Adjust G purchase and unit placement on board.
24abcbbb-c3e3-4401-a999-9c34df3e7e6d-image.png
AANA_RLP_playetest3_I3.AAM
The Italians need to take shooting lessons from the Chinese :-)
Greece
A-3inf 2arm
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 2, 2)2@3: (4, 4)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Greece
A-3inf 2arm
Rolls: 3@1 2@3; Total Hits: 33@1: (5, 1, 4)2@3: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Just realized I rolled one too many for the Greeks…so the 2nd hit does not count
Greece twlo 2inf
Alexandria
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 2)2@2: (3, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Alexandria twol
Tunis
A-inf art mech arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (2, 5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
S.France
A-2inf 2art
Rolls: 4@2; Total Hits: 14@2: (5, 4, 1, 4)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
S.France
A-2inf 2art
Rolls: 4@2; Total Hits: 04@2: (6, 5, 3, 3)
D-art
Rolls: 1@2; Total Hits: 01@2: (4)
S.France
A-2inf 2art
Rolls: 4@2; Total Hits: 34@2: (2, 5, 2, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (2)
S.France twlo inf
sz93
A-sub ftr bmr
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (6)
D-dd cru
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
I am not sure what your OOL would be. The cruiser has better defense but the destroyer cancels the sub’s ability.
Also, I forgot to list an attack in Kenya. On my map I have 2inf art from Ethiopia and inf from I.Som attaking the inf and mech. Let me know if that is ok or not. No big deal if not.
I will wait on your casualty choice for sz93 and roll sz96 after that too.
For z93 I will lose the destroyer first. For Kenya, fire at will. I always forget Kenya too LOL
@Vance:
For z93 I will lose the destroyer first. For Kenya, fire at will. I always forget Kenya too LOL
Thank you very much! It is hard to keep track of it all on a laptop…home tomorrow and will be buying a 15’ hdmi cable :-D
sz93
A-sub ftr bmr
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (3)
D-cru
Rolls: 1@3; Total Hits: 11@3: (3)
sz93 cwlo sub
sz96
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (4)
sz96
A-dd ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1)
sz96 cwlo ftr…ouch
Kenya
A-3inf art
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 6)2@2: (2, 3)
D-inf mech
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Kenya twol
Mobilize
inf in S.Italy
trn in sz97
Collect: 17 + 5 (NO Propaganda and Strategic Advantage) = 22
From the new convoy rules, it looks to me like the French get a shot at some payback. It look like the destroyer off Kenya gets to roll 1 die and if it is 3 or less that is the damage. If not…woohoo!
Convoy disruption
dd
Rolls: 1@3; Total Hits: 01@3: (5)
OK here is ANZAC + France
ANZAC1
PURCHASE & REPAIR
1 mech
1 armor
10 total
COMBAT MOVES
Java (swim in)
2 inf from New South Wales via tt z62 to z42
NONCOMBAT MOVES
z54
1 destroyer from z62
1 cruiser from z63
Queensland
2 fig from New Zealand
South Australia
1 inf, 1 art from Queensland
Northern Territory
1 inf from Queensland
Queensland
2 AA from New South Wales
Transjordan
2 inf from Egypt
MOBILIZE UNITS
1 mech, 1 armor in New South Wales
COLLECT INCOME
ANZAC1 = 14(territories) +0(NOs) -0(convoy raids) = 14
FRANCE1
NONCOMBAT MOVES
Morocco
1 inf from Algeria
French Central Africa
1 inf from French West Africa
Scotland
1 inf from UK
French West Africa
1 fig from UK
z81
1 destroyer from z72
OK germany.
Well, finally home and tried to hook up laptop with an hdmi cable with no luck. Stupid laptop did not detect the other input. Guess I will have to go with a vga cable.
Ger2-buy: 10 inf, 2 trn, 2 ftr, sub…save 0
CM Well let’s give this new SBR rules a shot
1. 2ftr 4tac 2bmr Wgr/ftr tac sz112 => UK
Interceptors?
VGA cable will work well. I have a 25’ one.
Anyway, no interceptors. Bombs away!
Let me know if I mess it up…I got Larry’s page up for the Alpha +3
So, the ftrs retreat…
2 tacs hit the airbase, 2 tacs hit the naval base, 1 tac and 2 strats hit the IC
aa guns
Air base
Rolls: 2@1; Total Hits: 02@1: (5, 3)
Naval base
Rolls: 2@1; Total Hits: 02@1: (4, 5)
IC 1 die for the tac, 2 for the strats
Rolls: 1@1 2@1; Total Hits: 01@1: (3)2@1: (2, 3)