Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsStalingradski vs Infrastructure Alpha2 game 4.
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you should have had 2hits and got none. good turn for US.
US collects 69 + 25 = 94.
China $; 1inf, save1 = 4.
China collects 2 + 1save = 3.
UK $; 1dest, 2mech, 9inf = 43.
Sikang;
A; Hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)E. India;
A; Hit+
Rolls: 1@1, 3@3, 2@4; Total Hits: 21@1,: (4)3@3,: (5, 3, 5)2@4: (5, 1)
D;
Rolls: 3@2; Total Hits: 23@2: (2, 4, 2) -
UK collects 37 -4cnv = 33.
UKP collects 5 unfortunately.ANZAC $; ftr, sub, inf = 19.
SZ42;
A;
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)
D;
Rolls: 2@2; Total Hits: 02@2: (6, 5)Java if cleared.
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Round 2
SZ42;
A;
Rolls: 3@2; Total Hits: 13@2: (5, 5, 2)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
Java;
A;
Rolls: 1@3, 1@1; Total Hits: 01@3,: (4)1@1: (4)
D;
Rolls: 1@3; Total Hits: 11@3: (3) -
Round 2
Java;
A;
Rolls: 1@3; Total Hits: 01@3: (4)
D;
Rolls: 1@3; Total Hits: 01@3: (4) -
ROund 3
Java;first hit
A;
Rolls: 10@3; Total Hits: 210@3: (4, 5, 5, 2, 5, 2, 4, 6, 4, 5)
D;
Rolls: 10@3; Total Hits: 710@3: (1, 1, 2, 3, 2, 4, 1, 6, 1, 6) -
I use a reroll on Java.
ROund 1
Java;
A;
Rolls: 1@3, 1@1; Total Hits: 01@3,: (6)1@1: (5)
D;
Rolls: 1@3; Total Hits: 01@3: (4) -
Round 2
Java;
A;
Rolls: 1@3, 1@1; Total Hits: 11@3,: (3)1@1: (3)
D;
Rolls: 1@3; Total Hits: 11@3: (1) -
only 1 token left…
ANZAC collects 14 + 5NO = 19.
french inf will go to w. india, ftr to egypt.
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Italy purchases 5 Infantry, Airbase, Destroyer = 38 IPCs.
Combat
SZ94
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (4)Kazahkstan
a
Rolls: 1@1, 2@2; Total Hits: 21@1,: (5)2@2: (2, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy collects 25 IPCs.
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France moves as you dictated.
Germany Turn 16 purchases removal of 2 damage Grecian Airbase, Fighter, Destroyer, Submarine, 2 Armor, 4 Mech Infantry, 5 Infantry, Artillery = 73 IPCs.
Combat
Evenki
a Hit
d
Rolls: 1@3; Total Hits: 11@3: (1)Tsinghai
a
Rolls: 2@1, 1@4; Total Hits: 02@1,: (4, 2)1@4: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2)Sikang
a
Rolls: 2@1, 1@4; Total Hits: 12@1,: (6, 5)1@4: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1)Novosibirsk
a Hit+
Rolls: 1@1; Total Hits: 01@1: (3)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1)Stalingrad
a Hit
d
Rolls: 1@3; Total Hits: 11@3: (1)SZ123
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)SZ104
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Please take a look at that defensive round for you… please.
Tsinghai
a
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1)Novo
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 1, 5)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
I’ve never seen a defensive round so good in 30 years of A&A.
Let’s tally, just for fun!
2 rolls at 3… 2 hits.
8 rolls at 2… 7 hits.
Well that defied the odds. I killed 8 of yours, you killed 9 of mine! Including 3 Mech Infantry… of which you had a 66% chance to kill one.
Germany collects 56 + 20 NO = 76 IPCs.
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That is some rough luck. AT least it easn’t at sea or in a big battle…
Sorry I didn’t get to this earlier. I was watcin the first haf of the Pats with my dad and then Allie and I were working on weddding stuff.
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Sorry, but it’s a big one, so I will make sure you want to send up your 4 interceptors or not.
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Yes, all 4 fighters -
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OK. If I have this right I you should get 2 aircraft and I should get 1 and I should incapacitate that airbase… The numbers are screwy to figure for a luck token though…
Kazah;
A; Hit+
Rolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (3)
D;
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)Greece bombing run;
escorts
Rolls: 3@1; Total Hits: 23@1: (1, 3, 1) -
I feel bad, I really do… I want your aaguns to hit an extra…
Kazah, retreat.
Greece bombing run;
Attackers bombers
Rolls: 3@1; Total Hits: 03@1: (2, 2, 3)
Defensive interceptor :1@2: -
interceptor
Rolls: 1@2; Total Hits: 01@2: (3)





