@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseG40A+2, Susanoo (allies) vs Gi_Joe (axis) +NOs -Tech
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30 IPC
Buy:
1 ac
1 dd
1 subcm:
z106: 1 sub z118, 1 sub z117 vs 1 dd, 1 trn
z91: 1 sub z103, 1 sub z108 vs 1 cru
z111: 1 sub z124, 1 ftr nwy, 1 ftr wger, 2 tac wger, 1 bmb ger vs 1 dd, 1 bs
z112: 1 cru, 1 bs z113, 1 tac pol, 1 ftr hun vs 2 cru
WFR: 2 inf hol, 1 rtl hol, 1 arm hol, 1 ftr hol, 1 tac wger vs 2 inf, 1 arm, 1 ftr
FRA: 2 inf hol, 1 rtl hol, 2 arm hol, 3 inf wger, 1 rtl wger, 4 mec wger, 1 ftr wger, 2 arm sger, 1 tac ger vs 7 inf, 2 rtl, 2 arm, 1 ftr
YUG: 6 inf sger, 2 rtl sger, 2 inf hun, 1 arm hun, 1 arm wpl, 1 inf rom, 1 arm rom vs 5 infNeed scramble orders for z111
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No scramble.
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z106:
A
Rolls: 2@2; Total Hits: 02@2: (5, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
z106 round2
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Z106 CLW 1 sub
Z91
A
Rolls: 2@2; Total Hits: 12@2: (2, 5)
D
Rolls: 1@3; Total Hits: 01@3: (5) -
Z91 CLWOL
Z111
A
Rolls: 1@2 2@3 3@4; Total Hits: 51@2: (2)2@3: (2, 2)3@4: (3, 5, 3)
D
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5) -
Z111 CLW 2 ftr, 2 tac, 1 bmb
Z112
A
Rolls: 1@3 3@4; Total Hits: 11@3: (6)3@4: (3, 5, 6)
D
Rolls: 2@3; Total Hits: 22@3: (1, 2) -
z112 1 bs damaged + 1 ftr lost
Round 2A
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (2)
D
Rolls: 1@3; Total Hits: 11@3: (2) -
Z112 Heavy defense CLW 1 dbs and cru
WFR
A
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (4)2@2: (6, 4)2@3: (2, 3)1@4: (2)
D
Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (2, 4) -
WFR lost 2 inf
Round 2A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (6, 5)1@4: (6)
D
Rolls: 1@3; Total Hits: 11@3: (3) -
WFR should be 2@2 1@3 1@4.
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oops, you are right, i reroll defense completely from round 1.
WFR
D
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (3)1@4: (2) -
Not a bad reroll, although not in my favour :cry:
WFR round 2
A
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
D
Rolls: 1@4; Total Hits: 11@4: (1) -
WFR TKW 1 arm (expansive loss over here)
FRA:
A
Rolls: 7@1 4@2 5@3 1@4; Total Hits: 77@1: (3, 4, 2, 3, 2, 1, 6)4@2: (2, 4, 3, 2)5@3: (4, 3, 6, 1, 1)1@4: (4)
D
Rolls: 9@2 2@3 1@4; Total Hits: 69@2: (3, 3, 2, 2, 1, 2, 3, 3, 1)2@3: (4, 3)1@4: (6) -
FRA round 2
A
Rolls: 1@1 4@2 5@3 1@4; Total Hits: 61@1: (3)4@2: (2, 1, 5, 2)5@3: (3, 5, 6, 5, 3)1@4: (3)
D
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 1)2@3: (5, 5)1@4: (5) -
FRA TKW 1 mec, 2 rtl, 4 arm, 1 ftr, 1 tac
YUG
A
Rolls: 7@1 4@2 3@3; Total Hits: 67@1: (1, 3, 3, 1, 1, 6, 2)4@2: (1, 2, 3, 3)3@3: (5, 4, 2)
D
Rolls: 5@2; Total Hits: 15@2: (1, 3, 3, 5, 3) -
cm:
z106: 1 sub z118, 1 sub z117 vs 1 dd, 1 trn ==> CLW 1 sub
z91: 1 sub z103, 1 sub z108 vs 1 cru ==> CLWOL
z111: 1 sub z124, 1 ftr nwy, 1 ftr wger, 2 tac wger, 1 bmb ger vs 1 dd, 1 bs ==> CLW 2 ftr, 2 tac, 1 bmb
z112: 1 cru, 1 bs z113, 1 tac pol, 1 ftr hun vs 2 cru ==> CLW 1 cru, 1 dbs
WFR: 2 inf hol, 1 rtl hol, 1 arm hol, 1 ftr hol, 1 tac wger vs 2 inf, 1 arm, 1 ftr ==> TKW 1 arm
FRA: 2 inf hol, 1 rtl hol, 2 arm hol, 3 inf wger, 1 rtl wger, 4 mec wger, 1 ftr wger, 2 arm sger, 1 tac ger vs 7 inf, 2 rtl, 2 arm, 1 ftr ==> TKW 1 mech, 2 rtl, 4 arm, 1 ftr, 1 tac
YUG: 6 inf sger, 2 rtl sger, 2 inf hun, 1 arm hun, 1 arm wpl, 1 inf rom, 1 arm rom vs 5 inf ==> TKW 8 inf, 2 rtl, 3 armnc:
1 inf rom – bul (activate)
2 inf pol – ger
1 inf nor – fin (activate)
1 trn z113 – z112
1 aa wger – fra
1 aa pol – wger
1 ftr fra – sita
1 tac fra – sita
2 ftr z111 – z112 (wait for ac)
2 tac z111 - wger
1 bmb z111 - wger
1 inf den - wgerplace:
1 ac z112
1 dd z112
1 sub z11241+10(NO)+19(from france)= 70 IPC
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i forgot to change the ic in france into a minor one.
use this map.
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Russia 1
Purchase: 37 IPC
5 Infantry (15)
1 Fighter (10)
1 Bomber (12)NCM:
3inf suk to nuk
2inf bes to nuk
2inf epl to bel
3inf bal to bel
1inf arch to nov
2inf kar to nov
3inf vyb to nov
2inf cau to ros
1mec, 1tnk vol to bry
1inf, 1mec, 1art, 1tnk, 1AA rus to bry
1fgt, 1tac rus to nov
6inf bury to yak
6inf, 1AA sak to bury
6inf amu to buryBuild:
3inf suk
2inf, 1fgt nov
1bmb rusCollect 37 IPC
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OKe now Japan.
26 IPC
Buy:
2 trn
1 minor ICDeclare war on USSR
cm:
AMU: 4 inf kor, 6 inf man, 1 rtl man (walk in)
CHA: 2 inf jeh, 1 rtl jeh, 1 mech man (walk in)
ANH: 3 inf sha, 1 rtl sha (walk in)
HUN: 2 inf ksi, 1 rtl ksi, 1 ftr man, 1 tac man vs 2 inf
YUN: 3 inf kwa, 1 rtl kwa, 1 ftr ksu, 1 tac ksu, 2 bmb jpn vs 4 inf
SIB: 1 inf jpn, 1 rtl jpn wt trn (z6) (walk in)
SFE: 1 inf oki, 1 arm jpn wt trn (z19) (walk in)





