@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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PHI taken with 2 infantry, 6 fighters
Noncombat Moves
6 fighters from PHI to Z49
destroyer, transport from Z47 to Z49
3 submarines from Z51, 5 submarine from Z48 to Z49
infantry, artillery from Z47 to BOR
destroyer from Z56 to Z46Moblize
2 fighters, ac, destroyer, submarine in Z56Income
40 + 15 NO = 55 -
Germany has 51 buy 10 arm
CM
arm 3 fig bst>arc
bmb yak, 2 bmb ger>sbr rus
bmb ger>sbr ukarc
Rolls: 4@3; Total Hits: 14@3: (5, 5, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 3@1; Total Hits: 03@1: (3, 6, 6) -
survived nice
UK
Rolls: 1@6; Total Hits: 11@6: (1)Rus:
Rolls: 3@6; Total Hits: 33@6: (6, 4, 1) -
that sort of sucks… :|
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that sort of sucks… :|
especially since by the rules, you are supposed to conduct SBR’s first and one of the first four dice was a 1, which would have shot down a bomber.
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that sort of sucks… :|
especially since by the rules, you are supposed to conduct SBR’s first and one of the first four dice was a 1, which would have shot down a bomber.
don’t worry about it this time, but please do your SBR’s first in the future.
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forgot to list the waf blitz hope u don’t mind that.
Sorry about the SBR thing….I’ve gotten superstitious about rolling the SBRs in the first post on this server…I would always get ridiculous dicings. (eg lots of 1s). It’s nonsense of course…I’m just paranoid is all.
11 dmg rus
1 dmg ukNCM
bmb uk>ger
2 bmb rus>kar
arm epl, bmb rus>cau
8 arm epl, 16 arm bst>kar
6 inf 5 arm ger>pol
inf alg>lib
arm egy>perPlace 10 arm ger
Collect 39+15=54, has 55.Place 10 arm ger
Collect -
forgot to list the waf blitz hope u don’t mind that.
Sorry about the SBR thing….I’ve gotten superstitious about rolling the SBRs in the first post on this server…I would always get ridiculous dicings. (eg lots of 1s). It’s nonsense of course…I’m just paranoid is all.
11 dmg rus
1 dmg ukNCM
bmb uk>ger
2 bmb rus>kar
arm epl, bmb rus>cau
8 arm epl, 16 arm bst>kar
6 inf 5 arm ger>pol
inf alg>lib
arm egy>perPlace 10 arm ger
Collect 39+15=54, has 55.Place 10 arm ger
Collecti understand. just post your combat moves, then do your first rolling post in the next post. because, yeah, you woulda got a bomber shot down this time. you can do the blitz as well, no problem. but I do want you to roll SBR’s first.
Cheers
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You can tell how paranoid I am in that I didn’t even list “uk” or “lon”. I’m paranoid that someone could have programmed the dicey to hit more 1s after a Rus + {dicey @ 1) or UK + {dicey @1).
But fair enough I’ll do as you suggest next time. Honestly I try to avoid sbr, I just bought the bombers as a specific reaction to what you were doing as UK.
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I am not a coder, don’t worry. If you are superstitious about the rolls, you can make a dummy post saying these are not the real dice but I want to roll it three times, and the fourth roll are the real dice, or whatever. I don’t mind, as long as you clearly state which round is the actual live round.
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Soviet turn 8
Purchase
11 IPC6 repair to RUS
tankCombat Moves
ARC (tank) v infantry, fighter (RUS)dice
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ARC
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4) -
ARC round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
infantry pulls it out of the fire
ARC taken with infantry, fighter
Noncombat Moves
fighter from ARC to RUS
submarine from Z51 to Z48Mobilize
tank in RUSIncome
9 -
speaking of the dice being hateful on bombing runs, I bombed RisingDragon (he’s looking for another game to qualify with 10 but the way, if you still are) in the game I’m in the worst shape (this being a close second) and I went in with 3 bombers, got one shot down, and did 9 damage. Here you go in with 4, get none shot down, and do 12 damage. Where’s the fairness in that? :lol:
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Japan 5 has 53 buy ac fig dd tpt 2 inf art arm
CM
fig 62>50
2 inf jap>car
inf eve>uraNCM
inf nov, inf yak>eve
inf chi>sik
arm man>hup
inf far>yak
arm jap>man
inf per>cau
fig far, fig 50>62Place ac fig dd tpt 62 2 inf art arm jap
Collect 38+10=48, has 48. -
Zhukov, had a little time and was going to post a move, but my Abattlemap seems to be malfunctioning. The toolbar with the pieces seems to have disappeared and I don’t know how to get it back. I have restarted the computer and shut and opened the program with no effect. Have you ever seen this issue, and if so, do you know how it could be brought back?
Cheers
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Easiest fix is to just reinstall the program. If you have the launcher saved on your pc just hit that. Before that make sure that the toolbar and infoview under the windows tab are checked.
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Even easier is go to the Abattlemap folder in Windows and delete the Abattlemap.ini file. Then restart Battlemap.
I used to get this problem alot. I think it has to do with incompatible B-map versions, so make sure you have the latest installed.





