11L - RD (axis) v LL (allies), 10 bid, NO, - tech

  • '10

    i’ll tell my lone inf’s to fire blanks every now and then if you do the same for your aa’s…

    I8
    kar 4 repair, 5 inf 1 aa 1 saved

    -trj mt
    egy 1 inf twol
    -euk mt
    ukr 1 inf twol
    -arc 1 inf
    kar 1 arm
    ita 1 bmb
    pol 1 bmb

    arc
    a
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 6)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    arc twol

    ncm
    arc-kar 2 bmb
    z34-egy 2 ftr
    z34-z35 fleet
    z33-z35 fleet
    blk-epl 3 arm
    ita-blk 2 inf 1 rtl
    ita-fra 1 inf

    place
    ita 4 inf
    kar 1 inf 1 aa

    30

    11L_RD_v_LL_08eI.AAM


  • America turn 8

    Purchase
    44 IPC

    2 transports
    3 infantry
    4 tanks

    save 1 IPC

    Combat Moves
    WAK (empty) v infantry (WCA), infantry (HAW)

    Noncombat Moves
    7 fighters from PER to BEL
    2 fighters from Z7 to BEL
    2 fighters from Z12 to Z7
    ac from Z12 to Z7
    2 ac from Z13 to Z7
    2 bombers from RUS to BEL
    5 destroyers from Z13 to Z7
    4 infantry from ALG to Z7
    3 submarines from Z12 to Z19
    2 submarines from Z46 to Z52
    submarine, ac, 2 fighters, 3 destroyers from Z56 to Z52
    2 fighters from Z56 to ECA
    destroyer from Z56 to Z52
    bomber from WUS to ECA

    Mobilize
    2 transports in Z10
    3 infantry, 2 tanks in EUS
    2 tanks in WUS

    Income
    39 + 10 NO + 1 saved = 50

    11L_RD_v_LL_08fUSA.AAM

  • '10

    LL, you ended up with an extra fighter somehow…let me know which one to remove thanks

  • '10

    proceeding w G9 as it won’t be affected by which ftr you remove (i’ve removed z10 for now, seems the most likely candidate)

    G9
    1 repair to GER, 10 arm 1 inf

    -rus 3 inf 3 arm 1 ftr
    kar 1 arm
    epl 7 arm 2 ftr
    pol 1 bmb

    aa
    b
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    f
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

  • '10

    and another bmb down

    a
    DiceRolls: 10@3; Total Hits: 510@3: (1, 1, 5, 5, 4, 3, 1, 2, 5, 5)
    d
    DiceRolls: 3@2 3@3 1@4; Total Hits: 23@2: (2, 5, 6)3@3: (4, 1, 5)1@4: (6)

  • '10

    a
    DiceRolls: 8@3; Total Hits: 58@3: (3, 1, 5, 6, 2, 1, 1, 5)
    d
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)

  • '10

    rus twlo 3 arm 1 bmb

    ncm
    rus-kar 2 ftr
    fin-kar 1 arm
    bst-kar 6 inf 3 rtl
    pol-bul 5 inf 1 rtl
    epl-bul 3 inf 1 rtl
    pol-bst 1inf
    epl-ukr 1 inf
    ita-fra 1 inf
    blk-ger 1 inf
    ger-fra 2 inf
    sud-egy 1 inf

    place
    ger 10 arm
    fra 1 inf

    73

    feel free to chg the deleted ftr

    11L_RD_v_LL_09aG.AAM


  • I guess it was just too much to ask for my Russian troops to put up a spirited defense for the motherland.  instead they rolled over and died, just like they have all game…  :|


  • Soviet turn 9

    Combat Moves
    NOV (empty) v infantry (URA)
    ARC (tank) v infantry (URA), artillery (BEL)
    EUK (infantry) v infantry, tank (CAU)
    EPL (3 tanks) v 10 infantry, 9 artillery (BEL)
    UKR (infantry) v 3 infantry, artillery (CAU)
    RUS (5 tanks) v infantry (URA), 2 infantry (CAU), 8 tanks (PER)

    dice


  • RUS
    A - 3 infantry, 8 tanks
    DiceRolls: 3@1 8@3; Total Hits: 53@1: (6, 4, 3)8@3: (1, 1, 1, 3, 3, 6, 5, 5)
    D - 5 tanks
    DiceRolls: 5@3; Total Hits: 25@3: (2, 1, 6, 6, 5)


  • RUS taken with infantry, 8 tanks

    UKR
    A - 3 infantry, artillery
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 3)2@2: (5, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • UKR round 2
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • UKR round 3
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (3, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • UKR taken with 2 infantry, artillery

    EUK
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • EUK taken with tank

    ARC
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • ARC taken with infantry, artillery

    EPL
    A - 10 infantry, 9 artillery
    DiceRolls: 1@1 18@2; Total Hits: 71@1: (4)18@2: (1, 3, 6, 2, 3, 6, 6, 4, 1, 2, 3, 2, 3, 2, 2, 3, 5, 3)
    D - 3 tanks
    DiceRolls: 3@3; Total Hits: 13@3: (6, 5, 1)


  • EPL taken with 9 infantry, 9 artillery

    Noncombat Moves
    9 infantry, AA gun from PER to CAU
    AA gun from BEL to EPL

    Income
    22

    11L_RD_v_LL_09bR.AAM


  • add noncom:

    submarine from Z27 to Z29

    income and turn marker also corrected

    11L_RD_v_LL_09bR.AAM

  • '10

    J9
    4 inf 7 arm 2 ftr

    -nov 1 inf
    chi 1 rtl
    nin 1bmb
    -rus sbr
    nin 1 bmb
    ind 1 bmb
    -kaz mt
    chi 1 inf twol
    -ura mt
    eve 1 inf twol
    -per 1 inf
    ind 9 inf 2 rtl 5 arm

    rus
    aa
    DiceRolls: 2@1; Total Hits: 02@1: (2, 6)
    d
    DiceRolls: 2@6; Total Hits: 22@6: (2, 2)

    nov
    a
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    per
    a
    DiceRolls: 7@1 4@2 5@3; Total Hits: 57@1: (5, 3, 1, 3, 2, 6, 5)4@2: (2, 4, 2, 4)5@3: (6, 4, 6, 2, 1)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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