Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSgt. Pavlov (Allies+9) vs. Ol' Blood&Guts(Axis), +NOs, +Tech
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sorry about your waiting sir. I will respond to this promptly after I post on my tournament one.
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Tis USA move I believe, and after all of their plotting and planning they have finally decided upon an appropriate stategery. Yes strategery.
USA 4
Tech dice
Rolling 2d6:
(1, 6) -
okay fun fun fun :D
Chart 2
Rolling 1d6:
(3) -
Improved shipyards eh? :D
Japan isn’t alone in their conquest of the sea >:)USA buys with 69
2cc 3tt 3inf 2tank dd sub
save noneCombat moves:
(1)ftr z8 to z13 vs tt
(2)tank Alg to Egy through Lib mt
(3)2inf tank Alg to NWE mt via 2tt z12 to z7
(4)bmr GBr SBR Fraaa-gun Fra
Rolling 1d6:
(6) -
aa-gun missed
damage roll
Rolling 1d6:
(4) -
Results:
4 ic damage Fra
NWE twol
z13 cwol
Lib twol
Egy lwolNoncombat
(1) inf art FEq to SAf via tt z23 to z28
(2) dd cv z8 to z7
(3) ftr z13 to z7
(4) 22tt with 2inf 2tank dd to z8, drop troops in GBr
(5) tank WUS to EUS
(6) 5inf WUS to WCa
(7) ftr WAf to SAf
(8) bmr Fra to WAfPlace buys:
2cc dd 3tt sub z10
3inf 2tank EUSCollect Income:
51 -
sorry income is 46 changing that on the map
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Ger5-Buy: bmr, 11 inf…save 0
CM
- para => Arc
- para => Fin
- 3inf Fra/arm ftr Pol/arm Ita => Nwe 2inf arm
- para bmr Ger => Nwy inf
Nwe
A-3inf 2arm ftr
Rolls: 3@1 3@3; Total Hits: 03@1: (4, 3, 6)3@3: (5, 4, 4)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 5)1@3: (1) -
Nwe-2
A-2inf 2arm ftr
Rolls: 2@1 3@3; Total Hits: 12@1: (6, 3)3@3: (3, 5, 5)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (6) -
Nwe-3
A-2inf 2arm ftr
Input ErrorThere was an error in your dice throw: “/>D-inf” is not correct syntax.aaa 1@2 1@3: -
ok screwed that up
Nwe-3
A-2inf 2arm ftr
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 6)3@3: (3, 5, 5)
D-inf arm
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6) -
Lots of 5’s & 6’s
Nwe-4
A-2inf arm ftr
Rolls: 2@1 3@3; Total Hits: 02@1: (2, 4)3@3: (6, 4, 5)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Nwe-5
A-inf 2arm ftr
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (1, 6, 6)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4) -
Nwe lwlo 2inf
Nwy no whammies, now whammies, NO WHAMMIES!!!
A-para bmr
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
YESSSS…Nwy lwol
NCM
3inf Ita => Fra
ftr Nwe => Ger
bmrs => Ger
10arm Pol => GerMobilize
2inf in Fra
9inf bmr in GerCollect: 37
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I don’t think you can drop in Arc, if what I am thinking is correct you have to drop in the first available spot i.e. Kar or BSt before you can continue on to Arc with your bomber
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Also, I think the longest away you can drop something is 3 spaces from the starting spot
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I just re-read the rules regarding paratroopers and it states: “Each of your bombers can act as a transport for up to one infantry, but it must stop in the first hostile territory it enters during a turn and drop off the infantry, ending its combat movement.” Changing the map to reflect this, I assume you didn’t want to drop in kar?
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That being said
Rus 5
Meh, I am feeling lucky……(funny I know)I’ll try some research die!
Russia buys 1 dice for research
Rolling 1d6:
(1) -
guess nawt
Russia buys with 35:
8inf aa-gun tankCombat moves
(1)2inf Nov, ftr Rus to Chi vs inf
(2)tank EPl to Cze vs mt
(3)inf EPl to Pol vs mt
(4)3inf art Ukr, tank Cau to Bul vs 2inf
(5)2inf Kar, tank BSt to Fin vs infAttack(1) Chi 2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (4)Defend inf
Rolls: 1@2; Total Hits: 01@2: (4)





