No landing on damaged carriers. Planes need viable landing spot or they splash.
Stalingradski graciously teaching Vance the ropes
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Vance! I’m back. Have you seen the new convoy raiding rules? Pretty important stuff. I’m more than happy to continue on with our game, but I’m eager to play with the new ruleset while Larry is still giving us time to respond. Let me know what you think - this has been a good game and I’m more than happy to continue, but I’ll be putting my main energy into the short window we have to playtest with new rules, so I’ll be a little slower getting moves back to you. If you’re ok with the pace, on we fight!
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Hey Stalin! I Hope you had a good vacation. As for continuing the game, it is completely up to you. We can continue this game or stop it here. If you would like to have another game sometime with the new convoy rules I would be willing and almost able. I understand that time is tight. Again, many many thanks for showing me how to play online. this is great!
–vance -
I saw you started a game with someone else! My work here is done. I still feel like it would be good for both of us to continue on.
Larry keeps proposing new rules - I’m ok with continuing on. I feel there’s something to learn from every single game played.
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Bold moves, Germany!
Russia purchases 4 infantry, 2 artillery, 2 armor, mech infantry.
Combat
Walk into Siberia.
Karelia
aRolls: 5@1, 4@2, 1@3, 1@4; Total Hits: 35@1,: (3, 3, 1, 2, 2)4@2,: (3, 6, 6, 4)1@3,: (1)1@4: (4)
dRolls: 8@2; Total Hits: 58@2: (2, 3, 4, 2, 1, 2, 6, 2)
Eastern Poland
aRolls: 3@1, 2@2, 1@3; Total Hits: 23@1,: (1, 6, 3)2@2,: (2, 6)1@3: (5)
dRolls: 4@2; Total Hits: 24@2: (2, 2, 4, 5)
Bessarabia
AARolls: 1@1; Total Hits: 01@1: (6)
If it makes it through -
aRolls: 5@1, 2@2, 1@3; Total Hits: 35@1,: (4, 1, 2, 5, 2)2@2,: (4, 1)1@3: (1)
dRolls: 5@2; Total Hits: 25@2: (4, 4, 2, 2, 6)
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Ouch in Karelia!
a
Rolls: 4@2, 1@3, 1@4; Total Hits: 24@2,: (4, 6, 6, 3)1@3,: (2)1@4: (4)
dRolls: 5@2; Total Hits: 15@2: (6, 5, 3, 3, 2)
E Poland
aRolls: 1@1, 2@2, 1@3; Total Hits: 31@1,: (1)2@2,: (1, 6)1@3: (1)
dRolls: 2@2; Total Hits: 02@2: (6, 4)
Bessarabia
aRolls: 3@1, 2@2, 1@3; Total Hits: 13@1,: (6, 6, 2)2@2,: (2, 4)1@3: (5)
dRolls: 3@2; Total Hits: 13@2: (6, 2, 6)
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Karelia
aRolls: 3@2, 1@3, 1@4; Total Hits: 23@2,: (2, 5, 4)1@3,: (1)1@4: (5)
dRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
Bess
aRolls: 2@1, 2@2, 1@3; Total Hits: 22@1,: (4, 4)2@2,: (3, 1)1@3: (1)
dRolls: 2@2; Total Hits: 02@2: (4, 5)
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Yes, I’ll continue in Karelia, no matter how stupid. I have a 66 2/3% chance to have aircraft unscathed.
a
Rolls: 1@3, 1@4; Total Hits: 21@3,: (3)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (3)
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It paid off in Karelia. But you kept the territory.
Place and collect 35 IPCs.
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Heya! Thanks for continuing this game. Here we go……
JAPAN 3
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- * JAPAN DECLARES WAR ON USA, UK, ANZAC, and France * * *
PURCHASE & REPAIR (46 IPCs)
3 armor
2 transports
2 inf
2 artCOMBAT MOVES
French Indochina
1 inf from Siam walk inz41
sub from z36 sinks defenseless transportBorneo
2 inf from Kwangtung via TT z36 to z43 swim inSumatra
A 1 inf, 1 art from Kwangtung via TT from z36 to z41; battleship from z36 to z41 for shore bombardment
D 1 inf
bombardmentRolls: 1@4; Total Hits: 01@4: (6)
aRolls: 2@2; Total Hits: 22@2: (2, 1)
dRolls: 1@2; Total Hits: 01@2: (6)
Java
A i inf, 1 art from Kwangtung via TT z36 to z42; cruiser from z36 to z42 for shore bombardment
bombardmentRolls: 1@3; Total Hits: 01@3: (5)
D 1 inf
ARolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (2)
DRolls: 1@2; Total Hits: 01@2: (4)
Philippines
2 inf from Japan via TT z6 to z35; 1 inf, 1 armor from Manchuria via TT z19 to z35; 2 bombers from Caroline islands (will land in Paulau); 1 battleship from z33 for shore bombardment
D 2 inf
bombardmentRolls: 1@4; Total Hits: 11@4: (2)
ARolls: 3@1, 1@3, 2@4; Total Hits: 23@1,: (1, 4, 2)1@3,: (4)2@4: (4, 6)
DRolls: 2@2; Total Hits: 02@2: (3, 5)
Kwantung
1 inf, 1 art from Kwangsi; 1 inf, 1 art from Kwangtung, 3 tac from Kwangtung (will land on Hainan)
D 2 inf
ARolls: 4@2, 3@3; Total Hits: 24@2,: (3, 6, 5, 1)3@3: (1, 5, 5)
DRolls: 2@2; Total Hits: 02@2: (6, 3)
Shensi
2 inf, 1 art from Hopei; 1 art from Kweichow; 2 tac fom Chahar (will land in Suiyuyan)
D 1 inf
ARolls: 4@2, 2@3; Total Hits: 54@2,: (2, 2, 1, 4)2@3: (3, 1)
DRolls: 1@2; Total Hits: 01@2: (5)
Kansu
A 1 inf, 1 mech, 1 art from Suiyuyan; 3 tac from Chahar (will land in Suiyuyan)
D 1 inf
ARolls: 3@2, 3@3; Total Hits: 33@2,: (4, 6, 3)3@3: (2, 2, 1)
DRolls: 1@2; Total Hits: 01@2: (3)
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That was some serious beginner’s luck on the dice (but I’ll take it)! 7 territories taken with no losses.
NONCOMBAT MOVES
Destroyer from z36 to z41
1 destroyer from z6 to z25
3 carriers, 3 tac, 3 fighters from z33 to z36
2 destroyers, 1 cruiser, 1 sub from z33 to z6
3 art, 1 inf from Chahar to Syiyuyan
5 inf from Jehol to Chahar
2 armor from Manchuria to Chahar
1 fighter from Kiangsu to Japan
1 inf from Kweichow to Yunnan
2 inf from Hunan to YunnanJAPAN collects 52
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Sorry I forgot to place units
3 armor in manchuria
2 transports in z6
2 inf, 2 art in japan -
Also forgot a roundel on Borneo. Japan collect 56
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Hey! What are the Japanese doing! :-D
USA to follow. Like Bilbo, I need time.
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No rush; take your time. Beautiful weather lately, eh!
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Your last post still applies… an amazing November. And I took my time! :)
I might have a hard time with the older ruleset - Infrastructure and I have moved on to newest rules… but if you’re willing, I’ll jump back in. I got frustrated for awhile with the constant changes… I can’t play that often, so it’s rough to get a few turns into a game and have rules changing… but I’m over it now.
US3 purchases Carrier, Transport, Cruiser, Infantry, Artillery, Fighter = 52 IPCs.
Combat
Carolines
a BombardRolls: 2@3, 1@4; Total Hits: 12@3,: (6, 4)1@4: (1)
aRolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
dRolls: 2@2; Total Hits: 12@2: (3, 2)
SZ25
aRolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (3, 6, 5)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (3)
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Ugh - forgot a combat - my US fighters were supposed to sink your two German transports off Africa.
I don’t know how you feel about such things. It was part of my master plan. I’m truly ok if you say sorry, bub, but you didn’t list it. For now, I’ll leave them on the board.
NCM - move into Brazil.
Place.
Collect 52 + 20 NO = 72 IPCs.
I’ll move China tomorrow -
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Hey Stalingradski! I have been using alpha 3 too, so we can switch over to that if you want.
By the way, in case you haven’t noticed, some of the people who are unhappy about the way alpha 3 wound up are collaborating on finishing it. Larry seems to have kind of given up trying to please all the factions. The new thing is called Delta +1. Rules are being proposed by players and then voted on. Interesting exercise in democracy.
FYI here it is:
http://www.axisandallies.org/forums/index.php?topic=25515.0 -
Thabks Vance - I hadn’t kept up at all… I wanted to playtest and give Larry feedback, but the rules kept changing so fast there was no point.
Thanks for the link! I’ll check it out.
If you’re interested in starting a new game, let me know. If you’re cool with this one, that’s fine too. You’ve probably gained a ton of experience since we played, so if you want a clean slate, I’m good with it. Until then, I’ll just try to crank out a few moves :)
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sure fire away
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you can star a new one or continue this one. I am happy either way.