Shadowguidex vs Lemming - A3 no tech


  • Italy Round One
    –---------------------

    Purchases

    1 TRN
    3 saved

    Combat Movement

    1 SUB, 1 DD, 1 CA z95 --> z96
    1 FTR, 1 STR Nita --> z96
    1 FTR Sita --> z96
    2 INF, 1 TANK Alb --> Yugo
    2 INF, 2 ART, 1 TANK Nita --> Yugo
    1 TRN z95 --> z97
    2 INF Sita --> Yugo
    1 INF, 1 ART Lib --> Tun
    1 TANK, 1 MECH Tob --> Tun
    2 INF, 1 ART Eth --> Ken
    1 INF Iso --> Ken

    Combat

    Yugo (6 INF, 2 ART, 2 TANK vs. 5 INF)
    DiceRolls: 4@1 4@2 2@3; Total Hits: 24@1: (6, 5, 4, 2)4@2: (3, 2, 5, 1)2@3: (4, 4)
    DiceRolls: 5@2; Total Hits: 35@2: (1, 5, 1, 2, 5)


  • Yugo Round Two
    DiceRolls: 1@1 4@2 2@3; Total Hits: 41@1: (1)4@2: (4, 4, 1, 3)2@3: (2, 2)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 4, 1)


  • Yugo twlo 4 INF

    Tun (1 INF, 1 ART, 1 MECH, 1 TANK vs. 1 INF)
    :1@1 2@2 1@3:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • oops…here is attacker roll
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 5)1@3: (3)


  • Tun twol

    Need scramble orders for z96…

    shadowguidex_lemming_i1.AAM


  • and order of loss…


  • scramble both figs.
    OOL 1 wound on CV then Des etc. Figs last of course.


  • z96 (1 SUB, 1 DD, 1 CA, 2 FTR, 1 STR vs. 1 DD, 2 CA, 2 FTR, 1 CV)
    DiceRolls: 2@2 3@3 1@4; Total Hits: 22@2: (5, 1)3@3: (6, 2, 4)1@4: (6)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (1, 3)2@3: (3, 6)2@4: (3, 5)


  • Meh bad luck as always, getting to be common for me in my games, sadly.  Retreat commencing to z97.  z96 failed wlo 1 SUB, 1 DD, 1 CA.  British CV damaged, DD destroyed.  Battlemap later tonight.  Minor movement of infantry in Italy and landing both FTR and STR in Sita.  Lemme know France’s NCM so I can do Germany tonight when I get home.


  • them’s the break. Your german subs could cost you big later, but this fight you were pushing it. Odds are only 1 to 2 against you.


  • France
    1Inf, 1Arm Wfr >> Hol
    1Fig UK >> Hol
    AAgunDiceRolls: 1@1; Total Hits: 01@1: (4)


  • AttDiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (4, 3)
    DefDiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)


  • Hol R2:
    AttDiceRolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3)
    DefDiceRolls: 1@4; Total Hits: 11@4: (2)


  • AAgun taken as casualties first please.


  • damn forgot the new AA rules, you get to take casualties on AAs first so still get to roll for Tac:
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • retreat Fig to UK
    Noncombat:
    1Inf Fwa >> Fca
    1Inf Syr >> Trj
    1Inf Alg >> Mor
    1Des z72 >> z71
    1Des z93 >> z104
    1Cur z93 >> z91
    May need to change depending on your Italian non-combat movements when finalised.


  • I had THREE anti-aircraft guns there, not one.  You need to kill all three before my planes are removed.  INF, TANK, FTR against 3 AAgun, 1 FTR, 1 TAC.  If yuo want to abort the fight go ahead, otherwise you should probably redo the entire combat, please.

    Italy finalized…

    Place units

    1 TRN --> z97

    Collect income 14 - 1 convoy + 3 saved = 16 IPCs.

    shadowguidex_lemming_i1.AAM


  • I don’t see what the prob is. I caused total 3 hits, you caused 1 hit. I didn’t remove your planes, just your AAs.
    map.

    shadowguidex_lemming_f1.AAM


  • Germany Round Two
    –-----------------------------

    Purchases (66)

    Battleship Repaired in z112
    11 MECH
    4 INF
    1 FTR

    Combat Movement

    Declare war on USSR
    16 INF, 3 ART, 1 TANK Pol --> Bal
    1 TANK Hun --> Bal
    6 INF Fin --> Kar
    1 BB, 1 CA, 2 DD, 3 TRN z112 --> z127
    2 INF, 1 TANK, 1 MECH Wgr --> Nen
    1 INF, 1 ART Wgr --> Arch
    2 TANK, 2 MECH, 1 ART Fra --> Sfr
    3 TANK, 2 ART, 1 MECH Fra --> Wfr
    1 FTR, 1 TAC Hol --> z104 (2/4)
    2 FTR, 4 TAC, 1 STR Wgr --> z96 (Scramble possible)
    1 INF, 1 ART Hun --> Epl

    Combat

    Bal (16 INF, 3 ART, 2 TANK vs. 1 INF)
    DiceRolls: 13@1 6@2 2@3; Total Hits: 513@1: (1, 4, 5, 6, 3, 2, 4, 3, 6, 2, 2, 4, 1)6@2: (5, 2, 1, 6, 4, 3)2@3: (4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bal twol

    Kar (6 INF vs. 1 INF)
    DiceRolls: 6@1; Total Hits: 16@1: (3, 1, 5, 4, 6, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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