@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsEM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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Results:
Wak taken (mt)
SZ25 cleared, no losses
SZ30 cleared, no losses.NCM: Per Map
Place Units:
1CV, 1DD, 1SS, 2fgt-SZ101
2DD, 1SS-SZ10Collect 52+20=72
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China4
Purchase $15
5infCM:
Yun (2inf)
3inf, 1fgt Burma
4inf KwaHon (1inf)
4inf KwaDice…
Yun rd1
A: 7inf, 1fgt
Rolls: 7@1 1@3; Total Hits: 07@1: (6, 3, 5, 6, 2, 3, 4)1@3: (6)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
:x :x
Yun rd2
A: 7inf, 1fgt
Rolls: 7@1 1@3; Total Hits: 17@1: (4, 2, 5, 5, 6, 2, 4)1@3: (1)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Yun rd3
A: 7inf, 1fgt
Rolls: 7@1 1@3; Total Hits: 17@1: (5, 3, 3, 5, 6, 5, 4)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
What’s up with the infantry…come on boys!
Hon rd1
A: 4inf
Rolls: 4@1; Total Hits: 04@1: (5, 5, 5, 6)
D: 1@2: -
Rolls: 1@2; Total Hits: 11@2: (2) -
:x :x :x :x
Hon rd2
A: 3inf
Rolls: 3@1; Total Hits: 03@1: (4, 3, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
chiang kai shek to all troops…FIRE!
Hon rd3
A: 3inf
Rolls: 3@1; Total Hits: 23@1: (1, 1, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Results:
Yun taken, no losses.
Hon taken, 1inf lost.NCM: Per Map
Place Units:
5inf-KwaCollect $5
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UK4
London:
Purchase $33
1mIC
1DD
3inf, 1artIndia:
Purchase $8
2mechCM:
Bor (1inf)
1inf, 1art Ind via 1TP sz39>sz43
1BB sz39>sz43 bombardmentKwe (2bmb, 1fgt)
3mech, 1tnk Burma
1fgt IndSZ98 (1dBB, 2CA, 1DD)
4fgt, 2tac Egy
2fgt GibAlexandria (1mech)
2inf, 1art, 1mech, 1tnk EgyptDice…
Bor rd1
A: 1inf, 1art, 1BB
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Kwe rd1
A: 3mech, 1tnk, 1fgt
Rolls: 3@1 2@3; Total Hits: 13@1: (5, 6, 5)2@3: (1, 6)
D: 2bmb, 1fgt
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 6)1@4: (1) -
China is a sestpool of broken dreams!
Come on limeys kill them!
Kwe rd2
A: 2mech, 1tnk, 1fgt
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 5)2@3: (5, 5)
D: 1bmb, 1fgt
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (3) -
grrrrr……
Kwe rd3
A: 1mech, 1tnk, 1fgt
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)
D: 1bmb, 1fgt
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (3) -
I despise the china territories, every single version of this game they swallow up forces for no real return!
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SZ98 rd1
A: 6fgt, 2tac
Rolls: 6@3 2@4; Total Hits: 26@3: (6, 6, 5, 4, 4, 1)2@4: (3, 6)
D: 1DD, 1CA, 1dBB
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (3)1@4: (4) -
My attack dice have been really lame!
Ok, guys kill the BB, he’s just sitting there, smoke already billowing out his sides, has to be an easy target!
SZ98 rd1
A: 4fgt, 2tac
Rolls: 4@3 2@4; Total Hits: 44@3: (2, 1, 6, 3)2@4: (6, 4)
D: 1dBB
Rolls: 1@4; Total Hits: 11@4: (4) -
Alexandria rd1
A: 2inf, 1mech, 1art, 1tnk
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 6)2@2: (4, 1)1@3: (5)
D: 1mech
Rolls: 1@2; Total Hits: 11@2: (2) -
just realized you should have had 2 CA in the sz98 battle
Rolling for the missing shots:
Rolls: 2@3; Total Hits: 12@3: (5, 3) -
@Vir:
just realized you should have had 2 CA in the sz98 battle
Rolling for the missing shots:
1hitIf you want I will reroll the battle.
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Results:
Bor taken, no losses.
Kwe cleared, not taken. 1fgt survives.
SZ98 cleared, 2fgt, 2tac lost.
Alexandria taken, 1inf lost.Place Units:
1mIC-Cpr
1DD-SZ98
1inf, 1art-Egy
2inf-UK
2mech-IndiaCollect:
London: 33+5-8=$30
India: 18+5=23





