TheROCmonster447 VS. gazza. alpha 3


  • after all the rolling:

    Sea zone 110: 1 sub, 3 tac, 2 fighters, 1 bomber

    Sea zone 112: 1 sub, 1 damaged battleship, 1 cruiser, 1 fighter

    Sea zone 106: 2 subs

    Normandy: 1 UK fighter

    France: 3 mech inf and 5 tank, 2 tac bombers

    Yugoslavia: 8 inf, 2 artillerly, and 3 tanks


  • Non combat: Move all planes to western germany and land 2 fighters on carrier when built. Move transport over to 112 with inf from denmark. move men from norway to finland. move lone inf in romania to bulgaria. move all men in germany to poland along with 3 aa guns. that ends my round.

    Collect income: 39 for territories, +10 for NO’s, +19 from frances money=68.


  • right what a week im here now

    russia round 1

    buys 7inf @ 21/ 4art @16 = 37

    none combat moves

    1arm 1mech volgograd > bryansk

    1inf 1art 2aa guns russia > bryansk

    2inf bessrabia > w,ukrain

    2inf e,poland > belaruis

    3inf baltic states > belaruis

    2inf karlia > novgorod

    1bb 1ss sz115 > sz113

    3inf voborg > novgorod

    1tac 1ftr russia > novgorod

    6inf 2aa guns amur > buryaria

    6inf sakha > buryaria

    1mech 1arm russia > belaruis

    place units

    2inf 1art ukrain

    2inf 1art novgord

    3inf 2art russia

    collect 37 ipc

    sorry for the wait rockmonster

    just checking nomandy did you reatreat from there and leave the uk fighter or did you lose all your units

    and one more i take it all your units deply in sz112

    if you put at the top of the dice you roll witch battle it is it make things a bit easier and you can roll more than just one set of units u can put say. two at 3 and then put space and say do a battle ship one at four

    any way so sorry for the delay its been a very bussy week


  • lost everything in normandy. all my units deployed in 112 along with two fighters. Rest of planes on west Germany. Japan I will try to get to you by tomorrow.


  • ok no problem


  • Japan buy R1

    2 transports 14, 1 industrial complex, 12=26

    combat moves:

    2infantry 1 art jehol > chahar

    3 infantry 1 art shangtung > anhwe

    3 infantry 1 art kiangsu > anhwe

    3 infantry 1 art Kiangsi> Hunan

    3 infantry 1 art Kwangsi> yunnan

    1 fighter formosa > Yunnan

    1 fighter 1 tac bomber kiangsu > Yunnan

    2 bombers japan > Yunnan

    2 fighters 2 tac bombers manchuria > Hunan

    1 mech inf manchuria > anhwe

    Battle in Hunan:
    aaa: 2@1  2@2 2@3 2@4:


  • Battle in Hunan:
    aaa: 2@1:  aaa: 2@2:  aaa: 2@3:  aaa:2@4:

    aaa: 2@2:


  • LOL sorry forgot how to roll and just remembered. Here is Hunan for real this time.

    Battle for Hunan:

    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)DiceRolls: 2@2; Total Hits: 02@2: (5, 6)DiceRolls: 2@3; Total Hits: 12@3: (6, 1):aaa2@4:

    :aaa2@2:


  • DiceRolls: 2@4; Total Hits: 22@4: (3, 3)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • Battle in Yunan:

    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)DiceRolls: 2@2; Total Hits: 02@2: (5, 5)DiceRolls: 2@3; Total Hits: 02@3: (6, 5)DiceRolls: 3@4; Total Hits: 13@4: (2, 6, 5)

    DiceRolls: 4@2; Total Hits: 04@2: (5, 4, 5, 4)


  • DiceRolls: 2@1; Total Hits: 02@1: (4, 4)DiceRolls: 2@2; Total Hits: 12@2: (4, 2)DiceRolls: 2@3; Total Hits: 12@3: (3, 5)DiceRolls: 3@4; Total Hits: 23@4: (5, 3, 3)

    DiceRolls: 3@2; Total Hits: 03@2: (6, 5, 4)


  • Japans non combat move:

    battleship 2 destroyers and 2 subs in caroline islands.

    Every other ship (besides transports) in sea zone 36.

    one transport from japan to sea zone 36 with inf and art from japan land in kwangsi. Every plane (15 planes including both bombers) land in kwangsi. The other 6 planes, 3 fighters 3 tac bombers, land on the carriers in sea zone 36.

    transport that is in sea zone 36 move to japan sea zone and unload tank and infantry in korea.

    transport in sea zone 19 go to japan pick up inf and art and land in kwangsu.

    Move all men in manchuria over to jehol including aa gun.

    Move all men in korea over to manchuria.

    That is my combat and non combat phase.

    place industry in kwangsu. 2 transports off japan.

    Collect income: 30+10 NO=40


  • just couple of things your sub in sz 19 cant reach sz34
    and your fighter in koria cant reach kwangsi

    usa r1
    buys

    2carriers 32 1bb 20 =52

    none combat moves

    1sub 1bb 1cruis 1carrier 1tac 1ftr sz10 > sz26

    1inf 1art w,usa > tran sz10 >sz26 unload hawi

    1dd sz35 >sz 41

    1sub sz35 >sz17

    1ftr philippines > guam

    1sub sz26 >sz17

    place units 2carriers 1bb sz10

    collect 52

    china r1

    buys 4inf 12

    combat moves

    1ftr 5inf szechwan > yunnan

    2inf kweichow > yunnan

    battle of yunnan

    7inf 1ftr
    DiceRolls: 7@1 1@3; Total Hits: 27@1: (4, 2, 5, 2, 1, 3, 6)1@3: (2)

    dff
    3inf 1art
    DiceRolls: 4@2; Total Hits: 04@2: (5, 4, 4, 3)


  • r2 yunnan
    7inf 1ftr
    DiceRolls: 7@1 1@3; Total Hits: 47@1: (3, 1, 1, 1, 2, 6, 1)1@3: (5)
    dff
    1inf 1art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • yunnan taken without lose

    none combat moves

    1inf shensi > szechwan

    2inf suiyuyan > shensi

    ftr yunnan > szechwan

    place units 4inf szechwan

    collect 9ipc

    it dont mater about the ftr in corea u can land it on carrier and move one of your ftr from carrier to kwangsi so u have 15 planes there


  • just working out uk moves a bit more completed wont b long


  • uk euro side
    buys
    2inf 6 1art 4 1tac 11 1trans7 = 28

    uk india side
    buys
    3inf 9 1arm 6 = 15 save 2

    combat moves

    1dd sz109 > sz106
    1cruis sz91 > sz196

    1ftr normandy > sz97
    1ftr gibroltar > sz97 do you wanna scramble your fighter ?

    1ftr malta > sz99
    1tac 1cruis 1dd 1carrier sz 98 > sz99

    1inf 1arm alex > trans sz98 > sz80 unload iraq
    1tac 1ftr india > iraq
    1mech egypt > iraq
    1dd 1cruis sz39 sz80

    attack on sz 99

    1ftr 1tac 1dd 1cruis
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 2)1@4: (6)

    dff
    1bb 1cruis
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)


  • lose 1dd
    rd2 sz99
    1ftr 1tac 1cruis 1carrier
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (3, 2)1@4: (1)
    dff
    1damaged bb
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • lose cruiser
    sz99 cleared

    attack on sz106
    1dd 1cruiser
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)
    dff
    2subs
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)


  • round 2 battle 106
    1dd 1cruis
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
    dff
    1sub
    DiceRolls: 1@1; Total Hits: 01@1: (6)

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