cpr: 3inf
To Saf: 1artCollect 28IPC - 8IPCconvoy + 1save = 21 IPC
adjusted on map -
India collects 5IPC - 3IPC convoy = 2IPC collect
adjusted on the map accordingly





