Stalingradski (Axis) v Infrastructure (Allies) A3-G8


  • better

    Volo;3
    A;DiceRolls: 1@3, 1@1; Total Hits: 11@3,: (3)1@1: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sama;
    A;DiceRolls: 1@3, 2@1; Total Hits: 11@3,: (3)2@1: (3, 5)
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)


  • ended up up an inf and 2/3…
    who new

    SRG7T11rUSenD.AAM


  • The new set up is a lot harder on Germany.  We need to iron out rules so I can get it rolling…
    What about every 8 pips is a hit, lowest dice first.  And for now keep the same reroll system, except the IPC variance has to be greater than 18 to trigger it. I think this will keep the dice aspect we want, even more so in smaller battles, but take a lot of the sting out of the bigger clashes that can get sooo lopsided.  It’s fairly easy.  Add up pips, devide by 8, remove smallest dice to add up to the hits and roll the rest.
    The only other variable I see right now, is if we want to do anything about SBRs and whether or not to include the rule I want about reclaiming allies tts after their capitol has fallen…
    Anything else you can think of?


  • Nope - I think we should play two games (9 and 10) with the new rules.

    By the way, we’re in gane 8 and you keep changing the title…  :-D

    Starting game 11, I’d like to try out self-propelled artillery and perhaps mobole AA… both exactly as they are, but cost 1 IPC more each. I like the idea of entire mobile armies, and there are historical precedents for the units.

    Japan 12 purchases Destroyer, Transport, 6 Infantry, 2 Mech Infantry, Artillery = 45 IPCs.

    Combat - a very thin turn.

    SZ4
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Mongolia
    a Hit +DiceRolls: 1@3; Total Hits: 01@3: (5)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    Chahar
    aDiceRolls: 2@1, 1@3; Total Hits: 22@1,: (5, 1)1@3: (2)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Hunan
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (1, 3, 5)1@3: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Yunnan
    aDiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Shan State
    aDiceRolls: 3@1; Total Hits: 03@1: (5, 6, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Kwangsi
    aDiceRolls: 2@1; Total Hits: 02@1: (6, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    SZ43 cleared.

    SZ37
    a Hit
    dDiceRolls: 1@1; Total Hits: 01@1: (4)

    Malaya
    aDiceRolls: 2@2; Total Hits: 02@2: (5, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    RSG8T12JAPcom.AAM


  • Nailbiters!

    Manchuria
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Kwangsi
    aDiceRolls: 2@1; Total Hits: 12@1: (1, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Shan State
    aDiceRolls: 3@1; Total Hits: 13@1: (6, 1, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Malaya
    aDiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Very lucky, and forgot Yunnan…

    aDiceRolls: 2@2; Total Hits: 02@2: (4, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yunnan 3
    aDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • I’m incredibly happy with that round. You hit your share of hits, but they were at places and times I could afford.

    Japan collects 42 IPCs.

    RSG8T12JAPend.AAM


  • I had me down 2hits, but its still all good, made up for RUS.


  • There’s a French AA lodged in Victoria!


  • USA$; 1ftr, 2dest, 1sub, 3mech, 2art, 10inf = 82.

    only 3 attacks, crazy.

    SZ92;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Denm;
    A; hit+DiceRolls: 1@4; Total Hits: 11@4: (1)
    D;DiceRolls: 3@2; Total Hits: 03@2: (6, 4, 4)

    Manc;
    A; hit+DiceRolls: 2@3; Total Hits: 12@3: (6, 3)
    D;DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    SRG7T11USaCom.AAM


  • Denm;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)


  • a good round, effectively up 2 inf for 2/3 of a sub.

    USA:62+20NO=82.

    CHI$;6inf=18.

    Kwei;
    A;DiceRolls: 2@2; Total Hits: 12@2: (3, 2)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Yunn;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

    SRG7T11ChIcoM.AAM


  • Ouch made up for the US turn with 1 1/3 inf up for jpn.

    CHI:11+6NO=17.

    GBR$; 5dmg(LON), 2mech, 2art, 3inf = 30.
    UKP$; 5inf=15.

    Norw;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)

    Shan;
    A; hit+DiceRolls: 2@3; Total Hits: 12@3: (1, 6)
    D;DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    SRG7T12gBRcoM.AAM


  • there’s another inf for JPN…

    CR;
    SZ98; (4)DiceRolls: 4@2; Total Hits: 34@2: (1, 3, 2, 2)
    SZ37; (2)DiceRolls: 1@4, 1@3, 1@2; Total Hits: 11@4,: (5)1@3,: (1)1@2: (6)


  • Give those GER sub commanders a medal they are + $8 more than they should this game…

    GBR:35-4CR=31
    UKP:16-1CR=15.

    SRG7T12gBReNd.AAM


  • Medals are being delivered as we speak.

    Italy 12 purchases Transport, 5 Infantry, Mech Infantry = 26 IPCs.

    Combat

    Algeria
    BombardDiceRolls: 1@3; Total Hits: 01@3: (4)
    a Hit +DiceRolls: 1@2, 2@3; Total Hits: 21@2,: (2)2@3: (5, 2)
    dDiceRolls: 3@2; Total Hits: 13@2: (3, 1, 5)

    RSG8T12ITAcom.AAM


  • Italy collects 20 + 5 NO = 25 IPCs.

    Now… the R goes first, the S second, and this is game 8… if it happens again, I’ll know you’re messing with me… 8-)

    RSG8T12ITAend.AAM


  • ANZ$; 1inf, 1mech, 1aa, 1tran, 1ftr = 29.

    Rost;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    SRG7T11AnZcoM.AAM


  • You’re officially evil.

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