11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech

  • 12

    @Boldfresh:

    I will probably resign and we can start the bidding for game 3 but let me have a look tomorrow when I can survey the damage on a map.

    I have weathered a lot of bad luck lately (in almost every game I am playing) but that was probably a death blow.


  • @Boldfresh:

    I will probably resign and we can start the bidding for game 3 but let me have a look tomorrow when I can survey the damage on a map.

    No problem at all…I have looked at both Italian fleets and the UK will have a hard time sinking either one. Which will leave open a triple amphibious assault on Gibralter, Algeria, and the UK. If they are successful, the Axis will have the 15 VCs required for victory and the Americans have no troops close enough to liberate any of them.

    You may start the bidding if you like. We can even start the next game if you wish to continue this one.

  • 12

    UK with 26 buys 11 rpr, 2 inf, des, save 1

    CM

    none

    NC

    fleet to z12
    fighters to gbr

    place 2 inf (gbr)
    place des (z7)

    collect

    map.

    as you are probably aware, the destroyer in z7 stops your ability to pick up troops from france to assault from z6.

    OBG_v_Bold_Rd2_26dUK.AAM


  • @Boldfresh:

    as you are probably aware, the destroyer in z7 stops your ability to pick up troops from france to assault from z6.

    Nope…did not even realize this. I knew they could not move into a hostile sea zone and load, but I did not think it applied to when they were already there. Seems bogus to me, but the rulebook states cannot load in a hostile SZ…but hey, I got all the patience in the world…only a matter of time.

    Ita26-Buy: 9 subs…save 4

    CM

    1. 2bmr Fra/bmr Rus => UK sbr
    2. 9subs 2ftr sz7/3sub sz13 => sz7 dd
    3. inf Ita/art Fra/ftr sz13 => Gib inf
    4. 2inf Ita/2arm Fra/3ftr sz13 => Alg 3inf

    UK sbr
    aa gun
    DiceRolls: 3@1; Total Hits: 03@1: (6, 2, 2)
    damage
    DiceRolling 3d6:
    (1, 2, 6)


  • UK IC damaged 9 for a total of 14

    sz7
    A-12 sub 2ftr
    DiceRolls: 12@2 2@3; Total Hits: 312@2: (4, 4, 6, 4, 5, 2, 6, 5, 2, 4, 6, 6)2@3: (2, 6)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz7 cwol

    Gib
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Gib twlo inf

    Alg
    A-2inf 2arm 3ftr
    DiceRolls: 2@1 5@3; Total Hits: 52@1: (1, 4)5@3: (2, 3, 1, 3, 6)
    D-3inf
    DiceRolls: 3@2; Total Hits: 13@2: (4, 3, 2)


  • Alg lwlo inf

    NCM
    dd 2cv 2cru 2bb sz13 => sz14
    ftr Gib/3ftr Alg => sz14
    4sub sz16 => sz13
    2trn cv 2ftr cru 2bb sz7 => sz6
    3bmr UK => Ger
    2inf 2arm Fra => Nwe
    3inf Ita => Fra
    4arm Ger => Fra

    Mobilize
    6sub in sz14
    3sub in sz16

    Collect: 56 + 4 saved = 60

    OBG_v_Bold_Rd2_26eI.AAM

  • 12

    this one’s over - post your win.  will have to review to see how i got crushed so bad, but knowing me, i probably got diced hard with russia early and often…

    game 3?  i will start the bidding at 12, i think the allies need well more than most people give em.  i have been trying to play a bunch of games with the allies, so i have been taking the bids too low.  if you want em for 11, i’ll PROBABLY give em to ya…  :wink:

  • 12

    ha, i didn’t have to look beyond the fantastic G1, J1, and disastrous UK2 to see the story of this one…  pretty much decided early.


  • LOL…well I do understand how the bad dice can mess you up in a hurry…just look at our first game  8-)

    I am gonna have to bid 11

  • 12

    i guess i am willing to try 9 against you.


  • Well, since I had losses and wins at 9, you can have the Allies for 9 then. Choose your poison…

  • 12

    i will take 3 infantry in egypt - fire away!!  rubber match!

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