Flip (allies) vs Dylan the Canadian (axis) spring 42


  • !!!
    Caucasus
    2 Infantry 1 Fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (5)
    1 Infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • This better not be a repeat of Norway
    2 Infantry 1 Fighter
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (6)
    1 Infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • 1 Infantry 1 Tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
    1 Infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Oh can I add another combat move
    1 Inf from FEQ to WAF
    WRu
    5 Inf 1 Art 14 Tan
    DiceRolls: 4@1 2@2 14@3; Total Hits: 54@1: (6, 5, 5, 6)2@2: (1, 3)14@3: (6, 1, 3, 3, 1, 4, 6, 5, 4, 4, 6, 5, 6, 5)
    1 Inf 1 Art
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • WRu twlo 1 infantry
    Noncombat
    1 Inf from EEu to Kar
    2 Figh from WEu to SZ 5
    1 AA from Ukr to Bel
    1 Figh from Cau to Ukr
    1 Figh from SZ 32 to Ind

    Mobilize 7 Tanks 1 Fighter to Ger

    Germany collects 49 IPCS

    BTW if you take Germany, Japan will keep fighting.


  • Keep in mind that cruisers & battleships only get one bombardment per turn per unit being transported.
    Therefore you would have had only a bombardment in Nwy
    Alls good just sayin


  • UK4
    Builds
    with 30
    3inf=9
    art=4
    2tank=10
    tt=7
    save 0

    Combat
    inf art UK via tt sz6 to WEu
    inf tank UK via tt sz8 to sz6 to WEu vs tank

    3sub dd ftr bb sz6 to sz5
    dd sz7 to sz5 vs sub dd cv cc 2ftr

    WEu attack(1)2inf art tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (3, 6)1@3: (2)

    defend tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • Sz5 attack(1)3sub 2dd ftr bb
    DiceRolls: 5@2 1@3 1@4; Total Hits: 25@2: (4, 4, 6, 5, 5)1@3: (1)1@4: (2)

    defend sub dd cv cc 2ftr
    DiceRolls: 1@1 2@2 1@3 2@4; Total Hits: 51@1: (1)2@2: (1, 3)1@3: (2)2@4: (2, 3)


  • Retreat dd damaged bb to Sz6 ftr to sz6(US cv)

    Results
    WEu twol
    SZ5 defended(Ger looses sub dd)

    Non Combat
    ftr bmr Rho to Kaz
    tt sz30 to sz38
    sub sz37 to sz36
    cc sz33 to sz35
    inf Rho to EAf

    Build placement
    3inf art 2tank UK
    tt sz6

    Collect income
    Earned 28 saved 0= 28 IPC’s

    Flip v Dylan UK4.AAM


  • Japan with 49 is buying
    3 Tanks
    1 Battleship
    1 Bomber
    saving 2
    Combat Move
    1 Tran from SZ 60 picks up 1 Inf 1 Tan from Jap to SZ 52 unload to Haw
    1 Inf from Yak to Nov
    Haw
    1 Inf 1 Tan
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
    2 Inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • Hawaii round 2
    1 Inf 1 Tan
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
    1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hawaii round 3
    1 Inf 1 Tan
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
    1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Hawaii twol
    Noncombat Move
    1 Figh from Jap to Kwa
    1 Tran from SZ 60 to SZ 61 unload to Man
    3 Inf 1 Tan from Ala to Transports SZ 63 to SZ 55
    2 Sub, 2 Figh, 1 Carrier, 1 DD, 1 Cruiser, 1 BB, from SZ 63 to SZ 55
    1 DD from SZ 62 to SZ 61

    Mobilize
    3 Tanks to FIC
    1 Bomber to Japan
    1 BB to SZ 60

    Japan collects 45 IPCS

    BTW does having 2 AA guns in Russia give you an two shots at each plane?

    Flip v Dylan J4.AAM


  • only one aagun fires(separately for ftr’s & bmr’s)


  • US4
    Builds
    with 42
    9inf=27
    ftr=10
    tank=5
    save 0

    Combat
    inf WCa to Ala(unoccupied)

    tank Alg blitz Lib to Egy(unoccupied)

    ftr WUS to sz52(autokill tt)

    inf art Alg via tt sz12 to sz17 land in WAf vs inf

    2inf UK via tt sz6 to sz4 land in Kar
    inf Nwy to Kar
    ftr sz6 to Kar vs inf

    WAf attack(1)inf art
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • WAf attack(2)inf art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • WAf attack(3)inf art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • WAf attack(4)inf art
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kar attack(1)3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 6)1@3: (6)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Kar attack(2)3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 6)1@3: (6)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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