@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Axisplaya (Axis) vs Gazza (Allies) latest Alpha 3 round 3
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Ula rd3
Rolls: 2@2 3@3 4@4; Total Hits: 42@2: (4, 3)3@3: (2, 2, 6)4@4: (3, 5, 6, 4)
Rolls: 12@2; Total Hits: 412@2: (2, 3, 4, 6, 2, 2, 3, 6, 4, 4, 4, 2) -
Retreat with loss of all land units + fgt (AAgun), tac.
NCM
All air Ula » Amu
inf, art Ksi » Kwa
All air yun » Kwa + sz36
inf, art Jap » tr sz6 » sz36 » Kwa
inf Jap » tr sz6 » sz17 pick up 1inf Iwo » sz5 » Amu
tr sz5 » sz6 pick up 1inf Jap » Kor
tr sz20 » sz6
1inf Jeh » Anh
dd sz36 » sz19Place units:
1mec, 2tnk Man
2inf, 2art Jap
Mic KsuCollect : 47 IPC
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us r3 buys 4tran 28 1ftr 10 1dd 8 2inf 6 =52
n/combat moves
cv sz10 > sz26
1ftr gua > sz26
all ships sz89 > sz101 + tran 1inf 1art
deploy 2inf e,usa
4tran sz 101
1dd sz10
collects 52
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china r2 buys 5inf 15
c/moves
1inf she > kwe
2inf sze > kwe
6inf 1ftr sze > yun
kwe
3inf v1inf
Rolls: 3@1; Total Hits: 03@1: (2, 4, 6)
df
Rolls: 1@2; Total Hits: 01@2: (5)yun
6inf 1ftr v 1inf
Rolls: 6@1 1@3; Total Hits: 16@1: (2, 4, 3, 5, 6, 6)1@3: (3)df
Rolls: 1@2; Total Hits: 01@2: (3) -
yun taken with out loss
kwe r2
Rolls: 3@1; Total Hits: 13@1: (2, 1, 4)
df
Rolls: 1@2; Total Hits: 01@2: (6) -
kwe taken with out loss
n/combats
5inf deploy yun
not right shore but if fighter can stay in yun it will but il move it to sik if notcollects 7 + 6 burma rd = 13
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uk r2
dow japan war mungers us brits :-D
uk buys 8inf 24 1arm 6 1art 4 = 34
india buys 5inf 15 save 2
c/moves
1inf 1arm que >via tran sz106 > sz119 unload scotland
2ftr eng > scot
3inf shn > sia
1ftr bur > sia
1ftr 1tac > sia
1dd sz106 . sz123
sia
3inf 2ftr 1tac v 2inf
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 3, 3)2@3: (6, 2)1@4: (3)df
Rolls: 2@2; Total Hits: 02@2: (6, 5)scot
1arm 1inf 2ftr v 2inf
Rolls: 1@1 3@3; Total Hits: 11@1: (5)3@3: (6, 2, 4)
df
Rolls: 2@2; Total Hits: 02@2: (6, 3)sz123
1dd v 2ss
Rolls: 1@2; Total Hits: 01@2: (5)
df
Rolls: 2@1; Total Hits: 12@1: (1, 4) -
sia clear
1dd dies sz123 didant think it would come off
scot
r2
Rolls: 1@1 3@3; Total Hits: 01@1: (2)3@3: (6, 6, 4)df
Rolls: 1@2; Total Hits: 11@2: (1) -
come on
r3 sco
Rolls: 3@3; Total Hits: 03@3: (5, 4, 5)
df
Rolls: 1@2; Total Hits: 01@2: (6) -
this is gettin silly
r4 sco
Rolls: 3@3; Total Hits: 13@3: (1, 6, 6)
df
Rolls: 1@2; Total Hits: 01@2: (3) -
scotland clear loose 1inf
n/c/moves
2inf 1art eth > via tran sz80 unload egy
2inf saf > roh
2inf bur > yun
2ftr 1tac sia > yun
5inf 1art 2aa india > bur
1arm eth > egy
2inf india > tran sz39 > sz41 unload sum
1dd 1ca sz76 > sz81
1bb sz39 > sz 41
1dd sz39 > sz39
1inf epr > cpr
deploy 8inf 1art 1arm eng
5inf india
uk collects -3 convoys 29
india collects 21 + 5noes + 2saved = 28
map
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Italy 2
Buy:
1tr (7)
1inf (3)CM
Mor (2inf)
mec, tnk Tun » Alg Blitz Mor
bmb SItaAlx
1inf Tob walk inEth
1inf Iso walk insz94 (dd, CA)
ss, dd sz99
2fgt Tob
1fgt SItaGre (4inf)
mec, tnk Mal » 2tr sz96 » sz97 pick up 2inf SIta » Gre
2CA, BB sz96 » sz97 BombardMor
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (6)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Mor rd2
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (2)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Mor twlo 1mec
sz94
Rolls: 2@2 3@3; Total Hits: 12@2: (6, 6)3@3: (4, 1, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6) -
sz94 rd2 I’m keeping the sub. I’ll assume you keep the CA, but if you want to keep the dd, then i’ll reroll the 2nd round.
if my ss hits, your CA don’t reply.
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (6, 1, 5)
Rolls: 1@3; Total Hits: 01@3: (6) -
sz94 cwlo 1dd
Gre
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 51@1: (2)2@2: (2, 1)3@3: (2, 4, 2)1@4: (2)
Rolls: 4@2; Total Hits: 04@2: (5, 5, 3, 4) -
Gre twol
NCM
bmb Mor » Sfr
3fgt sz94 » SIta
art Tun » Alg
2inf, tnk Yugo » HunPlace units:
tr sz97
inf SItaCollect : 15 + 10 NO = 25 IPC
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anzacs buys 1tran 7 2inf 6 13 save 1
2inf jav > via tran sz 42 > 45 unload dgu
1dd sz54 > sz37
1ftr que > sum
deploy 1tra sz62 2inf nsw
coleects 14 + 5noes = 19 1saved = 20
france fca > fea
1dd sz78 > 41
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Germany 3
Buy:
16inf (48)
2art (8 )CM
sz119
1ss sz123Epl (17inf, 2art, tnk, fgt, tac, 2AAgun)
11inf, 3art Pol
9inf, 2art Hun
4inf Rom
mec Yugo
mec Ger
2bmb Nor
2fgt, tac WgerUK (14inf, art, tnk, 3fgt, 4AAgun)
7inf Nor, 1inf, art, 9tnk WGer, 2inf Ger » 10tr sz113 » sz110 » UK
tr sz109 » sz110 load 2inf Hol » Uk
CA, AC, BB sz109 » sz110
tac Wger » sz110
2fgt sz109
fgt Hol
3tac WgerOkay, i’ll take for granted that you don’t want to scramble in sz110.
If that’s not the case, we’ll adjust things…
UK AAguns (in that order: 3fgt, 3tac)
Rolls: 6@1; Total Hits: 06@1: (5, 5, 2, 4, 3, 3) -
UK
Rolls: 11@1 2@2 13@3 4@4; Total Hits: 1611@1: (1, 3, 3, 1, 3, 1, 5, 1, 6, 1, 4)2@2: (1, 5)13@3: (1, 3, 3, 5, 3, 3, 4, 6, 4, 6, 6, 1, 3)4@4: (6, 4, 3, 4)
Rolls: 15@2 1@3 3@4; Total Hits: 915@2: (6, 4, 6, 2, 4, 3, 2, 3, 4, 2, 4, 2, 2, 2, 3)1@3: (5)3@4: (4, 1, 2)





