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BigBadBruce (Axis) vs. NOLL (Allies) G40A+.2 - Game2


  • JAPAN 3 - Don’t awake US just yet…

    PURCHASES (41)
    2DD(16) + 3Arm(18) + Sub(6) = 40 save 1

    COMBAT MOVES
    #1 Solomon Island (empty)
    CAR : 2Inf via Tr z33

    #2 Sumatra (Inf)
    HON : Inf, Art via Tr z20

    #3 Borneo (empty)
    HON : Inf via Tr z20

    #4 Soviet Far East (empty)
    SIB : MInf

    #5 Yakut (empty)
    BURY : Inf

    #6 Kansu (empty)
    SUI : 2Inf, Art

    #7 Sham State (empty)
    FIC : Inf

    #8 Shensi (empty)
    HOP : Inf
    KWE : 2Inf, 2Art

    #9 Siam (Inf)
    FIC : 2Art
    HAI : SB, returns

    #10 Szechwan (3Inf)
    KWE : 4Inf
    ANH : 3Ftr, 2Tac, all land in HOP


  • #2 Sumatra
    ATT : Inf, Art
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #2 Sumatra
    TWL : Inf

    #9 Siam
    ATT : 2Art, SB
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 3)1@4: (1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #9 Siam
    TWL : Art

    #10 Szechwan
    ATT : 4Inf, 3Ftr, 2Tac
    DiceRolls: 4@1 3@3 2@4; Total Hits: 64@1: (2, 1, 1, 5)3@3: (5, 2, 2)2@4: (1, 1)
    DEF : 3Inf
    DiceRolls: 3@2; Total Hits: 13@2: (3, 1, 4)


  • #10 Szechwan
    TWL : Inf

    NON COMBAT MOVES
    z30 > z33 : 3AC, 3Ftr, 3Tac
    AMU > BURY: Inf, Art, AA
    SAK > BURY: Arm
    HON > KWA : Inf
    KWE > HUN : Inf
    KSU > HOP : 3Arm
    JAP > CAR : Inf, 2Art
    KOR > CAR : Inf
    z62 > z54 : Sub

    PLACES NEW UNITS
    JAP : 2DD, SUB
    KSU : 3Arm

    COLLECT : 55 - 2Convoy(z36) + 1Saved = 54

    BBBvsNoll_game2_03cJAP.AAM


  • I really like this game. We both did unusual and original things, and I can’t wait to see where this goes around turn7-9.
    I’m not sure I’ll be able to do UsaChinaUkAnzac today, but I’ll try to do them tomorrow.

    Cheers!


  • Sure, no rush. I like it too!


  • Are you sure you don’t want to put an empty carrier in sz25? Or reinforce Japan a bit more? Because I could conquer Japan this turn, it’s like 50/50 so not a sure shot, but still, game breaking. I will not attack Japan because I’m liking this game and I don’t want to ruin it in a 50/50 chance, but please be careful next time!

    Proceeding with US#3.


  • Oh wait, forget what I wrote, I CAN’T attack Japan, I’m not at war yet. Now I see it ;)

    Going on.


  • US#3

    Owns: 53

    Purchases:

    1 Battleship - 20$
    2 Aircraft Carriers - 32$

    Saves: 1$

    NCM:

    1 DD from sz26 to sz25
    all the ships BUT the SSs from HAW to sz10
    1 fighter 1 tac.bomber from sz26 to HAW
    3 SSs from sz10 to sz26
    all the ships from sz101 to sz106
    3 infantry from CUS to QUE via transport
    3 mech from CUS to QUE
    1 infantry from EUS to QUE
    1 artillery from EUS to QUE
    1 tank from CUS to WUS
    2 fighters from sz101 to sz10

    –-------------------------------------

    US dows German, Italy and Japan.

    Places: 1 BB 2 CA in sz10

    Us collects: 52 (tt) +25 (NOs) + 1 (saved) = 78$

    BBBvsNoll_game2_03dUSA.AAM


  • China#3

    China owns 12$

    Purchases: 4 infantry (12$)

    Saves: 0

    Combat Moves:

    4 infantry, 1 artillery, 1 fighter from YUNNAN to SZE
    7 infantry, 2 artillery from YUNNAN to KWE


  • Battle of Szechwan, round#1

    A: 4 infantry 1 artillery 1 fighter
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (5, 4, 6)2@2: (4, 3)1@3: (4)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (3, 6, 5)


  • Battle of Szechwan, round#2

    A: 4 infantry 1 artillery 1 fighter
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (6, 6, 3)2@2: (5, 3)1@3: (5)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 3)


  • Battle of Szechwan, round#3

    A: 3 infantry 1 artillery 1 fighter
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 1)2@2: (4, 1)1@3: (4)
    D: 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (4, 3, 1)


  • Battle of Szechwan, round#4

    A: 2 infantry 1 artillery 1 fighter
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 2)1@3: (6)
    D: 1 infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Szechwan taken with loss of 2 infantry.

    Battle of Kweichow, round#1

    A: 7 infantry, 2 artillery
    DiceRolls: 5@2 4@2; Total Hits: 45@2: (1, 2, 2, 5, 4)4@2: (6, 5, 1, 4)
    D: 1 infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kweichow taken without loss.

    NCM: china fighter lands in BUR

    Placements: China places 4 infantry in Kweichow.

    Collects: 5 (tt) +6 (no) = 11$

    BBBvsNoll_game2_03eCHI.AAM


  • UK #3

    UKL owns 27$

    Buys 9 infantry (27$)

    UKP owns 20$

    Buys 1 transport (7$)  1 artillery (4$) 1 infantry (3$) 1 submarine (6$)

    Combat Moves:

    1ss from sz36 to sz43 sinks a Japanese transport
    1ss from sz39 to sz41 sinks a Japanese transport

    2infantry 1artillery from YUN to SHAN STATE

    1tank from YUN blitzes to ANH


  • Battle of SHAN STATE#1

    A: 2 inf 1 art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 6)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SHAN STATE twol

    NCM

    everything from YUN to KWE

    1ss from SZ39 to SZ43

    1dd from sz57 to sz39

    2ss 1CA 2fig from sz101 to sz106

    4inf from IND to BUR

    Places: 9 infantry London,
    1 transport and 1 submarine in sz39
    1 infantry 1 artillery in IND

    Collects:

    UKL = 21
    UKP = 10

    BBBvsNoll_game2_03fUK.AAM

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