@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSusanoo (Axis) vs Mudge (Allies)
-
I’ll go ahead and roll def since the OOL here seems simple: hit on BB, 1 SS, 2 DD
DEF: 1 SS, 2 DD, 1 CA, 1 BB, 3 fgt
Rolls: 1@1 2@2 1@3 4@4; Total Hits: 51@1: (1)2@2: (5, 1)1@3: (1)4@4: (2, 5, 4, 6)
-
I’ll take hit on BB, 1 DD, 2 CA, 1 fgt
z112 rd 2
ATK: 1 dmg BB, 4 fgt
Rolls: 4@3 1@4; Total Hits: 44@3: (2, 2, 2, 4)1@4: (3)
DEF: 1 CA, 1 dmg BB, 3 fgt
Rolls: 1@3 4@4; Total Hits: 41@3: (3)4@4: (1, 1, 1, 5)
-
z112 rd 3
ATK: 1 dmg BB
Rolls: 1@4; Total Hits: 11@4: (4)
DEF: 1 dmg BB or 1 fgt
Rolls: 1@4; Total Hits: 11@4: (1)
-
z112 cwlo all atk units
NCM
1 trn: z109 > z87
1 inf, AA gun: Malta > Egy via trn z98 > z96 > z
all units: Alx > Egy
3 inf: Mal > Shn
1 BB: z37 > z79
fleet: z98 > z76
1 tac: Eth > z76
2 inf: Saf > Rho
1 fgt: Malta > z76
1 inf: Wind > Epr
1 inf: Sco > UK
1 DD: z71 > z76
5 inf, AA gun: Ind > Bur
1 fgt: Bur > IndMobilize 4 inf to UK, 1 CV to z110, 5 inf to Ind
Collect E $37 - $2 = $35, P $17 + $2 saved = $19
–------------
ANZAC 1
Purchase [$10]
Buy 1 SS [$4 rem.]
CM
(1) Jav [empty]
1 inf from Nsw via trn z62 > z42
NCM
2 fgt: Nze > Que
1 DD: z62 > z54
1 CA: z63 > z54Mobilize 1 SS to z62
Collect $14 + $4 saved = $18
-
Italy 1
Purchase: (10 IPC)
1 Fighter (10)Combat:
SZ 93
2dd, 1ss sz 95
1fgt, 1tac sit
1fgt nitTUN
1inf, 1art lib
1mec, 1tnk tobALG
1inf, 1tnk alb via tt in sz97
1inf alb, 1art tob via tt in sz95MOR
1inf, 1tnk via tt sz97, 1bb, 2ca supportALX
1inf tobKEN
1inf isoSFR
2inf, 2art nitSZ 93 Round 1
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (1, 5, 5)2@3: (5, 4)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
-
TUN Round 1
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (6, 5)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
-
TUN Round 2
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (5, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
-
TUN Round 3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (1, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
-
ALG Round 1
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (3)2@2: (1, 1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
-
MOR Round 1 -Shore Bombardment-
Rolls: 2@3 1@4; Total Hits: 02@3: (5, 6)1@4: (6)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
-
MOR Round 2
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
-
MOR Round 3
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
-
SFR Round 1
Rolls: 4@2; Total Hits: 14@2: (4, 2, 6, 4)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
-
SFR Round 2
Rolls: 4@2; Total Hits: 24@2: (2, 5, 6, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
-
ALG, TUN cwol
SFR cwlo 1inf
TUN cwlo 1inf
SZ 93 cwlo 1ssNCM:
2fgt, 1tac sz93 to fra
2inf tob to libBuild:
1fgt nitCollect 15 + 10 NO = 25 IPC
-
France 1
NCM
1 inf: Syr > Trj
1 DD: z72 > z58
1 inf, 1 arm: Wfr > Hol
1 inf: Fwa > Fca -
Germany 2
Purchase: 68 IPC
5 Transports (35)
4 Destroyers (32)
save 1 IPCCombat:
WFR
1art fraSCO
3tt sz112 to sz111 1inf nor, 2inf, 3art wgrHOL
1art, 3tnk fra
2fgt sit
1tac wgrSZ 110
4tac, 1bmb wgrGRE
4mec, 5tnk yug
5inf bulScrambling orders needed for SZ 110.
-
No scramble.
-
SZ 110
Rolls: 4@3 1@4; Total Hits: 24@3: (6, 1, 6, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
-
HOL
Rolls: 1@2 5@3 1@4; Total Hits: 51@2: (6)5@3: (1, 1, 6, 3, 1)1@4: (2)
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (3)