Eric, I’m going to switch to Victor’s recommendation. Let’s Make Africa Great Again lol
Axisplaya (Axis) vs Gazza (Allies) latest Alpha 3
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You don’t need any key to move on Battlemap.
to move units: you click on them with mouse left button and move.
To move on the map, you click with mouse right button, HOLD IT CLICKED, and move.Gre rd2
Rolls: 6@1 3@3; Total Hits: 16@1: (5, 4, 6, 6, 2, 6)3@3: (4, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
:roll:
Gre rd3
Rolls: 5@1 3@3; Total Hits: 15@1: (2, 4, 3, 3, 6)3@3: (4, 6, 2)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
So far in this game, my dices rolls for ground battles have been very ugly…
rolled 1 too many dice for Gre defense last round…Gre twlo 2inf
Tun
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
i was on about the ipc chart at the left upper courner that keeps track of knows . i cant seen to rase it but i can minus it
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Tun twol
NCM
1fgt Gre » Tob
1fgt Gre » SIta
bmb sz98 » SIta
2inf SIta » NItaAlso forgot to declare the walk in ken with units from Eth and Iso, sorry.
Place 1 tr sz95
collect : 17 - 1 conv + 5NO + 3 saved = 24 IPC
I also updated IPC chart, and turn Chart for all allies.
Upper left corner, you have the IPC chart. Please indicate there the amount you collect at the end of each round, for each power.
To add markers, you know how to do it.
To erase markers, go to right upper corner and click on " DEL " command. then you click on the units/markers you want to erase, then go back to upper right corner and click on " ESC " to stop the erase command. -
anzacs r1
buys 1inf 3 1tran 7 = 10
n/combat moves
2inf Nsw > tran sz62 > sz42 unload Jav
1 cruis sz63 > sz54 1dd sz62 > SZ54
2ftr Nze > Que
1inf Mal > Shn state
collect 14
place units 1inf N,S,WALES
1tran sz62
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yes that what i was onabout the ipc chart how do you rase it from 10 for the anzacs to 14 i cant seem to change it to 14
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france round1
nc moves
1inf Mor > Alg
1inf syr > trj
1dd sz72 > sz76
1inf fwa > fca
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To add some IPC on the IPC chart, you use the toolbox bar (the same where you take the units, and you select the marker you want, then you “add” it to the column you want to add IPC.
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Germany 2
Buy:
2tr (14)
1ss (6)
1dd (8 )
10 inf (30)
3art (12)CM
sz118 (1BB)
ss, fgt sz112
1fgt, bmb Wgersz110 (1dd) POSSIBLE SCRAMBLE
fgt, 4tac Wger
2fgt SItaEir POSSIBLE SCRAMBLE
inf Wger, inf Nor » tr sz112 » sz109 » Eir walk in
dd, CA, AC, BB, tac sz112NEED SCRAMBLING ORDERS FOR SZ 109 and 110
CM Map
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sorry for the wait no scramble
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thanks for the info on the tool bar got it working at last il chang the anzacs to 14 when i do Russia. thanks for the help :wink:
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with you invading southern ireland all strict neutrals become pro allied im thinking thats the rules.
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Nope, Eir is not strict neutral, it’s Pro Allies, so other strict neutral stay neutral.
will roll dices and finish my turn in 2 hours, during lunch break.
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ok no problem
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sz118
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (2, 6)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (4) -
Arg…can’t get 2 hits… :cry: lose ss
sz118 rd2
Rolls: 2@3 1@4; Total Hits: 02@3: (5, 6)1@4: (6)
Rolls: 1@4; Total Hits: 01@4: (5) -
ridiculous…. at least i didn’t get shot…
sz118 rd3
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 3)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz118 cwlo 1ss, 1fgt
sz110
Rolls: 4@3 3@4; Total Hits: 34@3: (2, 2, 4, 3)3@4: (5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz110 cwol
NCM
fgt sz118 » sz109
1fgt sz110 » sz109
tac sz109 » Hol
2fgt sz110 » Hol
bmb sz109 » Hol
art Fra » Hol
inf Wger » Hol
4tac sz110 » Wger
mec Wfr » Wger
5tnk Fra » Ger
3art Sge » Hun
5inf Bul » Rom
inf Yugo » tr sz97
2inf, art, 3tnk Yugo » Rom
11inf, 3art, 3 AAgun Ger » Hun
ss sz112 » sz109
art Wger » GerPlace units:
2inf, 1art Wger
8inf, 2art Ger
2tr, 1dd sz113
1ss sz112Collect : 51 IPC
Place units:
1ss sz112
1dd, 2tr sz113
8inf, 2art Ger
2inf, 1art Wger





