Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsInfrastructure vs Stalingradski
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I have 3 subs in SZ97 - may I? I only do it to keep the turn moving -
CO raiding SZ97
a
Rolls: 6@2; Total Hits: 26@2: (5, 4, 1, 2, 3, 6) -
Italy’s economy adjusted on map.
Anzac 16 purchases Transport, Armor, Tac Bomber, save 2 = 24 IPCs.
Combat
Shan State
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1)Land in Hainan.
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CRAP. I didn’t see that american naval base in morocco, is that from last turn? Italy sure messed up.
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Germany can get all kinds of aircraft threr, if that’s what you mean…
And yes, I built a NB cause I couldn’t rely on the UK to keep repairing theirs.
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The problem is i didn’t see it and left my capital vulnerable. I wouldn’t have moved out of southern italy except I thouhg there wer no trans in range… You did roll an anzac die so I’m, not sure if I’m comfortable asking to move some back. It is on the next person for not paying attention enough to their opponents map, but I think we should consider adding a point of etiquette for both of us to put a note in the last email with the map about placement of NB, AB and factories. What do you think?
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I think this is the first time I can remember this being an issue, so until it becomes a pattern, I personally don’t consider it to be an issue.
In other words, I have no worries about you changing your movement at all.
If we see it happen again and it becomes a worrisome pattern, then we can make a rule.
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GER $; 5tran, 3DR(Mosc), 15inf, 1art, 1arm, 1sub, 1dest = 107.
Do you intercept in GBR?
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No intercept.
Amazing to me that you could win this one. Just another reason to remember that this game is based on VCs and Capitals, not total war.
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Scot;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)SBR GBR; 3strat complex, tact NB.
NB aa;
Rolls: 1@1; Total Hits: 01@1: (2)
major;
Rolls: 3@1; Total Hits: 03@1: (4, 4, 4)SZ104;
A;
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D;
Rolls: 1@2; Total Hits: 01@2: (4)SZ93; clr
S.Fra;
A;
Rolls: 1@3, 3@1; Total Hits: 11@3,: (4)3@1: (4, 1, 2)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 2)Sama; w-i
Tamb;
A; 2hit
D;
Rolls: 2@2; Total Hits: 12@2: (2, 5)Rost;
A; hit+
Rolls: 1@3, 3@4; Total Hits: 11@3,: (4)3@4: (5, 6, 1)
D;
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4) -
Up a bomber. Thats pretty lucky.
SBR GBR; 3strat complex, tact NB.
NB aa;
Rolls: 1@6; Total Hits: 11@6: (4)
major;
Rolls: 3@6; Total Hits: 33@6: (6, 6, 4)+6S.Fra;
A;
Rolls: 1@3, 2@1; Total Hits: 01@3,: (4)2@1: (4, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (3)Rost;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
A major maxes at 20 right?
S.Fra;3
A;
Rolls: 1@3, 2@1; Total Hits: 11@3,: (3)2@1: (4, 4)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
I was up 2/3 of a bomber down and 1/3 of a sub for an inf and a half…
GER:62+20NO=82.
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Russia purchases nothing.
Combat!
Rostov
a
Rolls: 2@1, 2@2; Total Hits: 02@1,: (6, 4)2@2: (4, 3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3)Samara
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)Blitz Timguska.
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Rostov - this always happens with this 2 Inf/2 Art v 2 Inf combo…
a
Rolls: 2@1, 2@2; Total Hits: 12@1,: (1, 6)2@2: (3, 6)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Rostov
a
Rolls: 2@1, 2@2; Total Hits: 12@1,: (2, 6)2@2: (3, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Russia NCM, doesn’t place, collects nothing.
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JPN $; repair 3dam to AB in Malaya, s1 = 4.
SZ44;
A; 2hit+
Rolls: 1@2, 4@4; Total Hits: 31@2,: (6)4@4: (6, 2, 4, 3)
D; hit +
Rolls: 1@1; Total Hits: 01@1: (6) -
CR;
SZ37(3);
Rolls: 2@2; Total Hits: 12@2: (2, 6)
SZ20(3);
Rolls: 4@2; Total Hits: 34@2: (2, 5, 2, 1)
SZ6(11);
Rolls: 14@2; Total Hits: 414@2: (6, 3, 1, 3, 2, 1, 4, 2, 6, 3, 3, 4, 5, 5) -
only 1 over on raiding your losing your touch…
JPN: 17-11+1s=7.





