Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsWarplayer12(Axis) vs. Cenator01(Allies) AAG40 Alpha 3
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Just one more note:
Due to your attack on Amur, Mongolia joins the USSR. New alpha +3 rule. -
I add the battlemap, so we can check, if i got everything right.
now its Germanys turn.
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OK, USSR 1:
37 IPC to Spend:
1 Tac Bomber (11)
6 Inf ( 18 )
1 Tank (6)
2 IPC leftNo Combats
Noncombats:
2 Inf Baltic -> Bel
1 Inf Eploland -> Nukr
1 Inf Besarabia -> Nukr
3 Inf Sukraine-> Nukr
1 Inf Karelia -> Nov
2 Inf Vyborg-> Nov
1 Inf Arch -> Bel
2 Inf 1 Ari Nov 1 AntiAircraftGun -> Bel
Fig Rus -> Nukraine
Tac Rus -> Novosibirsk
Inf, Ari, Tank, Mob. Inf Rus, 2 AntiAircraftGuns -> Bry
Tank, Mob. Inf Vol -> Bry
3 Inf Amur -> Bury
6 Inf Sak 2 AAG -> Bury
Battleship SZ115 -> Sz 114
Submarine SZ 115 -> SZ113Placement:
3 Inf NOV
3 Inf Sukr
Tank + Tac. Bomber RusCollect: 37 +2 left = 39
I guess you moved your fighter and tac from Poland and Hungariy, please tell me where.
The move of the russian sub is illegal since i left my transport there. Even tough transports are defenceless, it is a declaration of war.
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Question: how can you open the map?? When I click on the map, a screen appears which gives me 2 options. I can cancel or save.
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Do you wanna move any french guys?? we forgot them.
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Since we are not at war (especially the USSR can’t declar war before turn 4) i think i can move ther, but it doesn’t matter, it can even stay where it begun.
If you take a lock, i already posted the french moves, combat and noncombats, so you could start with Germany 2.
To open the map, you have to download the battlemap program.
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http://www.axisandallies.org/forums/index.php?topic=22837.0
there you can find all necessary information. You have to download the battlemap progamm and the global1940 module. Just follow the instructions of post 1 of the thread.
So we can more easely keep track of each others moves. You can even tell if something is not correct, otherwiese some things/moves get lost.If you feel more comfortable put the USSR sub back at sz115.
Just to remember:
France moves are right after Italians. -
Thanks!
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Just a few comments:
1. 1 ANZAC Inf at Alex -> fight.2. where does your fleet move? Sz95? sz 97? (battleship, crusiers, etc?)
3 You did not move your ethiopian forces? intentionally?
4. the frech fleet performes convoy interdiction. -2 IPC for Italy
1. I maked italian moves before i saw the ANZAC moves. little error
2. i am gonna have a look at it. i say it tomorrow.
3. They walk into anglo-egyptian sudan
4. Thanks for saying!
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how do the french fleet convoy me?? at the start of the game, the french got 2 destroyers and 2 cruisers. 1 cruiser in sz112, a destroyer and a cruiser in sz 93, and a destroyer in sz71. only the fleet in sz93 can convoy me, but they attacked the german subs in sz91. so no convoy.
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The French go after the italians, so at the italian collect incom phase, the French fleet makes convoy raiding.
I posted the French moves, so you can already start with Germany.
Convoy raiding is always calculated at the collect incom phase of the raided player. So, now the French fleet left Sz93 on the French turn, so it won’t convoy raid italy on its next turn -
Ok!
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Germany turn 2:
Buy:
1 Battleship
5 Mech inf
3 Tanks
1 Tranny (transport)Combat moves:
3 mech 3 art France to Normandy
2 arm France to Holland (recapturing my home country)Roll the dice!
Normandy:
Rolls: 6@2; Total Hits: 36@2: (3, 6, 1, 6, 2, 1)Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 6)Holland:
Rolls: 2@3; Total Hits: 02@3: (5, 5)Defender:
Rolls: 1@2; Total Hits: 11@2: (1)Lets see the results…
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Captured normandy with the loss of 1 mech.
New round in holland:
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
FUCK!!!1 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
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f**k!!!1 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
OMG 2 tanks at3 0 hits
1 stupid french inf at2 2 hits OMG OMG OMG -
Another little combat:
my navy from sz112-sz123 (got a naval base in adjecent west germany)
sub from sz122 joins my navy in sz123Roll the dice:
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 1)1@4: (5)Defender:
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)lets see the results…
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All right, my BB is damaged, and your fleet is lost.
Non-Combat moves:
3 Tanks from France to Germany
1 Arty from Germany to Slovakia Hungary
4 Inf from Bulgaria to Romania
1 Arty from Poland to Slovakia Hungary
1 Tank from Bulgaria to Romania
6 Inf from Yugoslavia to Romania
5 Inf from Poland to Slovakia Hungary
2 Inf from Romania to Slovakia Hungary
1
Place units:
place my BB in sz112
place my tranny in sz113
place my mech and arm in germanyCollect Income:
62+2 from normandy+5 not at war with soviets +5 swedish iron ore makes 74 IPCGo stalin Go!
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Sorry but I think your income is not correct:
30 IPC (original ter) -3 (holland) + 2 Yugo + 2 Finnland +1 Bulgaria + 2 Normandy + 4 France = 38 +10bonus +3 not spend = 51 IPC not 74
Where is your Aircraft carrier??
Please check the position of the Italian Fleet before the british turn.USSR 2:
IPC: 39:
2 tanks (12)
5 Inf (15)
3 Ari (12)Combat moves:
Due to your attack on Amur the Mongolian forces joined the USSR:2 Inf Buy -> Jehol
combat:
Rolls: 2@1; Total Hits: 02@1: (3, 3)defender bomber:
Rolls: 1@1; Total Hits: 01@1: (2) -
r2 :
attacker:
Rolls: 2@1; Total Hits: 02@1: (4, 2)defender:
Rolls: 1@1; Total Hits: 01@1: (4)





