• IMHO Africa is the single most important keystone to the allied game.
    There can be no effective KGF if 1-2 panzers are gathering african IPCs in every round, making up for the losses in Europe. And there can be no effective KGF or KJF or an Allied victory in general if Japan establishes itself in the Persian Gulf. The UK will be reduced to nothing. Japan will hulk up. Russia will fall.
    On the other hand, the Allies cannot risk winning Africa but losing the game to a fast Axis Moscow thrust.

    So, my questions are:

    • In early game, how can the Allies oust the Germans off Africa ASAP and without compromising their european landings?
    • Later on, how can the IJN be prevented from anchoring itself in the Persian Gulf, deploying units all the way from IEA up to Persia?

    I usually have the UK to deal with the Germans (maybe with some US Operation Torch assistance), trying not to allow them to cross AES. Most times it works, but at a high cost.
    As for the Japanese, I either use a US pacific fleet to keep them busy in the Pacific, or a UK airforce in CAU. Both startegies are expensive and ineffective. Some other ideas may be: AES IC, US Morocco landings, UK Morocco landings, US FEA landings (using Brazil for transit).

    I have the feeling that if the Axis is kept Out of Africa for a long time, there will be no way for the Allies to lose.
    What do you think?


  • Try to avoid cute acronyms and abbreviations.  It makes it harder for casual players to understand.  All this stuff about Operation Torch, whatever.  Just say Allies land in Africa, damn!

    Not that I’m not guilty of the same, but “G1” refers to Germany’s first turn, “J2” refers to Japan’s first turn . . . I think that’s not TOO awful.  KGF is Kill Germany First.  Pretty common terminology I think.  But . . . well . . . best not fling stones at ya while standing in a glass house eh?

    Well, just as you said, it’s a matter of balance.  Neither Axis NOR Allies can grab Africa at the expense of Berlin, Moscow, or Japan’s navy and control of the Pacific islands and Asian coast.

    If you’re going KGF, probably on G1, Germany will have gone to Anglo-Egypt.  Buncha cute ways to counter.

    1.  UK1 fighter/bomber hits German battleship, Trans-Jordan infantry plus cruiser shot plus 2 India infantry to hit Anglo-Egypt.  Probably only feasible if Germany has 1 unit on Anglo.  If UK fighter/bomber and German battleship mutually wipe, Russian fighter on Caucasus can finish the job.

    2.  UK1 counters Anglo-Egypt with fighter and up to three infantry as listed above.  Fighter lands on carrier east of Africa, where only 2 Japanese fighters can hit.  UK flies bomber east, and fighter(s) to West Russia.  (If needed, US fighters can land on a UK carrier for protection).  Germany gets its second drop, then UK fighters hit the German battleship, along with the UK bomber.

    3.  UK1 builds carrier, US1 flies 2 fighters to land on it, and flies US bomber to Archangel or London.  R2 reinforces Archangel with infantry to prevent Germany from whacking the US bomber for cheap with German air, and takes Karelia to prevent Germany from using infantry/tanks on Archangel.  UK2 moves carrier to sea zone west of Algeria.  US2 uses 2 US fighters from carrier and US bomber to whack out German fleet, plus moves US1 build to Algeria to support UK navy.

    4.  R1 build 1-2 subs and/or 1-2 fighters; if Germany goes to Anglo-Egypt, Russia whacks it on R2.  But this is pretty expensive for Russia, and Germany can exploit Russia’s lack of ground units.

    In all of these scenarios, UK leaves 2 infantry and 1 AA gun on Persia.  Along with UK air power in Europe, this stops the Axis from controlling both sides of the Suez Canal (particularly Trans-Jordan) which allows passage from the Mediterranean Sea to the Indian Ocean.  If UK does NOT prevent control of the Suez on UK2, then Japan can move in at least 1 battleship and 1 carrier to the Mediterranean, and it becomes much harder to kill the German battleship/transport.

    5.  If all the above fail, US can just land a fat stack at Algeria and start pushing into Libya then Anglo-Egypt.  US can get 6+ units to Africa quickly.  Germany can only get 2.  If Germany buys transports &c, it needs to drain Europe a LOT to fuel the attack on Africa.  If the Allies pressure Germany enough, Germany may not be able to afford the luxury of drops to Africa.

    Even if Germany can afford to invest in control of Africa, US can move transports from Algeria to the south of Africa and drop to Africa’s interior.  Doing so breaks US’s transport chain and really lessens its speed towards helping out in Europe.  The Allies may not be able to afford the luxury of south Africa drops.

    As far as later Japanese control of Africa - that always happens.  But UK can compensate for that with control of Norway and sometimes trading control of Western Europe.  If Germany stacked Western Europe and Berlin, Germany will be on the defensive, and the Allies should either be setting up for a triple attack on Berlin, or something equivalently nasty.  Allies may or may not be able to trade Africa at that point, but that’s always how it goes - Africa’s important, but it doesn’t stack up to the importance of Berlin or Moscow.

    The Allies need to do things differently if they’re planning KJF (Kill Japan First).  Germany could invest in a G1 carrier at Southern Europe, even a G1 carrier and transport to lock up control of the Suez on G2.  There’s a lot of things that can switch up the Allied plans in Africa.

    Control of Africa is NOT vital.  As I mentioned in another post, if Russia screws up a Norway/West Russia/Ukraine attack, and Germany does a hard counter, Germany may just abandon Africa and its Mediterranean fleet in favor of locking up Caucasus and pressuring Moscow immediately.  Of course this is pretty unusual - usually both Axis and Allies should keep an eye on Africa.  Certainly a Kill Germany First plan should restrict Germany’s income in Africa if at all possible.


  • @Bunnies:

    Buncha cute ways to counter.

    You bet. Great insights.


  • With US fighters and bomber moving away from the Pacific to help secure Africa, then of course there will not be a counter to J’s attack on Pearl, leaving J’s huge fleet in tact.  It seems like Africa is still the priority, but this massive fleet with 2 battleships, cruiser, carrier, fighters, etc. seems like a major problem - could quickly take Alaska, Aust, force US to defend Western US, or even make its way around Africa to cause a serious problem with the US/UK train of tranports.  J could have its fleet in range of attacking SZ 2 by J 4/5 … this would seriously set back the US in that it would be forced to builld heavy air and/or navy to protect SZ2.

    It always seems like Axis has a counter to everything the Allies do …


  • Assuming Japan doesn’t mess up horribly -

    A fat Japan threat to Western US heavily slows early Japanese progress in Asia.  Let them threaten.  As soon as they move out of range, W US tanks blitz to E Canada, and W US infantry moves to W Canada preparatory to moving to E Canada for the E Canada-London or E Canada-Algeria drops.

    If Japan sends its fleet anywhere but the Pacific region, US and UK both have starting subs that can harass Japanese shipping.  True, a Japanese destroyer or two can greatly decrease the Allied threat, but early Japanese destroyer builds hinder their progress in Asia and Africa.

    If Japan heavily commits its fleet to, say, Mediterranean, or sends around South America or Africa, then a few US units in Pacific can really screw with Japan.  Later in the game, if there’s no Japanese navy or air in the region, US can start grabbing those high IPC islands with a transport (just 7 IPCs) while keeping off Japanese naval units with cheap subs.  Japan would be forced to either bring a carrier or battleship back, or build destroyers/subs, plus possibly pulling back fighters to deal with the situation, at which point US could build destroyer/carrier/fighters in Pacific and increase the pressure on Japan.  Once US has its infrastructure set up against Europe, it usually doesn’t need to invest much more expensive IPCs in naval for the Atlantic, freeing resources for Pacific harassment.

    As far as US fighters/bombers moving away from Pacific, there’s two scenarios.

    Japan hits Hawaii heavily:  If Japan went to Hawaiian Islands fleet super heavy, you’ll probably see 1 battleship 1 carrier 2 fighters 1 cruiser 1 sub.  (This is possible if sending 3 fighters 1 bomber to Hawaii and taking Japanese air as casualties).  US’s counter of 1 battleship 1 bomber 2 fighters 1 sub (023344, 6 hits at 16 attack) attacking into Japan’s 7 hits (0123444, 7 hits at 18 defense) is not particularly favorable, even if you account for Japan having to sink its fighters before its carrier.  Consider what happens with a bit of bad dice - the US battleship dies plus a load of expensive US air, the Japanese battleship survives, and possibly a Japanese carrier and even a Jap fighter.

    Japan hits Hawaii lightly:  US air doesn’t have anything good to hit in Pacific anyways.

    Of course the Axis have some counter to everything Allies do, and vice versa.  If there weren’t counters, then the game wouldn’t be particularly interesting; you’d just spam the attack for which there was no reasonable response, and you’d win every time.

    IF Japan screws up or has super lousy dice and looks to lose at least 2 of its 4 battleship/carriers by the beginning of J2, then US can think about KJF (Kill Japan First).  Otherwise, I’d send US air towards Atlantic ASAP to help in whacking the German battleship.  Ideally, you want to whack the German battleship on UK2/US2 at the latest.

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