@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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US1:
Buy (52):
1 research die (5)
1 Cr (16)
3 Fgt (30)Save 1
No Combat Movments
Non Combat Movements:
To Z16: 1st Z26
To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
To Smx: 1Inf, 1Art via Tr Z101
To Z64: 1Cru, 1Tr Z101, 1Sub Z26
To Z10: 1Fgt Eus, 1CA, 1Tr Z26Placement:
To Z10: 1Cr, 2Fgt
To Eus: 1FgtCollect:
52(TT)+1(Sav)=53ICP
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China1:
Buy (12):
3 ArtNo Combat Moves
Non Combat Movements:
To Sze: 1Inf Yun
To She: 2Inf Kwe, 2Inf SuiPlacement:
2 Art Sze, 1Art She -
United Kingdom 1:
Buy:
UKE (28):
5Inf (15)
1Arm (6)
1Tr (7)UKP (17):
2Inf (6)
1Mec (4)
1Tr(7)Combat Movements:
To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
To Epr: 1Inf Wind acivate
To Cel: 2Inf Ind via Tr Z39 activate -
Cel twol
Epr twolCombat:
Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2)Z110 (1Dst, 3Fgt vs. 1Sub)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
Rolls: 1@1; Total Hits: 01@1: (3)Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6) -
Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.
Irq twol
Z106 cwol, Z110 cwolNon Combat Movements:
To Z80: Cr Z98, 1Fgt, 1Tac Irq
To Z81: 1Dst Z98, 1Dst Z71
To Sud: 1Inf, 1Art Egy
To Z35: 1BB Z37
To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
To Bur: 4Inf, 1Art, 1AAGun Ind
To Z104: 1BB Z111
To UK: 3Fgt Z110, 1Inf Sco
To Que: 1Fgt Z106, 1Inf, 1Art Ont
To Z106: 1Tr Z109Placement:
1Arm Saf
1Tr Z71
5Inf UK
1Tr Z93
2Inf, 1Mec IndCollect:
UKE: 30(TT)+5NO
UKP: 20(TT) -
Anzac:
Buy(10):
2Inf (6)
1Art (4)Combat Moves:
To Jav: 1Inf, 1Art activate
Non Combat Moves:
To Sud: 2Inf Egy
To Z54: 1Dst Z62, 1Cru Z63
To Que: 2Fgt Nze, 2Inf, 1AAGun NswPlacement:
2Inf, 1Art NswCollect:
14(TT)=14ICPI think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.
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…well, alright, lets do the European Axis.
Italy
Purchase (10):
1 Tr (7)
1 inf (3)Combat Moves:
Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)z97 1Tr -> z92, Sita 2inf -> Gib walk in
z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)Tob 1tnk 1mec 3inf -> Alx (vs 1inf)
Eth 2inf 1art, Iso 1inf -> Ken walk in
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…well, forgot to attach the Combatmove-Map in the last post. Did attach it here.
Lets hope the RNG doesnt punish me for risking my Italian Transporters :)
z93:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
Defender (1Cr 1DD)
Rolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)Sfr:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (3, 6)Gre:
Attacker (2inf 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)Alx:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)Tun:
Attacker (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Defender (1inf)
Rolls: 1@2; Total Hits: 11@2: (2)Alg:
Attacker (2inf 1Cr-bombard)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)Mor:
Attacker (1inf 1art 1Cr-bombard)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)Gib twol
Ken twol -
…well, that looks good.
z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.
z93 Round 2:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
Defender (ignore if the left “2” hit on Italys roll)
Rolls: 1@3; Total Hits: 11@3: (1)Sfr Round 2:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)Gre Round 2:
Attacker (1inf 1mec 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
Defender (2inf)
Rolls: 2@2; Total Hits: 22@2: (2, 1)Alx twol
Tun twlo 1inf
Alg twol
Mor twol -
…well, Greece :-(
z93 cleared BBdam
Sfr twol
Gre twlo 1inf 1mec 1fgtNon Combat Moves:
Gre 1tac, z93 1fgt -> Sita
z95 1DD -> z98Mobilize:
z97 1Tr
Nita 1infCollect:
21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCsWill do Germanys Turn next, no problem playing Frances Turn with the USSR.
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You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.
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I suggest you reroll the attacker or just the 1s.
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Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane
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…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)Need scrambling orders for z110, will do the other battles now.
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…well, forgot to attach the map again growl
z104:
Attacker (1Bom 3fgt 2tac)
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
Defender (1BB)
Rolls: 1@4; Total Hits: 11@4: (2)Bul twol
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…well, come on dice roller, thats not how I planned that!
z104 Rnd2:
Attacker (1Bom 2tac 2fgt)
Rolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
Defender (1 BBdam)
Rolls: 1@4; Total Hits: 11@4: (3) -
No Scramble
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…well, facepalm, ofcourse I lose another plane m(
z110:
Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
Rolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (5)z104 cwlo 2tac
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…well, z110 cwol.
Non Combat Moves:
z104 2fgt 1tac, Sita 1fgt -> Gib
1 Tr -> z110
Wgr 4inf, Fra 2art, Wfr 1art -> Hol
z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
Ger 1art -> Hun
Wgr 1AA, Fra 3tnk 2mec -> Ger
Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> RomMobilize:
1 mic in Romania
z110: 1BB 2Tr
Ger: 5inf 2artCollect:
41 (TT) + 10 (NO) = 51 -
sorry didn’t see half of your posts again.
F1:
Non Combat Move:
To Irq: 1Inf Syr
To Fca: 1Inf Fwa
To Z 81: 1DD Z72R2:
Buy (49):
7Inf (21)
3Art(12)
1Mec(4)
2Arm(12)No Combat Moves
Non Combat Moves:
To Yen: 6Inf Yak
To Yak: 8Inf, 1AAGun Bury
To Cau: 1Mec, 1Arm Sukr
To Ros: 1Mec, 1Arm Bel
To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun BelPlacement:
1Art, 2Inf, Nov
2Art, 1Inf Sukr
2Arm, 1Mec Vol
4Inf RusCollect:
35 ICP





