Tournament game nr 6 I rock vs Mrzcion A2, +3ipc to Axis


  • R3
    arc
    attDiceRolls: 11@1 14@2 11@3; Total Hits: 1211@1: (2, 3, 2, 4, 5, 2, 5, 1, 3, 3, 5)14@2: (1, 1, 5, 5, 5, 6, 1, 2, 6, 2, 4, 1, 5, 5)11@3: (2, 2, 5, 1, 4, 6, 2, 6, 2, 5, 5)
    defDiceRolls: 2@2 2@3; Total Hits: 02@2: (3, 4)2@3: (6, 5)


  • arc taken with 17 inf cas

    NCM
    1 aa fr bel to arc
    Epl to bel
    1 inf fr pol to epl
    rest of land in pol to hun
    115 to 113 (except the trans) the 2 ftr to W ger
    114 to 112 (2 ftr to UK)
    4 tac fr pol to W ger
    125 to 110
    1 dstr fr 110 to 104

    deployment
    3 inf to W france
    2 inf to Uk
    1 dstr to 109
    bmb to W ger
    5 mech to Ger
    1 sub + 1 dstr to 110

    ipc=77

    IrockvsmrzcionGER6.AAM


  • just noticed the US eco… you lost the atleutians islands so dont get the 5 island bonus, so its only 15 ipc from NO, there fore US only have 75 IPC

    including the USSR eco… you only have 34, but its 37 on the map… please pay more attention to the eco, the infoview is a great help if you need it, and remember to look through your NO and see if they are correct…

    this is the updated map.

    IrockvsmrzcionGER6.AAM


  • Sorry about that, this my first play by forum game.

    And explain to how you got 35 Inf/mech and 7 arty to arc.


  • sounds good

    the arc attack, gladly…
    21 inf fr bel
    10 mech fr Epl, thru bel to arc
    3 trans with 4 inf 2 art fr W ger by trans in 112 to 127 and unload to arc
    its all there in my Combat Movements…

    if youre doubting the mech move, then i can assure you its legal, if you have the rulebook, look at page:14, theres the Blitzing rules, notice that the 1st territory to move into has to be hostile, and you need 1 armour for 1 mech to blitz, i.e. to move through 1 hostile territory in order  to move to the next friendly/hostile territory.
    now look at page 25, its the mech, it has 2 movements, therefore it can move through 1 FRIENDLY space first, b4 entering a hostile space…
    dont believe me? check rule clarafication/FAQ


  • I forgot those were me h Inf ! Well that was a tactical error.


  • shit happens^^ well i can hardly wait for my turn^^


  • sorry for so long for my turn, i was busy with homework.

    Russias turn

    purchases
    8  inf 1 arm 1 art

    cm
    1 inf fr bes to rma
    im blitzing somelsk
    nuk and 1 inf fr bes to epl

    atk
    DiceRolls: 12@1 18@2 3@3; Total Hits: 612@1: (6, 4, 3, 4, 6, 5, 5, 4, 3, 2, 6, 1)18@2: (6, 6, 3, 3, 6, 6, 2, 6, 3, 3, 2, 6, 1, 5, 2, 5, 1, 3)3@3: (4, 6, 6)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • win no loses

    ncm
    air fr suk to rus
    land fr suk to ros
    sam to rus
    nov to tim

    deployments
    7 inf 1 arty to rus
    1 inf 1 arm to vad

    income
    34 from land
    3 from NO’s
    total 37

    IrockvsmrzcionGER1.AAM


  • i made a pretty bad mastake there :( to bad i cant take it back.


  • if you are refering to my previus attack, then know that i would have won with the stack in bel alone…
    Japan
    purchase
    1 dstr 6 subs 6 mech

    CM
    1 inf fr aleutian to sfe, trans to 5
    1 mech fr man to amu
    1 mech fr man to sib by trans
    sub fr 36 to 45
    2 inf fr sze to yun
    sik to kaz
    tsi+kan to nov
    anh+1 ftr 3 tac fr sze to yun

    combat
    R1
    yun
    attDiceRolls: 2@1 4@3 2@4; Total Hits: 52@1: (1, 2)4@3: (1, 5, 1, 4)2@4: (1, 4)
    defDiceRolls: 1@2; Total Hits: 11@2: (1)


  • yun taken with 1 inf cas

    Ncm
    2 bmb fr sze to japan
    air fr yun to sze
    hong to kwa
    ksu to hun
    2 trans fr 19 to 36 with 1 mech fr man to kwa
    2 trans fr 36 pick up 3 inf 1 art fr malaya unload in kwa

    deployment
    3 mech in ksu and hong
    navy in sz 6

    ipc=73

    IrockvsmrzcionJAP6.AAM


  • haha my chinese inf are amazing!

    i forgot to deploy my troops on my russians turn so ive done that

    USA’s turn

    purchases
    1 carrier 2 tac
    1 tp 1 bb 1 inf 1 arm

    cm
    1 ftr strafs 5 and lands at 7 (carrier will pick it up)
    land fr gib to nig via navy

    bbm
    DiceRolls: 1@4 3@3; Total Hits: 11@4: (6)3@3: (4, 1, 5)

    atk
    DiceRolls: 2@1 2@2 3@3; Total Hits: 12@1: (6, 4)2@2: (3, 4)3@3: (5, 4, 2)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • wow that was a bad roll  :-D

    ncm
    25 & 10 to 7 with troops from midway

    deployments
    1 bb 1 tp 1 inf 1 arm to 101
    carrier 2 tacs 10

    income
    53 from land
    15 from NO’s
    2 saved
    total 70

    IrockvsmrzcionJAP4.AAM


  • china has nothing to do this turn

    britian’s turn

    purchases
    1 inf 1 arty

    cm
    1 inf to fic
    1 inf to mal
    1 inf to sia
    2 inf + air to yun

    atk
    DiceRolls: 2@1 2@3 1@4; Total Hits: 42@1: (2, 1)2@3: (3, 1)1@4: (2)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • that was a waste of a good roll  :x

    ncm
    bur to shm
    epr to win

    deployments
    1 inf 1 art to ind

    income 13!!!

    IrockvsmrzcionJAP4.AAM


  • ANZAC’s turn

    purchases
    1 tp 1 dd save 5

    cm
    1 inf via tp to jav

    ncm
    62 to 54
    1 inf 1 arty 1 ftr fr nte to que
    remaining nte to sau

    deployment
    all to 62

    income
    14 fr land
    10 fr NO’s
    5 saved
    total 29

    IrockvsmrzcionJAP4.AAM


  • i need to play aganst more people, playing 1 person all the time makes you so used to there style that when another one comes along you have to remake yours during the game :(.


  • Italy
    purchase
    7 inf 4 art 2 armour

    CM
    fca to fwa
    iraq to Npr
    95 to 92 with 3 inf 1 mech 4 art(1 fr S italy) fr N italy to gib

    NCM
    1 ftr fr s italy to 92
    1 ftr 1 tac fr S italy to egypt
    1 art fr N italy to S france
    alx to egypt

    deployment
    4 inf 3 art in N italy
    2 armour 1 art in egypt

    IPC=50-2=48

    IrockvsmrzcionITA6.AAM


  • R7
    Germany
    purchase
    10 mech 3 inf 7 art

    CM
    nen to vol
    arc to smo
    bel to smo
    3 inf fr hun to rma
    2 bmb fr W ger to rma

    NCM
    novgo to bel
    1 mech fr ger to bal and to pol
    104 to 91
    110 to 109
    112 to 109 with 6 inf fr W france to london
    113 to 109
    2 tac fr w ger to london
    kar to novgo
    127 to 112
    2 ftr + 2 tac fr W ger to novgo
    1 inf fr hun to pol
    115 to 112
    2 bmb to W ger

Suggested Topics

  • 14
  • 8
  • 20
  • 17
  • 76
  • 50
  • 35
  • 85
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts