scramble? scramble 3.tsvg
Axisp vs TheDefinitiveS
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i take 1 hit on the other BB, you lose the AC
sz42 rd 5
Rolls: 2@4; Total Hits: 22@4: (4, 2)
Rolls: 1@4; Total Hits: 11@4: (3)
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sz42 cwlo 1AC, 1BB, 1BBdented.
sz16
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (6)3@3: (4, 4, 2)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
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sz16 lose dd
NCM
1dd, 2AC, 4fgt sz6 » sz36
3fgt, 1tac sz16 » sz6
1dd sz6 » sz16Place units:
1NB Hai
5inf, 1art Jap
3tnk FicCollect: 37 + 3saved = 40 IPC
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US8
Purchase Units 74 IPCs
2 trns @ 14
2 art @ 8
2 inf @ 6
2 BB @ 40
1 ss @ 6CM
MOR - walk in
2 inf from WUS, 2 m.inf from CUS via 2 trns in sz 101GIB - walk in
1 inf, 1 m.inf from QUE via trns in sz 106sz 42
1 bmb from YUNKOR
2 inf from AMU
1 tank, 1 m.inf from JEHKWA
1 tac from KSI SBR on ABEnd
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CC
KOR
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 5, 6)1@3: (2)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 5)
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KOR 2
A
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
D
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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KOR 3
A
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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KOR twlo 2 inf, 1 m.inf
sz 42
A
Rolls: 1@4; Total Hits: 11@4: (4)
D
Rolls: 1@4; Total Hits: 01@4: (5)
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sz 42 cwol
KWA - SBR
D - AAGun
Rolling 1d6:
(6)
A - tac AB
Rolling 1d6:
(4) -
NCM
WAU
1 bmb from sz 42YUN
1 tac from KWA
2 fig from KSIsz 20
1 DD from sz 22sz 22
1 DD from sz 26sz 23
1 DD from sz 26CAR
1 fig from MID
3 fig from HAWsz 33
2 AC, 2 tac, 2 fig, 1 CA, 1 ss, 3 DD, 3 BB from sz 26sz 91
2 BB, 1 CA, 4 DD from sz 106
1 BB, 1 AC, 1 tac, 1 fig from sz 101Mobilize Units
2 art, 2 inf in EUS
2 trns, 2 BB, 1 ss in sz 101Collect Income
58(territories)+20(NOs)-3(convoy)=75 IPCs -
C8
Purchase Units 23 IPCs
7 inf @ 21
save 2CM
HON - walk in
6 inf from KSICC
NoneNCM
NoneMobilize Units
1 inf in HUN
6 inf in YUNCollect Income
22(territories)+2(saved)=24 IPCsI dont know what happens with kwangtung whether the factory is destroyed or if the Chinese get the IPCs. If you know adjust to suit. Cheers.
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UK8
Purchase Units
UKE 24 IPCs
1 trns @ 7
2 DD @ 16
save 1
UKP
NoneCM
GER
1 bmb from NOV SBR ICCC
GER
D - AAGun
Rolling 1d6:
(2)
A - bmb+2 IC
Rolling 1d6:
(5) -
7 damage on IC in GER
NCM
UK
1 bmb from GERsz 91
2 DD from sz 106SUD
1 tank, 1 m.inf from CONCON
2 tanks, 1 m.inf from SAFMobilize Units
2 DD, 1 trns in sz 106Collect Income
UKE 28(territories)+1(saved)-8(convoy)=21 IPCs
UKP None -
A8
Purchase Units 23 IPCs
2 DD @ 16
1 art @ 4
1 inf @ 3CM
NoneNCM
MOR
2 inf from sz 84 via trns in sz 84sz 91
2 DD from sz 86YUN
1 fig from BORWAU
3 inf, 1 AAGun from NTEsz 54
1 trns from sz 62Mobilize Units
2 DD in sz 86
1 art in BRA
1 inf in NSWCollect Income
12(territories)+10(NOs)=22 IPCsF8
PASS–------Italy--------
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Found a rule on the Chinese. They get the IPCs from Kwangtung and the IC stays but they cannot use it. Could you add 3 IPCs to China and change the VC marker.
Cheers. -
Italy 8
Buy:
4inf (12)
2art (8 )
3ss (18)CM
Cpr
1inf Irq walk inCau
1tnk Irq » Npr » Blitz CauGib (1inf, 1mec)
1inf, 1art NIta » 1tr sz95 » sz92 » Gib
1BB, 2CA sz95 » sz92 Bombard
1fgt, 1tac sz95Gib
Bombard
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (4)
Attack:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 5)1@3: (2)1@4: (1)
Defense
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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Gib twol
NCM
1AC sz95 » sz92
1inf, 1art NIta » SFr
1inf, 1tnk » 3tr sz98 » sz95 » NIta
1tnk Irq » Egy
1inf, 1art Irq » Trj
1fgt, 1tac Gib » sz92Place units:
4inf, 2art NIta
3ss sz95Collect 24 + 21 NO = 45 IPC
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G 9
Buy:
3inf (9)
2tnk (12)
3art (12)
1tr (7)
1BB (20)
1AC (16)
3dd (24)
1mec (4)CM
Vol (2inf)
1mec, 4tnk Rus » Tam » Blitz VolRos
1mec Rus walk inKaz
1tnk Rus » Sam » blitz Kaz walk inNovo
1tnk Rus » Volo » blitz novo walk inUra
1tnk Rus » Volo » Blitz Ura walk inSukr
1inf Nukr walk inPol (21inf, 3art)
1inf Epl
3inf Hun
12inf, 2art Ger
4tnk,2fgt, 1bmb Wger
5tnk, 4fgt, 2tac NukrArc
2tnk Rus walk inVol
Rolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (2, 3, 6, 4)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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Vol twlo 1mec, 1tnk
Pol
Rolls: 14@1 4@2 15@3 3@4; Total Hits: 1614@1: (1, 6, 1, 5, 4, 1, 1, 6, 5, 3, 3, 4, 4, 6)4@2: (5, 6, 1, 5)15@3: (1, 5, 2, 3, 2, 2, 1, 1, 5, 5, 6, 4, 2, 1, 4)3@4: (3, 5, 2)
Rolls: 24@2; Total Hits: 624@2: (4, 6, 1, 2, 2, 3, 6, 5, 3, 5, 5, 4, 4, 5, 2, 5, 2, 4, 6, 3, 4, 5, 1, 4)
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Pol rd2
Rolls: 8@1 4@2 15@3 3@4; Total Hits: 158@1: (5, 4, 2, 6, 1, 1, 3, 2)4@2: (2, 5, 2, 1)15@3: (5, 6, 1, 1, 3, 3, 3, 5, 5, 3, 6, 6, 6, 1, 3)3@4: (5, 3, 4)
Rolls: 8@2; Total Hits: 48@2: (5, 1, 2, 6, 1, 2, 6, 3)