Jercules (Axis) vs. BigBadBruce (Allies)


  • Wow, how can I be more cursed in that naval battle?!?

    I think you didn’t do it right for Caucasus. Please could you double check, I think I have 3 units defending.


  • Oups… nevermind. Fool me, I didn’t scroll down enough. I didn’t see first round all battles was rolled on first post.


  • USA 7 - One last hope… Italian weak link.

    PURCHASES (79)
    3Ftr(30) + 4SB(48) = 78

    COMBAT MOVES

    #1 Gibraltar (10Inf, 2Art, Arm) : 27
    WUS : 4Arm via 5Tr z101
    MOR : 5Inf, Art via 5Tr z101
    z104: 4Inf, 3Art, Ftr, Tac
    z101: BB bombard from z91

    #2 Alexandria (Inf)
    TOB : 2MInf, 2Arm


  • #1 Gibraltar
    ATT : 9Inf, 4Art, 4Arm, Ftr, Tac, BB
    DiceRolls: 5@1 8@2 5@3 2@4; Total Hits: 65@1: (6, 4, 1, 2, 1)8@2: (4, 3, 3, 4, 6, 5, 4, 1)5@3: (1, 6, 4, 5, 4)2@4: (2, 1)
    DEF : 10Inf, 2Art, Arm
    DiceRolls: 12@2 1@3; Total Hits: 312@2: (5, 3, 6, 6, 2, 5, 6, 3, 1, 1, 5, 6)1@3: (5)

    #2 Alexandria
    ATT : 2MInf, 2Arm
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (5, 3)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • #1 Gibraltar - Round 2
    ATT : 6Inf, 4Art, 4Arm, Ftr, Tac, BB
    DiceRolls: 2@1 8@2 5@3 2@4; Total Hits: 82@1: (2, 4)8@2: (1, 2, 6, 3, 2, 4, 6, 2)5@3: (4, 2, 6, 4, 3)2@4: (3, 2)
    DEF : 4Inf, 2Art, Arm
    DiceRolls: 6@2 1@3; Total Hits: 46@2: (5, 2, 1, 5, 1, 6)1@3: (3)

    #2 Alexandria
    TWOL


  • #1 Gibraltar
    TWL : 6Inf, Art

    NON COMBAT MOVES
    z86 > z91 : Tr (with 2 Anzac Inf)
    z19 > z7  : Tr
    z16 > z26 : DD
    WUS > HAW : Inf, Arm, Ftr

    PLACE NEW UNITS
    EUS : 3Ftr, 4SB

    COLLECT : 54 + 20(NO#1, 4, 5) = 74


  • CHINA 7 - Looking for Japan’s units

    PURCHASES (16)
    2Inf(6), 2Art(8.) = 14, save 2

    COMBAT MOVES

    #1 Hopei (Empty)
    SHE : Inf

    #2 Kweichow (Empty)
    SHE : 2Inf

    NON COMBAT MOVES
    SZE > YUN : Inf
    KAN > BUR : Ftr

    PLACE NEW UNITS
    YUN : 2Inf, 2Art

    COLLECT : 17+6(NO)+2 = 25


  • For China, Planes move to YUN as Non combat moves


  • UK 7 - Inroute for Italy

    PURCHASES
    London (43) : 2SB(24), Minor IC(12), Inf(3), Art(4) = 43, save 0
    Calcutta (9) : Repair 2, Arm(6), save 1

    COMBAT MOVES

    #1 z92 (2DD, 3Sub)
    z104 : DD, AC, Ftr
    z110 : BB, Cr,
    ENG  : 3Ftr

    #2 Baltic States (Empty)
    NOV : Arm, blitz and returns

    #3 Hunan (Empty)
    YUN : Inf

    #4 Siam (Empty)
    SHM : Inf


  • UK 7 - Inroute for Italy

    PURCHASES
    London (43) : 2SB(24), Minor IC(12), Inf(3), Art(4) = 43, save 0
    Calcutta (9) : Repair 2, Arm(6), save 1

    COMBAT MOVES

    #1 z92
    ATT : DD, 4Ftr, Cr, BB
    DiceRolls: 1@2 5@3, 1@4; Total Hits: 51@2: (2)5@3,: (1, 2, 5, 6, 1)1@4: (2)

    Defenses will be rolled afted hit allocation (battle has important strategic issue)

    I’ll do the same at z33 against Japan, I’ll send 4Subs. So you can annonce your hit allocation in advance if you want.


  • :-D Well, no issue with that result…

    DEF : 2DD, 3Sub
    DiceRolls: 2@2 3@1; Total Hits: 32@2: (3, 1)3@1: (4, 1, 1)


  • Wow, incredible defense too… I didn’t expect to loose a Ftr  :x

    #1 z92
    CWL : Ftr, Danted BB, Danted AC
    Planes will land in GIB

    NON COMBAT MOVES
    ENG > GIB : 2Inf, 2Art via 2Tr z110
    z110> z105: Sub
    KAR > NOV : Inf
    E.PO> C.PE: Arm
    S.AF> C.PE: Inf, Arm
    BUR > SHM : 13 Inf, 2Art, AA
    z80 > z39 : Tr

    PLACE NEW UNITS
    S.AF : 2SB
    C.PER: Minor IC
    ENGL : Inf, Art
    IND  : Arm

    COLLECT :
    London : 34 + 5(No sub) = 39
    Calcutta : 11 + 1saved = 12


  • ANZAC 7 - Praying to cause most Havoc

    PURCHASES (24)
    Ftr(10) + 2Sub(12) = 22, save 2

    COMBAT MOVES
    #1 z33 (2Danted BB, Danted AC, 2Cr)
    z62 : 3Sub (sneak attack)
    z35 : Sub (sneak attack)

    #2 French Indo China - Bombrun, no interceptors
    QUE : SB, land in SHM


  • #1 z33
    z62 : 4Sub (sneak attack)
    DiceRolls: 4@2; Total Hits: 24@2: (6, 1, 4, 1)

    Defense rolled afted hit allocation
    (2Danted BB, Danted AC, 2Cr)

    #2 French Indo China - Bombrun
    AA Gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)
    SB
    DiceRolling 1d6:
    (1)


  • I’ll take 1 hit on the carrier, 1 on a cruiser.


  • #1 z33
    Cr and AC sunk.

    DEF : Cr, 2Danted BB
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (2, 6)


  • Now seems pretty obvious that you would take Cr before a BB, so here it is :

    #1 z33 - Round 2
    ATT : 3Subs (sneak attack)
    DiceRolls: 3@2; Total Hits: 13@2: (6, 3, 2)

    DEF : Cr + 2Danted BB (if not sunk before)
    DiceRolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (3, 1)


  • 1 hit, so Cr was sunk before it could cause hit against sub. Therefore, I can give a try to sink a BB

    #1 z33 - Round 3
    ATT : Sub (sneak attack)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    DEF : 2 Danted BB
    DiceRolls: 2@4; Total Hits: 12@4: (6, 1)


  • NON COMBAT MOVES
    MOR > z91 : 2Inf load in US Tr
    z36 > z35 : Sub
    z43 > z41 : Sub
    IWO > AMU : Ftr
    z62 > z60 : Tr
    z62 > z56 : Tr

    PLACE NEW UNITS
    NSW : Ftr, 2Sub

    BBBvsJ_07gANZAC.AAM


  • Italy 7 - 30 IPCs

    PURCHASES
    -3 fighters (30)

    COMBAT
    -none

    NC
    -NI units to SI, SF units to NI

    PLACEMENTS
    -3 f. in SI

    COLLECTS
    17 + 4 (mideast bonuses) = 21 IPCs

    BBBvsJ_07hItaly.AAM

Suggested Topics

  • 14
  • 80
  • 24
  • 102
  • 87
  • 207
  • 319
  • 417
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.5k

Topics

1.8m

Posts