@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsVance(axis) vs Spoox(allies) G1940 alpha3
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Sure that’s OK. Last turn ANZAC bought a minor IC and 2 destroyers so your 3 art are fine.
Germany 6
PURCHASE & REPAIR
1 airbase (sorry this is a cheap move)
8 inf
3 armor
57 totalCOMBAT MOVES
Russia (13 inf, 3 art)
1 armor from Archangel
1 mech, armor from Smolensk
1 inf, 1 armor from Bryansk
4 armor from North Ukraine
3 mech from South Ukraine
2 bmb from Belarus
2 fig, 4 tac from South Ukraine
a
Rolls: 5@1, 9@3, 6@4; Total Hits: 115@1,: (4, 5, 3, 2, 3)9@3,: (3, 4, 2, 6, 2, 3, 4, 3, 2)6@4: (3, 5, 1, 2, 2, 4)
d
Rolls: 16@2; Total Hits: 516@2: (3, 6, 4, 3, 2, 3, 2, 1, 4, 5, 4, 1, 3, 1, 3, 5) -
Retreat 7 armor to Bryansk
NONCOMBAT MOVES
Bryansk
2 fig, 4 tac, 2 Bmb from Battle of Russia
3 mech from Novgorod
1 AA, 1 inf, 4 art from BelarusRostov
8 inf, 3 art from South ukrainez119
1 sub from z113Norway
2 inf from FinlandDenmark
1 AA, 4 inf from West GermanyFrance
1 art from West Germany
1 AA, 5 inf from Holland
2 inf from Southern France
2 inf, 2 art from Northern ItalyNorthern Italy
1 mech from Yugoslavia
3 mech from RomaniaRomania
3 art from BulgariaMOBILIZE UNITS
1 airbase in Bryansk
3 armor in south Ukraine
2 inf in France
6 inf in RomaniaCOLLECT INCOME
convoy raid z125 (1 sub)
Rolling 2d6:
(5, 5)convoy raid z93 (2 subs)
Rolling 4d6:
(3, 3, 3, 6) -
Germany 6 = 50(territories) +5(sweden iron) +5(Novgorod) -3(convoy damage) = 57IPCs
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this looks…bad
Russia turn 6
–>Purchase & repair
repair: Vol 6 damage
purchase: 2 INF(6) + 1 ART (4) = 10
save 0 ipc–>Combat movement
/
–>NCM
/
–>Placement
Vol: 2 INF, 1 ART
–>Income
territories: 8
no’s: 3
total: 11 -
Hard times.
Japan 6
PURCHASE & REPAIR
2 inf
1 carrier
4 transports
1 cruiser
62 totalCOMBAT MOVES
Turkmenistan (walk in)
1 inf from Kazakhstanz99 (3 destroyers, 1 cruiser, 1 battleship, 1 carrier, 1 fig, 1 tac, 4 transports)
3 fig, 5 tac, 2 Bmb from Bryansk
a
Rolls: 5@3, 5@4; Total Hits: 75@3,: (2, 1, 1, 5, 5)5@4: (6, 2, 4, 3, 2)
d
Rolls: 4@2, 2@3, 2@4; Total Hits: 44@2,: (1, 3, 5, 2)2@3,: (6, 2)2@4: (3, 5)Volgagrad (2 inf, 3 art)
4 mech, 2 armor from Novosibersk
1 armor from Samara
a
Rolls: 4@1, 3@3; Total Hits: 14@1,: (4, 3, 5, 3)3@3: (5, 4, 1)
d
Rolls: 5@2; Total Hits: 25@2: (6, 6, 5, 2, 2) -
z99
I lose 1 fig, 3 tac
You lose 3 destroyers, carrier, cruiser and damage battleship; land planes on Greece. We can reroll round 2 in you prefer a different OOL. Otherwise I will do round 2:
a
Rolls: 2@3, 4@4; Total Hits: 42@3,: (3, 6)4@4: (2, 3, 4, 5)
d
Rolls: 1@3, 2@4; Total Hits: 21@3,: (1)2@4: (6, 4)Volgagrad
a
Rolls: 2@1, 3@3; Total Hits: 22@1,: (2, 5)3@3: (2, 6, 2)
d
Rolls: 4@2; Total Hits: 24@2: (3, 3, 2, 2) -
z99 twlo 1 tac, 1 Bmb
Russia 3 (sorry i have been typing volgagrad instead. I don’t know why)
a
Rolls: 3@3; Total Hits: 13@3: (5, 6, 1)
d
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Demoralized Moscow defenders rolled two 6s
Russia 4
a
Rolls: 3@3; Total Hits: 13@3: (5, 1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Despite a heroic last ditch effort, the government of the Soviet Union has fallen. Stalin, Molotov and Beria are led off in chains to Japanese prison camp to be hanged in front of a cheering crowd. Imperial Japanese soldier raping, pillaging, burning. Piles of dead children’s corpses lie rotting in the streets. Socialism in the dustbin of history. Plunder 11IPCs.
NONCOMBAT MOVES
Southern Italy
2 fig, 1 tac, 1 Bmb from battle of z99
(sorry spoox I know that airbase thing really was a tacky move)Samara
3 inf from NovosiberskNovosibersk
2 mech, 1 armor from YeniseyTimguska
2 inf from Olgiy
1 mech from YakutskYenisey
1 inf from Yakutsk
2 mech, 1 armor from BuryatiaYakutsk
1 tac from J6Buryatia
3 armor from Koreaz6
1 destroyer from z16z20
1 sub from z6MOBILIZE UNITS
2 inf in Japan
4 transports, 1 cruiser, 1 carrier in J6COLLECT INCOME
Convoy raid z41 (1 surface ship)
Rolling 1d6:
(1)Convoy raid z44 (1 surface ship)
Rolling 1d6:
(4)Convoy raid z41 (1 sub)
Rolling 2d6:
(3, 4) -
Japan 6 = 50(territories) +11(Soviet Teasury) -4(convoy damage) = 57IPCs
Banzai!
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that was some really awesome play, was totally not prepared for the Soviet Union falling so soon. We’ll see how this goes…
USA turn 6
–>Purchase & repair
purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) + 1 SS (6) = 76
save 1 ipc–>Combat movement
Gib+Mor: 6 INF, 6 ART --> Nor
z91: 1 CA --> bombard Nor
Jav: 2 INF, 1 Mech, 1 ART, 1 ARM --> Sum
MAl: 1 bomber --> Sum (land Mal)–>Combat
Nor
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
round 1
A:
Rolls: 12@2; Total Hits: 312@2: (3, 1, 4, 1, 4, 6, 4, 1, 4, 3, 3, 5)
D:
Rolls: 7@2; Total Hits: 27@2: (6, 4, 6, 4, 2, 2, 3)Sum
A:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (6, 2)2@2: (6, 2)1@3: (2)1@4: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Sum twlo 1 INF
Nor round 2
A:
Rolls: 10@2; Total Hits: 410@2: (6, 4, 3, 6, 2, 2, 2, 4, 1, 3)
D:
Rolls: 4@2; Total Hits: 24@2: (1, 6, 3, 1) -
Nor twlo 4 INF
–>NCM
z91: 1 TT --> z101
z91: 1 CV, 1 Fig, 1 TacB, 1 DD --> z112
z93: 1 SS --> z97
Bra: 2 INF --> TT --> Mor
z10: 1 DD --> z25
z10: 3 DD --> z26
z1: 1 DD --> z12
z101: 1 CV, 1 Fig, 1 TacB --> z101
z47: 1 SS --> z33
Que: 1 Fig --> Car–>Placement
z101: 5 TT
Eus: 5 INF
Cus: 5 ART
z10: 1 SS–>Income
territories: 64
no’s: 20
saved: 1
total: 85other allies later
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China turn 6
–>Purchase & repair
purchase: 5 ART (20) + 2 INF (6) = 26
save 0 ipc–>Combat movement
Jeh: 3 INF, 3 ART --> Man (walk in)
Ksi: 1 INF --> Hon (walk in)–>NCM
Hop: all --> She
–>Placement
She: 5 ART
Ksu: 2 INF–>Income
territories: 23
no’s: 6
total: 29 -
UK turn 6
–>Purchase & repair
purchase:
UKe: 1 DD (8 + 1 minor ic (12) + 2 TT (14) + 1 CA (12) = 46 save 0 ipc
UKp: 4 ART (16) = 16 save 0 ipc–>Combat movement
z110: 1 DD --> z119
Uk: 4 Fig, 1 TacB --> z119
Uk: 1 bomber --> SBR Wger
UK: 1 bomber --> SBR Fra
Tob: 1 INF --> Lib
Mal: 1 bomber --> Lib (land Egy)–>Combat
z119
A:
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (2)4@3: (3, 6, 4, 2)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (4)Wger
AA fire
Rolls: 1@1; Total Hits: 01@1: (3)Fra
AA fire
Rolls: 1@1; Total Hits: 01@1: (5)Lib
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
z119 twol
Lib holds wlo 1 INFWger SBR +2
Rolling 1d6:
(6)Fra SBR +2
Rolling 1d6:
(1) -
Wger 8 damage
Fra 3 damage–>NCM
Egy: 1 TacB --> Gre
Wind: all --> Epr
Ind: 1 Fig --> Epr
z41: 1 BB --> z37–>Placement
z98: 2 TT, 1 CA
z109: 1 DD
Gre: 1 minor ic
Ind: 4 ART–>Income
damage z109
Rolling 2d6:
(3, 4) -
UKe: 35 + 5 - 3 = 37
damage z20
Rolling 2d6:
(1, 2)





