12L-'41 Ol' Blood&Guts (Axis) vs. The Desert Journalist (Allies+9), No Tech, NOs


  • sz12 cwlo sub

    Ncm
    2ftr sz12=> Fra
    4inf 2art 3arm Ger => Pol
    bmr Bst/Epl => Fra
    ftr Epl => Pol
    5inf art 2arm Alg => Lib

    Mobilize
    9inf arm in Ger

    Collect: 37

    OBG_vs_TDJ_12L_41_03aG.AAM


  • Russia 3
    With $35, buy 10 inf, 1 arm

    Combat:

    Hup
    3 inf Nin

    Sui
    1 arm Chi

    EPol
    2 inf Belo
    1 inf EUkr
    1 ftr Cauc

    Fin
    3 inf, 1 art, 2 arm Kar

    And this is where I wish I had placed an arm in Cauc.


  • Hup
    3 inf vs 1 inf
    DiceRolls: 3@1; Total Hits: 13@1: (1, 6, 6)

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sui
    1 arm vs 1 inf
    DiceRolls: 10@3; Total Hits: 410@3: (3, 3, 4, 1, 4, 4, 1, 6, 6, 5)

    DiceRolls: 10@2; Total Hits: 310@2: (2, 1, 2, 3, 6, 3, 3, 3, 4, 6)


  • EPol
    3 inf, 1 ftr vs 1 inf, 1 art
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 5)1@3: (5)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • EPol 2
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 4)1@3: (3)

    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • EPol 3
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Fin
    3 inf, 1 art, 2 arm vs 3 inf
    DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (3, 5)2@2: (1, 1)2@3: (4, 3)

    DiceRolls: 3@2; Total Hits: 13@2: (3, 5, 2)


  • NC
    1 inf Chi to Nin
    1 inf Novo to Chi
    3 inf Eve to Novo
    1 inf Bury to STC
    1 inf Cauc to Ukr
    1 inf Kar to BST
    5 inf Kar to Belo
    4 inf, 1 art EUkr to Belo
    2 inf Cauc to EUkr
    2 inf Cauc to Ukr
    1 art Russia to EUkr
    2 inf Russia to Belo
    1 ftr EPol to Belo

    Placement
    2 inf Kar
    3 inf, 1 arm Cauc
    5 inf Russia

    Russia collects $37

    OBG_vs_TDJ_12L_41_03bR.AAM


  • Bump. You know ODB, I’m getting rather frustrated this game isn’t moving very fast. I realize you have that tourney game, but for moves to be posted once every three days is rather unfair and ridiculous. I would appreciate if we could pick up the pace a bit. Thanks.


  • I have been down with strep throat for the past couple of days…if you would look, you would see I have not posted in any for a couple of days. I will get to this tomorrow.


  • @The:

    Bump. You know ODB, I’m getting rather frustrated this game isn’t moving very fast. I realize you have that tourney game, but for moves to be posted once every three days is rather unfair and ridiculous. I would appreciate if we could pick up the pace a bit. Thanks.

    I can see from your comment that this will most likely be our last game since it appears you take it more seriously than I do. A simple bump would suffice for the 72 hour rule…no commentary needed as to how you think it is ridiculous and unfair. No worries though. I will make sure that 72 hours will not pass again without me moving.


  • @DarthMaximus:

    2012 Axis and Allies Anniversary League Rules.
    5 - 5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.

    5b - Weekend Players.  If you can only play on the weekend or on certain days, please state so when you are looking for an opponent.

    5c - 72 hr warnings:  If 72 hrs goes by and no post from your opponent simply post “bump”, which creates the �warning�.  (Note:  only post “bump” in your warnings to make it clear you are issuing a warning.  Do not add any small talk or other game talk in your warning post.)

    5d � �Bump� warning and consequences � Each “bump” warning resets the clock for another 72 hrs.  However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game.  (Note:  You get only 3 warnings per game.)  You must post the warning when it happens (or before the next move has been made by your opponent).  Enforcement is left entirely up to the players. However, you cannot retroactively issue a “bump” warning.  (For example, if the game is in round 8 you cannot go back and issue a warning that occured in round 7).  “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    As you can see from 5c, all that was needed is a bump…no commentaries


  • By the way…your bump was 6 hours and some change short of the 72 hour requirement so it is not even an official bump according to the rules. Yeah I am a little irritated by this all. Seems kinda hypocritical when you took 2 1/2 days between G1 and R1 and this being the holiday season. All that being said, let’s just agree to finish without the chatter and I will make sure I meet the time requirements and all posting requirements. If a battle is forgotten to be posted prior to initial rolls, then it will not take place. Also, I will make sure all noncoms are posted as well since what is posted is official not the map.

    Jap3-Buy: IC, 2 inf, 2 art, arm, ftr…save 0

    CM
    1. 2inf Fuk/2inf Kia/arm Man/bmr Jap/ftr sz62/inf Yun => Hup 3inf
    2. 2inf Sum,inf Bur,arm FIC via 2 trn sz37/bb sz38/cru sz48/2ftr sz35 => Aus 2inf art
    3. 2inf art Bur/arm FIC => Ind 2inf
    4. inf art Jap via trn sz62 => Far
    5. inf Iwo,arm Jap via trn sz62 => Bry drop from sz62

    Aus
    aa gun
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)


  • Aus
    A-3inf arm 2ftr cru bb
    DiceRolls: 3@1 4@3 1@4; Total Hits: 53@1: (2, 5, 5)4@3: (1, 2, 1, 1)1@4: (2)
    D-2inf art
    DiceRolls: 3@2; Total Hits: 13@2: (2, 4, 4)


  • Aus twlo inf

    Hup
    A-5inf arm ftr bmr
    DiceRolls: 5@1 2@3 1@4; Total Hits: 35@1: (1, 5, 2, 1, 3)2@3: (4, 1)1@4: (5)
    D-3inf
    DiceRolls: 3@2; Total Hits: 03@2: (4, 5, 4)


  • Hup twol

    Ind
    A-2inf art arm
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (5, 3)1@3: (6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)


  • Ind
    A-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (5)
    D-2inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • Ind
    A-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Ind
    A-art arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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