Nope - I think we should play two games (9 and 10) with the new rules.
By the way, we’re in gane 8 and you keep changing the title… :-D
Starting game 11, I’d like to try out self-propelled artillery and perhaps mobole AA… both exactly as they are, but cost 1 IPC more each. I like the idea of entire mobile armies, and there are historical precedents for the units.
Japan 12 purchases Destroyer, Transport, 6 Infantry, 2 Mech Infantry, Artillery = 45 IPCs.
Combat - a very thin turn.
SZ4
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)
Mongolia
a Hit +
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Chahar
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (5, 1)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Hunan
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (1, 3, 5)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (6)
Yunnan
a
Rolls: 2@2; Total Hits: 02@2: (4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)
Shan State
a
Rolls: 3@1; Total Hits: 03@1: (5, 6, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Kwangsi
a
Rolls: 2@1; Total Hits: 02@1: (6, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3)
SZ43 cleared.
SZ37
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (4)
Malaya
a
Rolls: 2@2; Total Hits: 02@2: (5, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)
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