Axisplaya vs Susanoo
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Bel twlo 1inf
Nov (partial roll)
Rolls: 8@3; Total Hits: 58@3: (4, 1, 1, 1, 1, 6, 5, 3)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Nov twlo 1inf
Now, i’m gonna do my NCM and post the map.
All you have to do is decide if you scramble or not and resolve the battle in sz110.
Will take loss on ss as long as you have 1dd, and then 2fgt, bmb. All air units from sz110 will land on WGer.So you can do R7 when you come back. If you prefer, you can also just declare if you scramble or not and i will finish my turn normally.
NCM
2fgt, 1tac Nuk » Epl
2fgt Bel » Epl
1tnk Ger » Epl
6inf, 1art Ger » Pol
4dd, 1CA, 2AC, 1BB(dented) sz115 » sz113
2fgt sz115 » Wger
2tac sz115 » Epl
1dd sz113 » sz112
1AAgun Bal » Nov
All air units from sz110 » WgerPlace units:
8mec Ger
2tnk, 3art WgerCollect 49 + 15 NO = 64 IPC
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No scramble.
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sz110
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (5, 2, 2)2@3: (6, 4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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R 7
Buy:
1 fighter (10)
7 infantry (21)
1 artillery (4)CM:
NOV
1bmb bry strategic bombing raidBEL
3inf smo
1fgt rus
3fgt, 1tac bryNUK
3inf, 3fgt bryIRQ
1tnk blitz npr to irq to nprCPR
1tnk blitz npr to cpr to nprNOV AA Fire
Rolls: 1@1; Total Hits: 01@1: (3)
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NOV Industrial Damage
Rolls: 1@6; Total Hits: 11@6: (4)
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BEL
Rolls: 3@1 4@3 1@4; Total Hits: 13@1: (4, 3, 5)4@3: (4, 2, 4, 5)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
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Story of this entire game…let’s see if you can’t score two hits and kill an aircraft now.
BEL Round 2
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (5)4@3: (1, 3, 4, 2)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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NUK
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 3, 4)3@3: (4, 1, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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NUK Round 2
Rolls: 3@1 3@3; Total Hits: 33@1: (6, 3, 4)3@3: (2, 2, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
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NUK cwlo 1inf
BEL cwlo 2inf
IRQ cwol
CPR cwolNCM:
1bmb nov to smo
4fgt, 1tac bel to smo
3fgt nuk to smo
2art cau to npr
2mec vol to npr
12 inf rus to smo
10inf, 1AA arch to smo
6art bry to smo
10 inf sam to rus
2inf, 1AA sam to volBuild:
2inf vol
5inf, 1art, 1fgt rusCollect 36 IPC
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J7
Buy:
1tr (7)
2art (8 )
2mec (8 )
1tnk (6)
1AC (16)
2dd (16)
save 1CM
Jeh (1inf)
2inf Man
2bmb KwaAnh (1inf)
1mec Hon
2tac KwaKwe (1inf)
2inf Yun
1fgt Fic
1tac Kwasz 22 (1dd)
1ss, 2fgt sz6sz (1dd)
1ss, 2fgt sz6sz25 (1dd)
1dd sz6
2fgt JapJeh
Rolls: 2@1 2@4; Total Hits: 22@1: (1, 4)2@4: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Jeh twol
Anh
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Anh twol
Kwe
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Kwe twol
sz22
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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sz22 cwol
sz23
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
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sz23 cwol
sz 25
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
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sz25 cwol
NCM
2fgt sz22 » sz6
2fgt sz23 » sz6
2fgt sz25 » sz6
2tac sz36 » Jap
1fgt Jav sz36
2bmb Jeh » Kwa
1tac Kwa » sz36
2tac Anh » Kwa
1tac Kwe » Kwa
1fgt Kwe » Fic
3inf Fic » Yun
1tnk, 1mec Hun » yun
2inf Hon » Kwa
2inf Jap » tr sz6 » sz36 » Kwa
1tr sz36 » sz6 » 2inf Jap » Kor
2inf Kor » Man
1dd sz6 » sz35Place units:
2art Fic
1tr sz36
2mec, 1tnk Hon
1AC, 2dd sz6Collect: 63 + 1saved = 64 IPC
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USA 7
Buy:
2 transports (14)
5 destroyers (40)
3 submarines (18)
1 infantry (3)
1 artillery (4)CM:
SZ 35 (1dd)
1bmb car
1dd sz33SZ 22 (1ss)
1dd, 2fgt sz33SZ 23 (1ss)
1dd sz26, 2bmb wusSZ 25 (1dd)
1ss sz10
2fgt wus
2fgt sz33PHI
1tt sz33, inf and art carSZ 35
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)