@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
'11 L souL (Axis) v. Ol'Blood&Guts (Allies +10)
-
You forgot to place the troops in Italy. I will put them on my map.
US4-Buy: 4 arm, 3 inf, 3 art…save 2
CM
1. 2inf 2art UK => Gib inf
2. 7arm bmr Wus => Ala 5inf 4art
3. 2bmr UK => Ger sbrGer sbr
aa gun
Rolls: 2@1; Total Hits: 02@1: (2, 4)
damage
Rolling 2d6:
(2, 6) -
Ger IC damaged 8 more for a total of 14
Gib
A-2inf 2art
Rolls: 4@2; Total Hits: 34@2: (4, 2, 2, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Gib lwlo inf
Ala
A-7arm bmr
Rolls: 7@3 1@4; Total Hits: 57@3: (1, 2, 6, 2, 4, 1, 1)1@4: (5)
D-5inf 4art
Rolls: 9@2; Total Hits: 39@2: (6, 5, 2, 4, 2, 2, 6, 3, 6) -
Ala
A-4arm bmr
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 5, 4)1@4: (5)
D-4art
Rolls: 4@2; Total Hits: 24@2: (3, 4, 2, 1) -
Ala
A-2arm bmr
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 5)1@4: (5)
D-4art
Rolls: 4@2; Total Hits: 24@2: (2, 4, 2, 5) -
You know I can live with losing a game because of making a mistake…but these dice the last 2 US turns are stupid
bmr retreats…Ala hwlo 5inf art
NCM
bmr Ala => Eca
2bmr Ger => UK
4inf Wus => Wca
2cv loaded with 2 UK ftr sz8 => sz6
2ftr 3dd sz8 => sz6
2dd cv with 2 UK ftr sz10 => sz1Mobilize
inf art in Eus
2inf 2art 5arm in WusCollect: 40
Like the tactical mistake I just realize in not attacking those bmrs
-
Ger5:
Purchase:
14 dmg ger, ftr 7 inf art armcombat:
2 bmb lib, 4 inf arm ftr bur, ftr blk, arm pol -> ukr
5 inf art pol, 2 ftr fra, arm ger -> pol
ftr fra -> 12
2 inf fra, ftr ger -> nwe
arm egy -> eafepl
a
Rolls: 4@1 2@2 3@3; Total Hits: 34@1: (4, 3, 3, 2)2@2: (4, 2)3@3: (2, 2, 5)
d
Rolls: 5@2; Total Hits: 15@2: (6, 5, 4, 1, 6) -
epl2
a
Input ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 2@2: -
epl2
a
Rolls: 3@1 2@2 3@3; Total Hits: 13@1: (4, 4, 4)2@2: (1, 3)3@3: (5, 6, 5)
d
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
epl3
a
Rolls: 3@1 2@2 3@3; Total Hits: 43@1: (3, 3, 1)2@2: (1, 5)3@3: (5, 2, 2)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
ukr
a
Rolls: 4@1 4@3 2@4; Total Hits: 74@1: (1, 3, 1, 4)4@3: (1, 1, 5, 1)2@4: (2, 3)
d
Rolls: 8@2; Total Hits: 38@2: (5, 6, 6, 4, 2, 1, 3, 2) -
ukr2
a
Rolls: 1@1 4@3 2@4; Total Hits: 21@1: (6)4@3: (5, 5, 6, 2)2@4: (5, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
nwe
a
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
epl twlo 2 inf, ukr twlo 4 inf, nwe twol
ncm:
2 inf ger, ftr 12 -> fra
ftr nwe, 2 ftr epl, 2 ftr 2 bmb ukr, 4 inf art arm ger -> pol
sub 13 -> 14mobilize:
7 inf art arm ftr gercollect:
34+10=44, has 44 -
I just realized I forgot China. I hope it is ok to do them. They get 1 inf, no combat moves, noncom inf to Chi from Sik, place inf in chi
Rus6-Buy: 4 inf, 3 art, 2 arm…save 0
CM
1. 3inf Cau/arm Rus => Ukr 2arm
2. arm Kar => Fin => Kar
3. inf Cau/arm Rus => Per inf
4. 4inf Bel/7arm Kar => Epl 3inf art armUkr
A-3inf arm
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 1, 4)1@3: (5)
D-2arm
Rolls: 2@3; Total Hits: 12@3: (4, 3) -
Ukr
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4) -
Ukr
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (3)
D-arm
Rolls: 1@3; Total Hits: 11@3: (3) -
Ukr lwlo 2inf
Per
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Per first hit
A-arm
Rolls: 10@3; Total Hits: 510@3: (6, 1, 6, 6, 4, 2, 6, 3, 1, 2)
D-inf
Rolls: 10@2; Total Hits: 210@2: (3, 4, 2, 5, 6, 4, 4, 1, 5, 5) -
Per lwlo inf
Epl
A-4inf 7arm
Rolls: 4@1 7@3; Total Hits: 64@1: (2, 3, 6, 2)7@3: (1, 1, 3, 3, 4, 1, 1)
D-3inf art arm
Rolls: 4@2 1@3; Total Hits: 34@2: (3, 6, 2, 2)1@3: (2)





