Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAlsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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Nukr twol
Trj twolNon-coms
1 TT SZ 92 take 2 Inf Sfr to Gib
1 SS SZ 82 to SZ 84
2 DD SZ 92 to SZ 98
2 CA, 1 BB SZ 97 to SZ 98
1 SS SZ 95 to SZ 98
1 Inf Nita to Sfr
1 Fig, 1 Tac Sita to EgyPlace
1 Inf Sfr
3 Inf Egy
6 Inf, 1 Art, 1 Arm NitaCollect
26 + 15 NO = 41 IPCs
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G5
56 IPCs
1 SS (6)
10 Inf (30)
5 Art (20)save 0
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India missing production?
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India: 7 mech added as built
France turn 4:
To Ken: inf-Con uncontestedNew Map
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Combat
1 Inf Arch to Nen (mt)
1 Inf Nov to Bel (mt)Nen twol
Bel twolNon-coms
1 Tac SZ 109 to Wgr
1 Fig Wgr to SZ 109
1 Inf Eir to SZ 109
2 SS SZ 110 to SZ 109
1 Inf SZ 98 to Egy
13 Inf, 2 Art, 8 Arm, 1 Tac Bes to Nukr
1 Fig Bes to Trj
1 Fig, 1 Tac Bes to Wgr
17 Inf, 5 Art, 1 AA gun Epl to Nukr
1 Fig, 2 Tac Epl to Wgr
15 Inf, 4 Art Pol to Epl
1 Inf Bal to Epl
1 Inf Vyb to Nov
8 Inf, 3 Art Kar to Nov
8 Inf, 2 Art Ger to Pol
1 Inf Wgr to GerPlace
1 SS SZ 110
2 Inf, 1 Art Nov
6 Inf, 4 Art Ger
2 Inf WgrCollect
47 + 15 NO = 62 IPCs
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I’m going to post USSR, but I’d like Andy to approve a few changes. I want our 2 mech and 2 armor in Ura not Novo. I also need to ask if he wants the air force in Rus or Bry. Finally, I want to leave an inf in Rus, he may not. If this debate affects Japan, just wait for his answer. If it doesn’t, do Japan and we will have it resolved before I do USA.
Also, if I understand correctly: Italy will not be able to blitz past the empty Sukr because the complex is a unit and prevents blitzing. Germany will be able to if Italy has it first.
Russia turn 5:
Production: 32
8 Mech=32Noncombat Moves:
To Bry: 14 art, 37inf,aagun-Sukr; art,15inf-Rus
To Rus: 3ftr,2tac-Tim
To Ura: 2mech,2arm-Yen
To z91: sub-z109Placement:
Rus: 8 MechCollection: 28
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Approved. I know why you did it. The argument may go either way, but more importantly, we won’t lose Russia through luck this way JJ.
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And yes, Italy can’t blitz through the factory, they have to stop there JJ. Found it in the rule book.
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Er….quick edit to Germany’s turn, if it’s alright -
Fleet in SZ 109 will move back to SZ 112, and bring the infantry from Eir to Wgr.
On the Atlantic map it’s tough to see those bombers in Wus - kinda important. :lol:
I’ll leave one sub in SZ 109 and SZ 119, and the other two subs go to SZ 110.
With that movement I’d bring the transports in SZ 127 back to SZ 112.I don’t believe any of this affects Russia’s turn. No dice were rolled, so this should be alright.
I’m sure you guys noticed this before…but it really wasn’t visible during Germany’s turn.This is up to your approval since I made the mistake…but this would be a bit game-breaking if I hadn’t noticed it. :lol:
Here’s an updated map; feel free to make any edits to Russia’s turn as you’d like. Thanks guys. -
Good save, I am glad you caught it. Sounds good man, no worries. No changes for Russia. Don’t really see how it will affect her.
Beware the bombers!
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Now you know why I moved 4 bombers to Wus. Good catch.
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We’ll have to move the USSR sub, I planned on the fleet being sunk. We’ll leave it in z109.
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Actually, make that z88 so we can maintain threat on z92.
Here is the roll for z109 that you dodged
Rolls: 10@4; Total Hits: 810@4: (3, 4, 6, 1, 3, 5, 4, 4, 2, 3):mrgreen:
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God, that would have sunk it all, what would you have hit?
Rolls: 2@2 1@3 3@4; Total Hits: 42@2: (6, 2)1@3: (3)3@4: (5, 4, 3):evil:
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Did I tip you off when I moved the USSR sub to z91? I figured it was safe enough. :roll:
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Good lord those bombers. :lol:
Actually I only noticed when I was checking around the Pacific for Japan’s next move.
I was curious about the bombers being so far east…and then I looked a bit further. :-D -
It wasn’t to subtle, since I was moving Bombers away from Japan not towards them…We figured if you saw it, it saved UK some convoy and we don’t have to fire a shot…if you didn’t see it, Europe’s back door was going to be opened up with the one, two punch with London attacking 4 lone subs, we expected to lose 5-6 bombers…but it was worth it.
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J5
43 IPCs
7 Inf (21)
1 DD (8)
1 mIC (12)save 2
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Combat
1 Mech Kwe to Sze
2 Fig, 1 Tac Kwa to Sze2 Inf, 2 Fig, 1 Tac Kwa to Yun
1 Inf Sia to Shn
1 Fig, 1 Tac Kwa to Shn1 DD, 2 CA, 2 BB, 1 CV, 2 TT, 1 Fig SZ 36 to SZ 37, take
1 Inf Kwa to Shn;
1 Inf Kwa to Mal (mt)1 SS, 1 TT, 1 Fig, 2 Tac SZ 36 to SZ 43, take
1 Inf Hon to Bor (mt)2 TT SZ 36 to SZ 35, take
2 Inf Hon; 1 Inf, 1 Art Kwa to Phi
1 Fig, 1 Tac SZ 36 to Phi
1 Strat Car to Phi
1 Strat Kwa to Phi1 TT SZ 36 to SZ 44, take
1 Inf Kwa to Cel (mt) -
Mal twol
Bor twol
Cel twolSze
Attack (1 Mech, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (6, 5)1@4: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Yun
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 4)2@3: (4, 2)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Shn
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 6)1@3: (6)1@4: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)SZ 37
Attack (1 DD, 2 CA, 2 BB, 1 CV, 1 Fig)
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (1)3@3: (6, 6, 1)2@4: (4, 6)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)SZ 43
Attack (1 SS, 1 Fig, 2 Tac)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)Phi
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 5)2@2: (5, 1)1@3: (6)3@4: (4, 5, 1)Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2)





